marfara89 Posted May 1, 2023 Posted May 1, 2023 On 4/24/2023 at 10:19 PM, MayDayCray said: Did you resave it in CK? I can't get it to open for.. reasons Unfortunately no. It will be nice if someone adopt this unique Mod and update it for SE and AE version. Just because it works for some people doesn't make it safe, there's a risk it could affect save files.
fantasmoticgirl99 Posted October 1, 2023 Posted October 1, 2023 (edited) On 5/1/2023 at 2:35 PM, marfara89 said: Unfortunately no. It will be nice if someone adopt this unique Mod and update it for SE and AE version. Just because it works for some people doesn't make it safe, there's a risk it could affect save files. i tried to convert this mod using cathedral and ck but it didn't worked for me... maybe it's because i still have a lot to learn in how to make conversions. Would sure love if someone here that managed to convert this mod post it here so we could use this mod again Edited October 1, 2023 by fantasmoticgirl99 1
NeoToad388 Posted October 16, 2023 Posted October 16, 2023 Awesome mod, been using for a long time, but there is one thing that irritated me like nothing else - it would show me the "clean feet added","dirty feet added" etc. notifcations CONSTANTLY and even by reinstalling and cleaning the save it wouldn't stop. Luckily i found a mod that can hide these notifications.
AsaChiri Posted November 29, 2023 Posted November 29, 2023 For SE/AE users: According to my test, this mod can run in SE/AE without conversion. However, if you are using AE/SE, it is likely that you are using some later version of SlaveTats (>=1.2.5), where querying tattoo only by texture name is not supported, leading to tattoo unable to be applied. It is an easy fix just to add the section and area when querying to make everything work and here is the modified source (.psc) file and compiled script (.pex). Just drop and replace should work. Didn't test with barefoot tweak as I am not using that. Also if you don't know about the source file, that means you don't need it. PlayerBarefootQuestScript.pex PlayerBarefootQuestScript.psc 5
zax Posted January 13, 2024 Posted January 13, 2024 On 1/5/2024 at 10:45 PM, DarklyNightly said: does this cause save bloat The surface detection mechanism is horribly inefficient but I don't think it would cause the save bloat. It needs to be remade into SKSE plugin. I had the surface detection implemented in C++ (native function hooks, 10000 times faster than current Papyrus solution). But since I'm mostly interested about dirt and not the roughness part, I couldn't decide about other features of the possible mod and abandoned the project.
fantasmoticgirl99 Posted April 6, 2024 Posted April 6, 2024 (edited) On 11/29/2023 at 12:59 AM, AsaChiri said: For SE/AE users: According to my test, this mod can run in SE/AE without conversion. However, if you are using AE/SE, it is likely that you are using some later version of SlaveTats (>=1.2.5), where querying tattoo only by texture name is not supported, leading to tattoo unable to be applied. It is an easy fix just to add the section and area when querying to make everything work and here is the modified source (.psc) file and compiled script (.pex). Just drop and replace should work. Didn't test with barefoot tweak as I am not using that. Also if you don't know about the source file, that means you don't need it. PlayerBarefootQuestScript.pex 15.61 kB · 31 downloads PlayerBarefootQuestScript.psc 14.96 kB · 30 downloads sorry, can you explain me where exactly i should go to replace theses files? Update: Ops nvm sorry to bother! found the place these files should go. Wanna say thank you so much for this. It's working fine for me! Edited April 6, 2024 by fantasmoticgirl99 1
MayDayCray Posted June 12, 2024 Posted June 12, 2024 On 1/13/2024 at 7:17 AM, zax said: The surface detection mechanism is horribly inefficient but I don't think it would cause the save bloat. It needs to be remade into SKSE plugin. I had the surface detection implemented in C++ (native function hooks, 10000 times faster than current Papyrus solution). But since I'm mostly interested about dirt and not the roughness part, I couldn't decide about other features of the possible mod and abandoned the project. The dirt is what we're really here for, friendo. Go on ahead and bless us with your efforts 1
Guest Posted April 25, 2025 Posted April 25, 2025 Is there a way to get this mod work safely on SSE (v. 1.5.97)? I get random crashes usually on cell changes, probably something related to SlaveTats?
aslb99 Posted November 12, 2025 Posted November 12, 2025 On 11/18/2021 at 12:52 PM, marfara89 said: Мanual installation directory of textures - Skyrim\Data\Textures\actors\character\slavetats\BarefootRealism You can also change the textures of your choice with ''Miso's Foot Fetish'' textures Link-https://www.nexusmods.com/skyrim/mods/82447?tab=images if you want more dirt feet than the ones I used. They work without problems on Skyrim SE. ''Miso's Foot Fetish'' there are 8 textures of pollution, which would make realism even greater, unfortunately ''Barefoot realism'' has only four stages of dirty foot. How do you get miso to work with SE is this possible?
MayDayCray Posted December 4, 2025 Posted December 4, 2025 I wish this mod had a newer way to detect when you're in water because it's hit or miss with it's current detection system. And I wish there were animations for cleaning your feet
NexusRefugee Posted March 14 Posted March 14 damn ill wait for SKSE plugin lol reading about it from various threads seem save bloat is occuring maybe thats just the tweaked version but i dunno
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