mhgm Posted February 6 Share Posted February 6 On 2/2/2024 at 12:30 AM, RandomKhajiit said: so, bout the only thing stopping me from updating to 1170 is add item menu NG isn't updated yet. I use Skyrim Cheat Engine https://www.nexusmods.com/skyrimspecialedition/mods/70159?tab=description. Works fine The one I miss is Skyrim Search. I am using "Where Are You" https://www.nexusmods.com/skyrimspecialedition/mods/76063 for npc. 1 Link to comment
BlackBoxFun Posted February 6 Share Posted February 6 Dynamic Animation Replacer works for me (1.6.1170) , but Open Animation Replacer doesn't. Link to comment
cyborgrd Posted February 6 Share Posted February 6 Hi, on 1.6.1170 no one MCM Menu. The Part ist completely empty. What can be done? Link to comment
BeardedBear Posted February 6 Share Posted February 6 Okay, I went through the entire updated list, updated the mods that had to, and been tinkering around for a couple hours, getting everything "Up to date" with the 1.6.1170. But I have come across an issue which I have never seen before. When I try to start the game, it only gets to a point where I can hear the intro sound, and it goes straight back to desktop, and when it does, my entire load order in MO2 changes, every mod gets turned off, and I am getting more and more confused.. Has anyone else seen this problem? Link to comment
In5inite Posted February 6 Share Posted February 6 4 hours ago, BeardedBear said: Okay, I went through the entire updated list, updated the mods that had to, and been tinkering around for a couple hours, getting everything "Up to date" with the 1.6.1170. But I have come across an issue which I have never seen before. When I try to start the game, it only gets to a point where I can hear the intro sound, and it goes straight back to desktop, and when it does, my entire load order in MO2 changes, every mod gets turned off, and I am getting more and more confused.. Has anyone else seen this problem? You have engine fixes and you did not modify the file to turn off achievements. It's in the top of the thread linked to the SSE Engine Fixes 1 Link to comment
tasairis Posted February 7 Author Share Posted February 7 23 hours ago, BlackBoxFun said: Dynamic Animation Replacer works for me (1.6.1170) , but Open Animation Replacer doesn't. Are you sure? It didn't get updated for 1130 and nobody's commented on Nexus that it's working for them. Meanwhile OAR did update for 1130 so it's probably good for 1170 too, and I don't see anyone complaining that it doesn't. Link to comment
tasairis Posted February 7 Author Share Posted February 7 On 2/5/2024 at 12:36 PM, mhgm said: As for EstrusForSkyrimSE_AE_VR, the author uploaded a NG conversion for v1.6.1130 and appears to be working for me in 1.6.1170. What is the incompatibility? Looks like I was missing that it (now) does use Address Library, thus the version for 1130 should be good with 1170 too. So I'll update that. 1 Link to comment
BeardedBear Posted February 7 Share Posted February 7 19 hours ago, In5inite said: You have engine fixes and you did not modify the file to turn off achievements. It's in the top of the thread linked to the SSE Engine Fixes I did already modify the file for Engine fix, changed "enableAchievementsWithMods" from true to false, or was that the wrong one? is there something I've missed? Link to comment
In5inite Posted February 7 Share Posted February 7 9 hours ago, BeardedBear said: I did already modify the file for Engine fix, changed "enableAchievementsWithMods" from true to false, or was that the wrong one? is there something I've missed? Hmm no that should have done it ... and also I didn't mean to come off sounding like a dick before I just hadn't slept well for a few days... sorry about that. That's the only time that bug has hit me are you sure it didn't get overwritten? Link to comment
Kynsman Posted February 8 Share Posted February 8 (edited) Hello, thank you for your time. SLAL v1.6 SE.7z contains several directories, two of these "Interface" and "Translations" are capitalized, whereas the same directories on my drive were not capitalized. These directories on my drive are presumably from a previous installation [of SLAL, a different version], I'm reinstalling everything to update. My game was having a SKSE CTD every time until I capitalized the directories on my hard drive, now everything seems to be working fine. The mod page itself doesn't seem to accept comments, leaving this here [and a topic in Sexlab tech support.] Edited February 8 by Kynsman clarification [ ] and error correction. Link to comment
brgont Posted February 8 Share Posted February 8 1 hour ago, Kynsman said: Hello, thank you for your time. SLAL v1.6 SE.7z contains several directories, two of these "Interface" and "Translations" are capitalized, whereas the same directories on my drive were not capitalized. These directories on my drive are presumably from a previous installation [of SLAL, a different version], I'm reinstalling everything to update. My game was having a SKSE CTD every time until I capitalized the directories on my hard drive, now everything seems to be working fine. The mod page itself doesn't seem to accept comments, leaving this here [and a topic in Sexlab tech support.] I never had this issue + Windows is not case-sensitive, so the cause of the problem is not capitalisation. I guess you just didn't remove old version of the mod before installing 1.6 1 Link to comment
BeardedBear Posted February 8 Share Posted February 8 16 hours ago, In5inite said: Hmm no that should have done it ... and also I didn't mean to come off sounding like a dick before I just hadn't slept well for a few days... sorry about that. That's the only time that bug has hit me are you sure it didn't get overwritten? No harm done at all! Didn't assume you were trying to be a dick anyways, I took it as a help full tip if that helps! I did a total reset on all mods, and started from the beginning with reapplying mods one by one, and it seems there are more than SSE Fix that messed up everything. MFG Fix A little sexy Apparel replacer Additem menu Open animation replacer Nioverride Pose adjustments these also just wreaked havoc, so far I haven't found any else, but still going down the list of mods. Link to comment
JimUpdating Posted February 9 Share Posted February 9 vectorplexis.com may have gone dark, so a lot of the SAM / SAM light mods may have gone as well. As it is about the 2 year anniversary of vectorplexus.com having to migrate due to geopolitics, the same issue may have hit the vectorplexis.com site. Open Animation Replacer in 1.6.1170 working fine for me. Link to comment
Steeleagle94 Posted February 9 Share Posted February 9 I'm still on 1.6.640. Is it worth updating at this point? I've been waiting for some kind of additemmenu mod and proteus, but it looks like most things have been updated. Link to comment
swmas Posted February 9 Share Posted February 9 6 hours ago, Steeleagle94 said: I'm still on 1.6.640. Is it worth updating at this point? I've been waiting for some kind of additemmenu mod and proteus, but it looks like most things have been updated. Why do you want to update besides having more digits in the version number? Link to comment
Swiftstep Posted February 9 Share Posted February 9 Not sure if it's okay to put it here - if not, please ignore. This one isn't working anymore: ENB Input Disabler It now disables controlls all the time. ;) Link to comment
Painbow69 Posted February 9 Share Posted February 9 I really want to finally upgrade from 1.5.97 to the latest AE 1170, but there's a few mods that I still can't live without. Right now a big snag is Sexlab tools, with being able to select a scene from a list rather than cycling through them. SLTools doesn't work with AE though, so is there any other option for sexlab controls like that? Link to comment
skar450 Posted February 10 Share Posted February 10 22 hours ago, Painbow69 said: I really want to finally upgrade from 1.5.97 to the latest AE 1170, but there's a few mods that I still can't live without. Right now a big snag is Sexlab tools, with being able to select a scene from a list rather than cycling through them. SLTools doesn't work with AE though, so is there any other option for sexlab controls like that? well I am using this version of sexlab tools and it work fine in 1170. 1 Link to comment
Kynsman Posted February 11 Share Posted February 11 On 2/8/2024 at 5:25 PM, brgont said: I never had this issue + Windows is not case-sensitive, so the cause of the problem is not capitalisation. I guess you just didn't remove old version of the mod before installing 1.6 Yes, probably. It's been over a month since I embarked on my updating quest, the directories are probably much older than that though. Link to comment
RandomKhajiit Posted February 11 Share Posted February 11 1170 fixes alot of bad alpha's in the game and the civil war champions crash relations is supposedly fixed now so im interested in 1170 but still on 640, side note XPMSSE updated xD XP32 Maximum Skeleton Special Extended - XPMSSE at Skyrim Special Edition Nexus - Mods and Community (nexusmods.com) 1 Link to comment
FireSplitter Posted February 11 Share Posted February 11 This is missing from the list: I did not got the chance to test it for 1170 yet. Link to comment
tasairis Posted February 11 Author Share Posted February 11 1 hour ago, FireSplitter said: This is missing from the list: Missing from which list? Is it an SKSE mod? Or if you mean the main list, it's not included because it doesn't have a download count high enough to make the cut. 1 Link to comment
tasairis Posted February 11 Author Share Posted February 11 Assuming no new update happens, SKSE thing is going away next week: been almost a month since 1170 was released. Link to comment
FireSplitter Posted February 12 Share Posted February 12 (edited) 18 hours ago, tasairis said: Missing from which list? Is it an SKSE mod? Or if you mean the main list, it's not included because it doesn't have a download count high enough to make the cut. Yes, main list. I thought since Estrus Chaurus Spider Addon was present this was forgotten. But probably the download count for Estrus Chaurus Dwemer Addon is not high enough. ( 297,609 vs 40,479, steampunk sex is not that popular) Edited February 12 by FireSplitter Link to comment
tasairis Posted February 13 Author Share Posted February 13 On 2/12/2024 at 7:43 AM, FireSplitter said: Yes, main list. I thought since Estrus Chaurus Spider Addon was present this was forgotten. But probably the download count for Estrus Chaurus Dwemer Addon is not high enough. ( 297,609 vs 40,479, steampunk sex is not that popular) I do have the two addons as "children" of the main EC+ mod, but that sort of information isn't currently being displayed unless/until I can find a good way of handling it (some mods have a bunch of them). I'll try to give it another shot soon, maybe like when I remove the SKSE list this week. Link to comment
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