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Question about DLC-Sized mods


Redswift

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Posted

Hello. This year I've seen a lot of those huge DLC-Sized mods pop up all over Nexus, and I've actually tried none of those. The reason for that is that my pc is not too powerful, and my mod list is a bit on the heavier side. Now my question is, will those huge mods cost me performance even when I'm outside of the lands they add? Can I just leave them aside after I'm done with them without having to start a new game?

Posted

My rule of thumb is a mod that adds a new worldspace that is way more demanding than the actual entire skyrim game (like Bruma) isn't worth installing.

But if you want to play such a mod go for it, keep a save before installing and if you have problems you can go back, if it works it works.

If the mod is well made you shouldn't have too much problems when youre done with the quests there and go back to Skyrim, except for a permanent increase to your save size.

Posted
2 hours ago, swmas said:

except for a permanent increase to your save size.

 

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wasn't because of the save size i removed those mods

you try the mod, and when you are done, you go back to your save before trying that mod

that way you won't have to make a patch between mod x and mod y, between mod z and mod a, between... because they add stuff to the same area

a patch isn't enought for some anyway, mod x house is in mod y castle, you can't enter that house

 

 

coc qasmoke without mods : 20-25 seconds

coc qasmoke with first save load order : 80-90 seconds

coc qasmoke with second save load order : 35-45 seconds

 

 

you enter whiterun, you load siegesomething, initially disabled, that check if whiterunsiege stage == x, to enable it or not even if you didn't start civil war yet, or if you have finish it

there's the same with mods (most of that persistant stuff should no longer be persistant once the quest is done, but don't count on that)

 

 

 

 

 

Posted

Since the mod adds more assets, the loading starts to become longer.
What I usually do, I start the game, beat the main questline, archmage questline. db and thieves guild.

After that, I

  1. make a new clean save;
  2. install one of the big quest mods I wish to go through
  3. go through the mod
  4. remove the mod
  5. load clean save from step 1 and install the next big mod you wish to finish

This approach has a minus though, whatever progress you did within the mod (items, perks, whatever) is lost after beating said mod, since we remove it and go back to a clean save...

P. S. yatol was faster by 2 minutes :-) and did better explanation than I did

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