Lavidren Posted December 12, 2017 Posted December 12, 2017 Hi there, I'm not exactly sure what to call the game mechanic but and I'm wondering how incidental vertical movement (i.e. automatically walking up vertical changes in the terrain/floor within a certain range while you're moving horizontally) works in Skyrim. I know in many older games the game would compare the z value for where you're standing with the one for where you are trying to move and if it was within a threshold for the difference you'd be able to move up and forward, otherwise you'd be stopped by it. I think it was called height checking or z checking. Is there anything like this in Skyrim or is automatically going over small obstacles but being stopped by larger ones implemented some other way? From mountain climbing in Skyrim I get the feeling it's actually based on slope but if you can change the slope threshold that'd work for some of the things a height check threshold you can change would. This is for a new mod based on the Macromancy mod - what I'm wanting to do is edit the threshold for incidental vertical movement to make it so large characters don't have to jump to get over things small to them, and small characters have a harder time getting around small obstacles that are big to them. (For those curious it already adjusts camera height and distance and jump and fall heights to match character size as well as increasing the field of view for smaller characters to make everything seem a bit further away.) Thanks in advance for any replies! This mod will be happening either way but I think this would be a good feature to increase immersion.
Andy14 Posted December 13, 2017 Posted December 13, 2017 The physics in Skyrim is Havok. So also the collision Objects <> Objects, NPC <> Objects, NPC <> NPC etc,etc. Also the ground meshes. With consolen command TCL can disable the collision (and gravity) for the player - but all collisions to everything.
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