allsunday Posted November 24, 2017 Posted November 24, 2017 Hey, guys, do you know if this can be fixed and how? The heels are stretching during walking for both feet. See picture. Feet go forward and heel looks okay but feet go back and heel starts to stretch (Look at the toes). Only for these heels. :-( Link to the Heels mod: http://mitakusaner.blog.fc2.com/blog-entry-1995.html
Andy14 Posted November 24, 2017 Posted November 24, 2017 Remove the toes bones from the heels and feets. Then make a bone weight with foot bones in this area.
allsunday Posted November 24, 2017 Author Posted November 24, 2017 4 hours ago, Andy14 said: Remove the toes bones from the heels and feets. Then make a bone weight with foot bones in this area. Thanks for your reply. I'm sure if I knew how to remove or add bone weights in bodyslide I wouldn't be asking this at all. Would you kindly link a tutorial or video that shows this? Honestly, I already knew that it had something to do with weights but I can't find anything online specifically about how to do this to high heels in Skyrim. :-(
Andy14 Posted November 24, 2017 Posted November 24, 2017 If you don't have this heels as BodySlide Outfit: First - make a backup of your Nifs. Open BodySlide -> OutfitStudio 1. Import Nif -> Select your heels_1 (i don't know, how is the correct name of the nif) 2. disable textures (default is T) 3. you see different shapes in the mesh three (1x feets and nx heels) 4. Remove Toes - select the feet mesh and switch to Bones Tab. Here scroll to the Toe-Bones. For select several Bones hold CTRL + Click. Then with both Toe Bones selected -> Right Click -> Delete -> From Selected Shapes. Repeat this step for each shape in Meshes Tab. 5. Add Foot: - select the feet mesh and switch to Bones Tab. Select the NPC L Foot and use the brush for Bone weighting. Click = increase, ALT+Click decrease, SHIFT+CLICK =Smoth Make the bone weighting for all shapes/mesher and repeat this step for the NPC R Foot Bone. The toe area should be Complete Red, with selected foot-bone. Each for left and right. 6. Export the Nif. 7 .Repeat this for your heels_0 nif. If you have a Bodyslide Outfit for the Heels: Do not import the Nif - Load your project. All steps are same. Except, instead of exporting the Nif -> Save Project as. And step 7 is obsolete. Or attach your nifs here. ;)
Andy14 Posted November 24, 2017 Posted November 24, 2017 So it should look like when it is finished. Liquid Heels.7z You can copy the Nif to BodySlide\ShapeData \ Liquid. Make a backup of your original Nif. By the way: I have not tested it in the game.
allsunday Posted November 25, 2017 Author Posted November 25, 2017 14 hours ago, Andy14 said: So it should look like when it is finished. Liquid Heels.7z You can copy the Nif to BodySlide\ShapeData \ Liquid. Make a backup of your original Nif. By the way: I have not tested it in the game. I did what you told me to do and this was the result, lmao: Edit: But then I used the .nif you provided and it worked just fine. The only problem is that it's weight 100 only so I will have to find out how to make a weight 0 version. Thank you very much for your help!
Andy14 Posted November 25, 2017 Posted November 25, 2017 Yes, my nif is only for weight 1, because it is bodyslide mesh. In your variant you can see that the bone weights are not 100%. Since I now know the mesh and skin, a brief description of how you can correct the skin in OutfitStudio. - less effort than in my first description - Open BodySlide -> OutfitStudio -> Import your heel_1.nif. Important: The feet mesh must be Reference (green bold name). If not so, right-click on feet-mesh and make Reference. Switch to Bones Tab. If bone "NPC L Toe0" still exists, Select -> Right-click-> Delete from Project The same for bone "NPC R Toe0". ... Continue in Bones Tab. Select Bones "NPC R Foot" and "NPC L Foot" with CTRL+click - just these two bones. With selected foot-bones -> switch to Meshes Tab. In Meshes Tab use CTRL + Click to select all meshes - except feet. Right click -> Copy Selected Bone Weights. Done - export the nif. Repeat for weight 0. (Close OutfitStudio before and open again.)
allsunday Posted November 26, 2017 Author Posted November 26, 2017 10 hours ago, Andy14 said: Yes, my nif is only for weight 1, because it is bodyslide mesh. In your variant you can see that the bone weights are not 100%. Since I now know the mesh and skin, a brief description of how you can correct the skin in OutfitStudio. - less effort than in my first description - Open BodySlide -> OutfitStudio -> Import your heel_1.nif. Important: The feet mesh must be Reference (green bold name). If not so, right-click on feet-mesh and make Reference. Switch to Bones Tab. If bone "NPC L Toe0" still exists, Select -> Right-click-> Delete from Project The same for bone "NPC R Toe0". ... Continue in Bones Tab. Select Bones "NPC R Foot" and "NPC L Foot" with CTRL+click - just these two bones. With selected foot-bones -> switch to Meshes Tab. In Meshes Tab use CTRL + Click to select all meshes - except feet. Right click -> Copy Selected Bone Weights. Done - export the nif. Repeat for weight 0. (Close OutfitStudio before and open again.) I made a weight 0 by creating a bodyslide for it and saving the project because that's the only time I will see the option to create a _0 and _1 bodyslide weight support. Then I built the bodyslide and it's all good.
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