sinivii Posted December 28, 2017 Share Posted December 28, 2017 I'm trying to make some custom power-attacks and casting animations only apply to the player, so I shoved the animations I wanted into a specialanims folder and ticked off every box with the new animations in the Construction Set on the Player Actor, made my ESP, made my bashed patch, ensured the animations were patched properly using TES4Edit. Here's a shot: They're all there, and they aren't being overwritten by anything else, using MO to ensure that. Also used Blockheadizer (https://www.nexusmods.com/oblivion/mods/45625) to name and separate some animations, which is why they have ridiculously long names. So, any idle animations work, no problems. But attack-animations, well they are hit and miss. THE PROBLEM: Normal attack and casting animations are added to the pool of existing vanilla animations, so they'll use both the new and the old animations. I would've preferred to overwrite the old completely, but alright, at least it's something. Power attacks don't work AT ALL. I have no idea what gives. Is there any way I can fix both of these issues? Or is this an engine problem where Oblivion can't recognize certain animations within the specialanims folder? Link to comment
This topic is now archived and is closed to further replies.