midgard229 Posted March 1, 2018 Posted March 1, 2018 Been searching for a pack of his mods; too many good ones and i don't have space for many esp files left much appreciated eitherway
Deman40 Posted March 1, 2018 Posted March 1, 2018 You could just use the merge tool.I don't think he's done with them all yet,so you may wanna wait for awhile.
Naked Ekans Posted March 1, 2018 Posted March 1, 2018 Link to the Merge tool, if you need it: https://www.nexusmods.com/skyrim/mods/69905/
midgard229 Posted March 1, 2018 Author Posted March 1, 2018 thanks guys! 38 minutes ago, Naked Ekans said: Link to the Merge tool, if you need it: https://www.nexusmods.com/skyrim/mods/69905/ does that make it into a single esp?
Harvald Posted March 1, 2018 Posted March 1, 2018 I prefer this skript https://www.nexusmods.com/skyrim/mods/37981. Start tes5edit https://www.nexusmods.com/skyrim/mods/25859, load the files you want to merge, choose "apply skript" , and follow the instructions, save, and disable the esps you don't need anymore.
Naked Ekans Posted March 1, 2018 Posted March 1, 2018 29 minutes ago, midgard229 said: thanks guys! does that make it into a single esp? Yes. Pretty useful to merge a lot of armors mods, or follower mods, or whatever, into a single esp. Avoid merging complex scripted mods tho. I read somewhere it's not recommended.
jackharrow Posted March 2, 2018 Posted March 2, 2018 The merge tool correctly handles scripts now. The xEdit merge script does not.
SmedleyDButler Posted March 2, 2018 Posted March 2, 2018 I think Mihail said he's going to do an all-in one .esp when he's done. But as has already been pointed out, that might not be for some time. And you might not want ALL his animals - that's a *LOT* of added fauna!
midgard229 Posted March 5, 2018 Author Posted March 5, 2018 On 3/2/2018 at 1:00 AM, SmedleyDButler said: I think Mihail said he's going to do an all-in one .esp when he's done. But as has already been pointed out, that might not be for some time. And you might not want ALL his animals - that's a *LOT* of added fauna! Haha yeah I rather not wait for him. I play skyrim one play through every 3 years or so, it's been 2013 last time I played so who knows if I'll ever play again lol. So I will probably mess around and merge the ones I like and such. Likely gonna merge those costume ones too because ouch they use a lot of ESP's. Was also curious of i could add my own comverted music to existing music mods rather than having multiple
Never mind this Posted June 5, 2018 Posted June 5, 2018 On 3/2/2018 at 8:16 AM, jackharrow said: The merge tool correctly handles scripts now. The xEdit merge script does not. Open nexus manager i see that xedit only have 1 bugs found and in merge plugins i saw a tons of it and none of it is solve yet
verrkds Posted June 5, 2018 Posted June 5, 2018 I trying many merge program but the results is always bad. Error and issues....
Harvald Posted June 5, 2018 Posted June 5, 2018 Mihailanimals.esp Have a merged esp. Not of all but of the ones I like. Works perfect. Did it my way. Look above.
The First Lady of Hats Posted June 5, 2018 Posted June 5, 2018 On 3/2/2018 at 6:00 AM, SmedleyDButler said: I think Mihail said he's going to do an all-in one .esp when he's done. He's been saying that since his first release. That was what? 150 mods ago? xD
SmedleyDButler Posted June 5, 2018 Posted June 5, 2018 2 hours ago, The First Lady of Hats said: He's been saying that since his first release. That was what? 150 mods ago? xD He has certainly added a massive amount of creatures to the game... Skyrim's forests could stand to have a little more ecodiversity, sure, but I'm not really sure I'd even want half of them.
Varithina Posted June 5, 2018 Posted June 5, 2018 10 minutes ago, SmedleyDButler said: He has certainly added a massive amount of creatures to the game... Skyrim's forests could stand to have a little more ecodiversity, sure, but I'm not really sure I'd even want half of them. Can you imagine the amount of lag as they all spawned?
skyrimowy Posted June 5, 2018 Posted June 5, 2018 you need to merge it by yourself because there are huge amount of the mods from Mihail you know, everyone have different tastes, you dont like hmm for example ogres, someone dont like other monsters or animals, someone install every mod from him...xD this is your playthrough and only you know what you need merge is simple because only ESP plugins, sounds, textures, meshes [skeletons], propably no scripts at all
SmedleyDButler Posted June 5, 2018 Posted June 5, 2018 3 hours ago, Varithina said: Can you imagine the amount of lag as they all spawned? Oh god, that's definitely something I've thought of yeah... or the effect of being constantly in a zoo! A proper merged version would have to reduce all spawn rates so that you still have roughly "normal" vanilla animal spawn rates (or a LITTLE higher) overall.
SmedleyDButler Posted June 5, 2018 Posted June 5, 2018 That reminds me of how there's a great mod which adds more dogs to Skyrim, with some NPCs getting owned dogs which follow them, and large cities getting some strays. Problem is the mod overdoes it, dumping large numbers of dogs in places like Whiterun. Wish there was a version which only added a few more here and there.
Harvald Posted June 6, 2018 Posted June 6, 2018 Mihails Monsters does not create any animal-spawn-point. There is a propper amount at one or more places, and they do respawn. It does not work like animallica. Therefore you can merge without problems.
SmedleyDButler Posted June 6, 2018 Posted June 6, 2018 So how does it work? Does he just add the creature to the regional/terrain creature spawning levelled lists?
Harvald Posted June 6, 2018 Posted June 6, 2018 no list, only Creatures that respawn in place after having been killed within three days For example ARMA 05005902 mihailwaspnaked ARMO 05005903 mihailwaspskin CELL (Details für diesen Record-Typ nicht vorhanden.) INGR 0504C736 mihailwaspantennae 0504C737 mihailwaspshards MGEF 05023F19 mihailcallwasp NPC_ 05005904 mihailwaspnpc 05023F13 mihailwaspnpcSUMMON 0503D422 mihailwaspsound RACE 05005901 mihailwasprace SNDR 0503D421 mihailwaspsoun SPEL 05023F10 AbChaurusFlyerFX2 05023F16 mihailwaspspell 05023F11 waspbite STAT 05023F0F mihailhivestatic Only Mihails Mamoth has a leveld list to spawn "dead mamoth" but no spawnpoints.
FoxLotus Posted July 24, 2018 Posted July 24, 2018 Well the only way for him to include an all in one, would have to offer an enable option per type, then compiler at the finish before finishing the .esp install?
Guest Posted August 23, 2018 Posted August 23, 2018 After finding and downloading GomaPeroLand and having already been using and personally modifying The Oasis and Tropical Island (Merged With QWorld and linked to Aethersuite & Lower Hrothgar) mods for awhile now it occurred to me that MANY of Mihails creatures would fit nicely into those locations BUT, like many others, I shy away from single NPC hand placement and prefer that leveled lists be modified to include the new monsters/creatures which can then be easily MERGED into a bashed patch. That means far Less chance of having the lag issue from numerous spawns AND while looking at Mihail's mods I've found that there ARE some base replacements in the Tamriel worldspace which caused errors when using the merge tool. There also seem to be the same useless edits to the same interior cells and at least one FX edit that made no sense to me. Right now I'm downloading ALL of them that are available and "FIT" my vision while using TES5Edit to clean them up, then creating a merge with my own personal edit mod using GomaPeroLand as a master. Gonna call it GomaPeroLand Perils. ? There seems to be a LOT of room in all these worldspaces to add creatures and even IF or when a mod author updates it, as long as my edits are only MODS of their mod, I should be able to find any conflicts pretty quick and resolve them. With the possible exception of the Peacock's added to Riften & Solitude, I'm deleting ALL worldspace edits. Will just add the creatures to the leveled actor lists that make sense or create new ones for personal use. Also merging in Phitt's Fishtank demo because for some reason, I never downloaded it. Really want to create some tropical reef settings like I did in Oblivion and Fallout NV so that when I go swimming I have something to look at. ? OF course the waters may be a bit MORE dangerous to swim in once I place some slaughterfish spawn points that might just become a crocodile or Icthyosaur, etc. ? So, for those trying to do their own merge, hope the info about what I've found so far helps.
Ragnarr1313 Posted May 28, 2019 Posted May 28, 2019 If you anyone has a Pan Badiu account, there is a Mihail Monster pack on 9DM, but all of the names for the creatures and the loot that they drop is in Chinese. I use it and it works pretty well. It is not official, it's pretty much just a merge of his older mods. It is cut into 4 different parts and there is also a few different patches that should be run with the mods that are chosen. I enjoy it a lot, and until something official comes out, I am going to keep using it.
Kakabishan Posted May 28, 2019 Posted May 28, 2019 1 hour ago, Ragnarr1313 said: If you anyone has a Pan Badiu account, there is a Mihail Monster pack on 9DM, but all of the names for the creatures and the loot that they drop is in Chinese. I use it and it works pretty well. It is not official, it's pretty much just a merge of his older mods. It is cut into 4 different parts and there is also a few different patches that should be run with the mods that are chosen. I enjoy it a lot, and until something official comes out, I am going to keep using it. Is there a way if you can share it since its an absolute nightmare to operate through 9DM / Baidu
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