lsp5249 Posted February 17, 2018 Posted February 17, 2018 I use 3dmax to editor weight,but in the game the model failed. I am sorry for my poor english,Can not describe the problem in detail.help me ,thank you! enb 2018_02_17 23_32_43_78.bmp
TDA Posted February 18, 2018 Posted February 18, 2018 Maybe you need to first make a clone1 of the feet with the original weight (skin holder). Then make another clone2(in it to cut off everything except the toes) of feet, convert it to poly, then make another clone3(poly too ) of feet and then weigh toes on clone2, Then attach a SkinWrap modifier on clone3 , with minimal settings, and take the weighing resources from clone1 and clone2 similar http://www.tamriel.ru/forum/index.php?/topic/8-вопроcы-по-созданию-мешей/page__view__findpost__p__12441
lsp5249 Posted February 18, 2018 Author Posted February 18, 2018 3 hours ago, TDA said: Maybe you need to first make a clone1 of the feet with the original weight (skin holder). Then make another clone2(in it to cut off everything except the toes) of feet, convert it to poly, then make another clone3(poly too ) of feet and then weigh toes on clone2, Then attach a SkinWrap modifier on clone3 , with minimal settings, and take the weighing resources from clone1 and clone2 similar http://www.tamriel.ru/forum/index.php?/topic/8-вопроcы-по-созданию-мешей/page__view__findpost__p__12441 it's too difficult for me,but I would like to try.thank you
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