Mud Posted November 28, 2017 Share Posted November 28, 2017 I've been working on a little project using InsanitySorrow's collectible cards resources, and to do what I want I need to alter the card meshes' UV maps to fit my own textures. The textures used for my cards take up a space of 819x1024 in a 1024x1024 texture file, and being cards I want to ensure the UV maps match the corners of the cards as best as possible. What's the best way to do this? I know I can meticulously try to translate the UV map's points to where I want them to be, but that seems slow and not as accurate as it could be. Link to comment
Andy14 Posted November 28, 2017 Share Posted November 28, 2017 You could use 3ds or Blender and create a new UV map. Or in Nifskope -> Right click on the mesh -> Texture -> Eport Texture. Then you have a UV in TGA format. Alternatively, Nifskope UV Editor can also be used. However, the zoom factor is bad and you should only correct real details in the UV editor. Link to comment
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