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Body(slide) Issues, Builds don't show in game


bumble3

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Posted

Hello, I have encountered an issue with my bodyslide: No matter the body I batch build, the ingame bodies keep using the standard CBBE Curvy that I picked when first installing CBBE. I use Mod Organizer, loaded Bodyslide from the executable and have tried to put the builds in the Overwrite/meshes folder as per the solution posted here: https://forums.nexusmods.com/index.php?/topic/1638338-mod-organizer-with-cbbe-bodyslide/

 

But that does not seem to fix my problem. I also have HDT-All-In-One installed and tried to use one of its bodyslide presets before trying to build my own, but that one didn't work either.

 

My load order:

Spoiler

Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
Unique Flowers & Plants.esm
ClimatesOfTamriel.esm
SexLab.esm
SexLabAroused.esm
Schlongs of Skyrim - Core.esm
CreatureFramework.esm
Devious Devices - Assets.esm
WinterholdDestruction.esm
ZaZAnimationPack.esm
Devious Devices - Integration.esm
Devious Devices - Expansion.esm
hdtHighHeel.esm
ApachiiHair.esm
ETaC - RESOURCES.esm
PubicMeshColorRE.esm
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
SRG Enhanced Trees Activator.esp
Skyrim Flora Overhaul.esp
CoT-WeatherPatch.esp
CoT-WeatherPatch_NL3.esp
CoT-WeatherPatch_Snow-40.esp
CoT-WeatherPatch_SupStorms.esp
ClimatesOfTamriel-Dawnguard-Patch.esp
ClimatesOfTamriel-Dragonborn-Patch.esp
CoT-WeatherPatch_DB.esp
TrueStorms.esp
Supreme Storms - Cot Version.esp
TrueStorms-CoT-WeatherPatch.esp
TrueStorms-SupremeStorms-CoT.esp
SkyUI.esp
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp
FNIS.esp
FNISSexyMove.esp
dD - Realistic Ragdoll Force - Realistic.esp
SOSRaceMenu.esp
XPMSE.esp
RaceMenu.esp
Blush When Aroused.esp
RaceMenuPlugin.esp
RaceMenuMorphsCBBE.esp
UIExtensions.esp
SLAnimLoader.esp
Schlongs of Skyrim.esp
SexLabTools.esp
MoreNastyCritters.esp
SexLabMatchMaker.esp
SLALAnimObj.esp
AnubAnimObj.esp
SOS - Smurf Average Addon.esp
Bijin NPCs.esp
DW.esp
SexLabDefeat.esp
mslDeviousCaptures.esp
TERAArmors_CBBE.esp
Devious Devices - Equip.esp
DeviouslyHelpless.esp
SerialStrip.esp
Deviously Enslaved.esp
TheCoenaculiCBBE.esp
SGEyebrows.esp
Brows.esp
KS Hairdo's.esp
HDT Havok Object.esp
KS Hairdos - HDT.esp
SexLab_SOS-Stapon.esp
Toccata as Elisif.esp
Extended Slider Colors.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
Verdant - A Skyrim Grass Plugin.esp
proudspiremanortnf.esp
ETaC - Falkreath.esp
ETaC - Dawnstar.esp
ETaC - Riverwood.esp
xazPrisonOverhaul.esp
xazPrisonOverhaul - Patch.esp
Immersive Orc Strongholds.esp
ETaC - Morthal.esp
Helgen Reborn.esp
RealisticWaterTwo.esp
ETaC - Rorikstead.esp
Breezehome_Fully_Upgradable.esp
ETaC - Dragon Bridge.esp
RealisticNeedsandDiseases.esp
Watercolor_for_ENB_RWT.esp
Watercolor_for_ENB_RWT_RND.esp
ETaC - Kynesgrove.esp
zThingsInDark.esp
SexLabNudeCreatures.esp
HentaiCreatures.esp
SexLabNudeCreaturesDG.esp
SexLabNudeCreaturesDB.esp
Bijin Warmaidens.esp
SexLabWerewolves.esp
Captured Dreams.esp
ETaC - Ivarstead.esp
Bijin Wives.esp
Immersive Whiterun.esp
ETaC - Winterhold.esp
ETaC - Darkwater Crossing.esp
Cidhna Mine Expanded.esp
Immersive Solstheim.esp
SexLab-Stories.esp
ETaC - Karthwasten.esp
Immersive Stonehills.esp
ExpandedWinterholdRuins.esp
SexLabSkoomaWhore.esp
ETaC - Falkreath ELFX Patch.esp
SMIM-Merged-All.esp
RealisticWaterTwo - Legendary.esp
Immersive Shors Stone.esp
sanguinesDebauchery.esp
fallentreebridges.esp
Deviously Cursed Loot.esp
SimpleSlavery.esp
Devious Deviants.esp
ETaC - Morthal ELFX Patch.esp
ETaC - Dragon Bridge South.esp
ETaC - Dawnstar ELFX Patch.esp
ETaC - Dragon Bridge ELFX Patch.esp
SexLab_Dialogues.esp
FNISspells.esp
Devious Cidhna.esp
ETaC - Riverwood ELFX Patch.esp
ETaC - Rorikstead ELFX Patch.esp
SexLab-StoriesDevious.esp
ETaC - Falkreath Helgen Reborn Patch.esp
ETaC - Whiterun Ext ELFX Patch.esp
AngrimApprentice.esp
HDT Piercingsets.esp
SexLab Romance.esp
MF_RadiantProstitution.esp
Serana.esp
Valerica.esp
ELFX - NoBreezehome.esp
ELFX - NoProudspireManor.esp
ETaC - Ivarstead ELFX Patch.esp
ETaC - Winterhold ELFX Patch.esp
ETaC - Shors Stone ELFX Patch.esp
ETaC - Stonehills ELFX Patch.esp
ETaC - Karthwasten ELFX Patch.esp
ETaC - Kynesgrove ELFX Patch.esp
Immersive Whiterun - Verdant Patch.esp
ETaC - Darkwater Crossing ELFX Patch.esp
Neo's Slave Leia Renewal.esp
TheEyesOfBeauty.esp
RND_ETaC-Patch.esp
OCR-Fixes.esp
SLAL_AnimationsByLeito.esp
NibblesAnimObjects.esp
Alternate Start - Live Another Life.esp
Deviously Cursed Loot LAL AddOn.esp
ETaC - Rorikstead AS-LAL Patch.esp
ELFXEnhancer.esp
Bashed Patch, 0.esp
12FemaleBrows.esp
AddItemMenu.esp

 

I really have no clue what's causing this, and it's annoying me to no end.

Posted

figure out where the body nif files are going.  mod organizer will generally drop the newly built nif into the folder containing the original mesh its overwriting.  so check meshes/actor/character/character assets in the bodyslide and outfit studio folder (left panel) for the generated body nif when you build them.

 

if those are your built nif and not the generic ones that come with bodyslide, then there's an overwrite somewhere further down the chain.  right click the folder, information, check conflicts.

 

if those aren't the meshes you built, then they're either being put into another folder or they're in a file tree that isn't correct.  for instance, if you hold ctrl when you batch build i think it will generate a calientetools folder in overwrite and just drop the new mesh in it.  you'd have to hand place them in the correct file tree to fix.

 

point is the mesh have to be in the meshes/actor/character/character assets filetree for the body and whatever the tree is for the outfit you're building the new mesh for.

Posted
1 hour ago, johnny2by4 said:

figure out where the body nif files are going.  mod organizer will generally drop the newly built nif into the folder containing the original mesh its overwriting.  so check meshes/actor/character/character assets in the bodyslide and outfit studio folder (left panel) for the generated body nif when you build them.

 

if those are your built nif and not the generic ones that come with bodyslide, then there's an overwrite somewhere further down the chain.  right click the folder, information, check conflicts.

 

if those aren't the meshes you built, then they're either being put into another folder or they're in a file tree that isn't correct.  for instance, if you hold ctrl when you batch build i think it will generate a calientetools folder in overwrite and just drop the new mesh in it.  you'd have to hand place them in the correct file tree to fix.

 

point is the mesh have to be in the meshes/actor/character/character assets filetree for the body and whatever the tree is for the outfit you're building the new mesh for.

I made sure that that is the case. They are currently sitting in the overwrite folder, correctly labeled and loaded. I even checked if the meshes were correct with Nifskope, and they were- and Bodyslide and HDT-All-In-One even list them in conflicts as overwriting the ones that come standard with those programs. Logically, there shouldn't be a problem with the way they're loaded-- yet the game refuses to load them anyway.

Posted

ah, quick idea then.  check your skyrim install (steam/steamapps/common/skyrim/data) and make sure there aren't random loose body files in the meshes tree.

 

then go to your right panel in MO, data tab.  follow the tree to your body meshes and make sure the ones listed there are the ones in your overwrite.  those should be the ones showing up in game, if not then all i can guess is that MO isn't working for you.

Posted

It would seem that MO is simply having a fit, then. I don't see what else could be causing it. Thank you for your help, anyway!

Posted

Just wanted to pop in and say I managed to fix it by manually removing all bodyslide-related files out of my overwrite folder and putting them in a new .rar that I linked to Mod Organizer and set to overwrite everything else.

 

Damn it, overwrite folder. You had one job.

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