srayesmanll Posted October 4, 2018 Share Posted October 4, 2018 On 2/19/2018 at 5:35 PM, tasairis said: ✗ SSE Engine Fixes This is updated for 1.5.53 ----------------------------- Also need to add Complete Cooking and Alchemy Overhaul to the "watch list" (it was updated but they had some problems so the update was pulled) Link to comment
Sevatt Posted October 4, 2018 Share Posted October 4, 2018 AddItemMenu - Ultimate Mod Explorer has been updated https://www.nexusmods.com/skyrimspecialedition/mods/17563 EstrusForSkyrimSE_VR as well https://www.nexusmods.com/skyrimspecialedition/mods/12832 Link to comment
Make-Use-Of-ME Posted October 4, 2018 Share Posted October 4, 2018 fuck Bethesda. why the hell should we, they buying public support their damn Pleas for more $$$? they create hit games. they support modding sure, but they STILL create shit games. demand with our dollars for them to STOP creating shit games is what I say. Link to comment
rb888 Posted October 5, 2018 Share Posted October 5, 2018 I just went roll back so far no issues so far from other version Link to comment
tasairis Posted October 5, 2018 Author Share Posted October 5, 2018 23 hours ago, tasairis said: Going to figure out what the changes were... Couple new CC mods: - ccBGSSSE008-Wraithguard.esl - ccBGSSSE036-PetBWolf.esl Two new doors (linked to each other) in Update.esm that probably weren't supposed to make it into the release: - added [REFR:01002F97] (places WRDragonDoor01 "Door" [DOOR:000252C7] in GRUP Cell Persistent Children of CTest "Quick Test Cell" [CELL:000B1783]) - added [REFR:01002F96] (places CreationClubPlaceHolderDoor [DOOR:01002F3B] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -6,15) Link to comment
darkersteele Posted October 5, 2018 Share Posted October 5, 2018 RaceMenu got updated: https://www.nexusmods.com/skyrimspecialedition/mods/19080?tab=files Link to comment
Pfiffy Posted October 5, 2018 Share Posted October 5, 2018 13 hours ago, rapeme4real said: fuck Bethesda. why the hell should we, they buying public support their damn Pleas for more $$$? they create hit games. they support modding sure, but they STILL create shit games. demand with our dollars for them to STOP creating shit games is what I say. Well, they at least saved me from ever buying one of them... I can't enter a '@' into an email address... Link to comment
Twisted Allegro Posted October 5, 2018 Share Posted October 5, 2018 1 hour ago, Pfiffy said: Well, they at least saved me from ever buying one of them... I can't enter a '@' into an email address... And now it's a meme thread Link to comment
Make-Use-Of-ME Posted October 5, 2018 Share Posted October 5, 2018 31 minutes ago, J the Hog said: And now it's a meme thread hopefully not Link to comment
Asrienda Posted October 5, 2018 Share Posted October 5, 2018 I wish the community would just settle on one version of SSE and never update unless there's a major reason to do so. And given the status of SMP, if there ever was going to be a version to settle on, it was the August/Sept 2018 version. Link to comment
Tompa987 Posted October 5, 2018 Share Posted October 5, 2018 I'm sorry if this has already been asked but... has anyone else had problems getting the physics to work in 1.5.53.0? I know how to rollback, and I think I still keep the old executable somewhere but I have also updated CBP and ECE today so I'd rather use the latest version of SSE. I reinstalled XPMS as well (and generated FNIS for users) and the game runs fine, I'm just not getting any bounce. Does anyone know how to "fix" this (it may just be me being an idiot)? Any advice is welcome. Link to comment
Pfiffy Posted October 5, 2018 Share Posted October 5, 2018 5 minutes ago, Asrienda said: I wish the community would just settle on one version of SSE and never update unless there's a major reason to do so. And given the status of SMP, if there ever was going to be a version to settle on, it was the August/Sept 2018 version. It is a bit difficult now as long as some of the masters are still in development and will only be updated for the newest SKSE Version. (See Race Menu) For some SKSE plug-ins it might be possible to make them independent from the SKSE runtime, (It was done for the uncapper) But I fear that this will not be possible for the bigger and more important ones. And I don't know enought about programming to say how problematic this might be in the different cases and what influence it might have on the performance. Link to comment
Asrienda Posted October 5, 2018 Share Posted October 5, 2018 Oh SMP just updated actually. So this version! Link to comment
Pfiffy Posted October 5, 2018 Share Posted October 5, 2018 15 minutes ago, Tompa987 said: I'm sorry if this has already been asked but... has anyone else had problems getting the physics to work in 1.5.53.0? I know how to rollback, and I think I still keep the old executable somewhere but I have also updated CBP and ECE today so I'd rather use the latest version of SSE. I reinstalled XPMS as well (and generated FNIS for users) and the game runs fine, I'm just not getting any bounce. Does anyone know how to "fix" this (it may just be me being an idiot)? Any advice is welcome. I don't see an updated version of CBP for SKSE 1.5.53, and the last one will be broken with the new runtime... Link to comment
Tompa987 Posted October 5, 2018 Share Posted October 5, 2018 3 minutes ago, Pfiffy said: I don't see an updated version of CBP for SKSE 1.5.53, and the last one will be broken with the new runtime... Hmm, you're correct. I hadn't updated my CBP in a while before today and I didn't see that it was for 1.5.50 until now. I must be tired... Thank you for pointing that out. Link to comment
srayesmanll Posted October 5, 2018 Share Posted October 5, 2018 Just to note: CACO is listed in the OP as updated to SKSE64 2.0.9, but actually it's not (yet). They did have a 2.0.9 fix but pulled it because of some bugs, and they are currently working on it. But as of right now, CACO is not SKSE64 2.0.9/SSE 1.5.53 compatible. Link to comment
4nk8r Posted October 5, 2018 Share Posted October 5, 2018 Does anyone have an updated SlaveTatsMCMMenu.pex for SSE JContainers? Apparently I don't have my compiler environment set up correctly any longer. Thanks in advance! Link to comment
Pfiffy Posted October 5, 2018 Share Posted October 5, 2018 4 minutes ago, 4nk8r said: Does anyone have an updated SlaveTatsMCMMenu.pex for SSE JContainers? Apparently I don't have my compiler environment set up correctly any longer. Thanks in advance! Does anybody have a new Jcontainers? Link to comment
4nk8r Posted October 5, 2018 Share Posted October 5, 2018 7 minutes ago, Pfiffy said: Does anybody have a new Jcontainers? Not everything I use has been updated for 1.5.53, so I'm still at 1.5.50. I just need a slavetats script that will accept the current Jcontainers. I couldn't find where anyone has shared a copy, but if that location already exists please share the link with me. Thanks! Link to comment
Lodakai Posted October 5, 2018 Share Posted October 5, 2018 18 minutes ago, 4nk8r said: Not everything I use has been updated for 1.5.53, so I'm still at 1.5.50. I just need a slavetats script that will accept the current Jcontainers. I couldn't find where anyone has shared a copy, but if that location already exists please share the link with me. Thanks! The edited scripts are at the bottom of that. 1 Link to comment
Pfiffy Posted October 5, 2018 Share Posted October 5, 2018 17 minutes ago, 4nk8r said: Not everything I use has been updated for 1.5.53, so I'm still at 1.5.50. I just need a slavetats script that will accept the current Jcontainers. I couldn't find where anyone has shared a copy, but if that location already exists please share the link with me. Thanks! Take it from the current download of slavetats for SE. As far as I tested it it was working.... StorageUtil.psc SlaveTatsWatchCell.psc SlaveTatsOnLoad.psc SlaveTatsMCMMenu.psc SlaveTats.psc 1 Link to comment
Pfiffy Posted October 5, 2018 Share Posted October 5, 2018 4 minutes ago, Lodakai said: The edited scripts are at the bottom of that. to many ppl doing the same thing at the same time.... 1 Link to comment
Lodakai Posted October 5, 2018 Share Posted October 5, 2018 it only feels that way because you're doing EVERYTHING pfiffy =p Link to comment
Pfiffy Posted October 5, 2018 Share Posted October 5, 2018 1 minute ago, Lodakai said: it only feels that way because you're doing EVERYTHING pfiffy =p No, I just have some spare time, usually Tasairis is making everything here. I'm just working on my mods and need something different to look at sometimes. Link to comment
tasairis Posted October 6, 2018 Author Share Posted October 6, 2018 8 hours ago, srayesmanll said: Just to note: CACO is listed in the OP as updated to SKSE64 2.0.9, but actually it's not (yet). They did have a 2.0.9 fix but pulled it because of some bugs, and they are currently working on it. But as of right now, CACO is not SKSE64 2.0.9/SSE 1.5.53 compatible. Noted, thanks. Link to comment
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