Koalmex Posted January 4, 2018 Posted January 4, 2018 I edit animations in 3ds max this process that I use. hkx > kf > 3dsmax > kf > hkx When I import the animation everything is fine but the arms are twisted, only the arms. What I can do?
Andy14 Posted January 6, 2018 Posted January 6, 2018 Often it helps to first import only the skeleton, then the mesh / animation
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