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Dead Or Alive Xtreme Venus Vacation - Modding Thread and Discussion -


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19 hours ago, Fatdaddy69 said:
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Can those thankyou bots don't quote the whole essay in your reply please.

There are up-vote button next to the comment let you express your appreciation.

As always complaining difficult to find any shit here because you all here are spamming the thread. And now every pages are filled with your meaningful reply and making this thread long and useful. Goodjob. 

 

Thank you

 

I noticed that LL has a "Ignore User" menu. I don't know how many people can register, but I will try this.

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On 10/7/2018 at 3:46 AM, KuroKaze78 said:

@amiga5000 - I'd recommend an alternative solution. Skipping an entire Vertex Shader is a bit overkill for a mod and can affect alot of other suits/issues.

 

The portion of the suit that was misbehaving is drawn using the Pixel Shader 441139afc0100f69 which was identified a couple of weeks ago. The analysis dump only includes the mesh pieces that are identified ahead of time unlike hunting mode. Anyways, if you add the following, it will be fine without affecting too many other things.

 

d3dx.ini (if you don't have it already):

[ShaderOverrideClothesPS11]
; Flower SR
hash = 441139afc0100f69
run = CommandListClothes

 

mod ini:

[TextureOverrideMisWedBottom]
hash = 086b21c1
match_first_index = 288
handling = skip

 

Also, reminder that I'm tracking all the d3dx.ini requested modifications in my fork of the DOAXVV 3dfixes github repo. Link is in my signature.

 

Not quite clear. Can you explain in more detail?

 

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