joemann Posted January 25, 2018 Share Posted January 25, 2018 I am trying to add something to part of a DWR Slavery event (I hope you don't mind). The idea is to detail the different levels of slave training in the slave training event which now take place in the background, cycling through character modifiers 1, 2 and 3 to end up as complete. If it works I would like to detail each level of training, make it progressively more difficult, maybe require the investment of some gold and increase the value of the slave with each level. I have made a first attempt which seemed to make sense. Validator does not appear to have a problem with it and testing the event with the console commands testevent and event also seems to work. However, it doesn't. The event works normally in the background and the training of the slave is completed as normal. However the narrative event I would like to call does not appear. The code is as follows (most of it is pure DWR): # .410 Slave evaluation check to see if the advance (slave - hidden) narrative_event = { id = RSLSlavery.410 desc = RSLSlavery311 picture = GFX_evt_rsl.trainsex1 is_triggered_only = yes option = { if = { limit = { has_character_modifier = rsl_slave_pleasure_3 } random_list = { 80 = { # Successfully finished training remove_character_modifier = rsl_slave_pleasure_3 add_character_modifier = { name = rsl_slave_pleasure_complete duration = -1 } clr_character_flag = rsl_slave_training_in_progress if = { limit = { is_female = yes # Female specific } host = { narrative_event = { id = RSLSlavery.90 }} # We notify the slaver that the training cycle has completed. } if = { limit = { is_female = no # Male specific } host = { narrative_event = { id = RSLSlavery.91 }} # We notify the slaver that the training cycle has completed. } } 20 = { # Failed to advance in training character_event = { id = RSLSlavery.400 } # We cycle the slave through training again } } } if = { limit = { has_character_modifier = rsl_slave_pleasure_2 } random_list = { 80 = { # Successfully finished training remove_character_modifier = rsl_slave_pleasure_2 add_character_modifier = { name = rsl_slave_pleasure_3 duration = -1 } character_event = { id = RSLSlavery.400 } # We cycle the slave through training again } 20 = { # Failed to advance in training character_event = { id = RSLSlavery.400 } # We cycle the slave through training again } } } if = { limit = { has_character_modifier = rsl_slave_pleasure_1 } random_list = { 80 = { # Successfully finished training narrative_event = { id = RSLSlavery.31 } # We should get the content of slave_pleasure_1 training but we don't grrr! } 20 = { # Failed to advance in training character_event = { id = RSLSlavery.400 } # We cycle the slave through training again } } } } } # Pleasure Slave training level 1 311 narrative_event = { id = RSLSlavery.31 desc = RSLSlavery311 picture = GFX_evt_rsl.trainsex1 is_triggered_only = yes option = { name = rsl_option_further character_event = { id = RSLSlavery.312 } } } # Pleasure Slave training level 1 312 narrative_event = { id = RSLSlavery.312 desc = RSLSlavery312 picture = GFX_evt_rsl.trainsex2 is_triggered_only = yes option = { name = rsl_option_further character_event = { id = RSLSlavery.313 } } } # Pleasure Slave training level 1 313 narrative_event = { id = RSLSlavery.313 desc = RSLSlavery313 picture = GFX_evt_rsl.trainsex3 is_triggered_only = yes option = { name = rsl_option_further FROM = { remove_character_modifier = rsl_slave_pleasure_1 add_character_modifier = { name = rsl_slave_pleasure_2 duration = -1 } character_event = { id = RSLSlavery.400 } # We cycle the slave through training again up for level 2 } } } Does anyone see where it goes wrong? Link to comment
bjc4yw Posted January 27, 2018 Share Posted January 27, 2018 The event is firing, but it's not visible to the player because it's going to the wrong scope: narrative_event = { id = RSLSlavery.31 } # We should get the content of slave_pleasure_1 training but we don't grrr! should be: host = { narrative_event = { id = RSLSlavery.31 } } similar to how the first option does it. Link to comment
joemann Posted January 27, 2018 Author Share Posted January 27, 2018 It worked! Thanks a lot. I have been spending hours on this without success. At least I now know what doesn't work I have difficulty in getting my mind around this scope thing. In this case you use <host> Who is the host and host to what or who? Thx again Link to comment
bjc4yw Posted January 29, 2018 Share Posted January 29, 2018 On 1/27/2018 at 9:32 AM, joemann said: It worked! Thanks a lot. I have been spending hours on this without success. At least I now know what doesn't work I have difficulty in getting my mind around this scope thing. In this case you use <host> Who is the host and host to what or who? Thx again Scope is whatever the current game object (character province, title, etc) is. Any commands or whatever you give affect the current scope. "host" changes scope to whoever owns the place where the character is currently staying. Could be the character themself, could be their liege if they're a courtier. If the character is a prisoner, it's whoever it holding them prisoner. https://ck2.paradoxwikis.com/Scopes Link to comment
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