Mud Posted November 28, 2017 Share Posted November 28, 2017 I've been working on a little project using InsanitySorrow's collectible cards resources, and to do what I want I need to alter the card meshes' UV maps to fit my own textures. The textures used for my cards take up a space of 819x1024 in a 1024x1024 texture file, and being cards I want to ensure the UV maps match the corners of the cards as best as possible. What's the best way to do this? I know I can meticulously try to translate the UV map's points to where I want them to be, but that seems slow and not as accurate as it could be. Link to comment
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