MyNameIsnt Posted January 11, 2018 Share Posted January 11, 2018 Let me preface this by saying that yes, I have put several hours into researching this on my own. After reading what vague documentation I have found on TexBlend (seriously, I must be missing something because everyone seems to have it all figured out), I have the basic concept of it. It takes textures that are in your data folder and allows you to blend other textures into them in order to fix neck seams, etc. However, since mods installed with Mod Organizer do not impact the Data folder the way mods installed with NMM do, there's really not any way for TexBlend to determine what it's supposed to be getting. After backing up my textures folder, I tried my hand at figuring it out myself. Cue completely black face; obviously I did something wrong. So after reverting my textures and doing a little more research, I've come to the frustrating realization that I'm missing some key information here. Where does TexBlend grab the textures from in Mod Organizer? Am I supposed to be putting textures in the Data folder for TexBlend to blend, and then copying them over the mod in Mod Organizer? Where do I even get the images/spec maps for this to begin with? Is that what the textures like femalehead.dds are? I think I need someone to break this down Barney style for me because as it stands right now, I'm on the right track but on the wrong train. Link to comment
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