Jump to content

Armor Conversion with HDT xml file


kboom

Recommended Posts

the xml entries for hdt need to be in the nif of the bodyslide files. so say u have some shoes. the niff inside the caleintes bodyfiles is one need the hdt entry. then when u build the shows it uses that as reference to build and dds hdt to the bodyslide built ones

Link to comment
8 hours ago, sidfu said:

the xml entries for hdt need to be in the nif of the bodyslide files. so say u have some shoes. the niff inside the caleintes bodyfiles is one need the hdt entry. then when u build the shows it uses that as reference to build and dds hdt to the bodyslide built ones

i saw many SkirtBR 2,3,4 SkirtBL 2,3,4 and SkirtF 2,3,4. Is that the HDT entry? 

Link to comment
16 hours ago, kboom said:

Hi guys, does anyone know when you do conversion to UUNP bodyslide with armor have hdt xml file, what should i do to keep the HDT? Can i just copy the bone weight and let the reference UUNP weight overwrite it?

I don't think that you should just copy all the bone weights. The armor probably has extra bones that the UUNP body isn't even weightpainted for and you lose these paints if you simply copy over everything. Which would then break the HDT physics.

So don't copy the paint for these bones, but only the ones that are already inside the UUNP body mesh.

 

Dunno if the converted mesh will still have the xml physics file link or if you have to readd that afterwards. But that's something that you would have to do in Nifscope, it's not related to the conversion process and to Outfit Studio.

Link to comment

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use