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Clean up a saved game


Amy7

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Posted

I installed a clean Skyrim today and desided to load up one of my old Skyrims saves, that I had used a lot of mods on in the past.

 

i was playing and notices some NPC color glitches and read that it was related to not having the mod i used in the past installed.

 

My question is there away to clean up a saved game from mods? Some sorta tool that i can scan my saved game?

Posted

Depends entirely on the mods you were using.  Straight texture and/or nif replacers without scripts and/or quest edits are *usually* fine to add/remove as you want.  

 

You can remove some scripts from uninstalled mods with save cleaners and some invalid references for objects no longer in the game - but it's not generally recommended to play seriously on a save where mods have been removed.  It causes "weirdness" as you are describing at best, at worst - it causes irrecoverable crashes on that save file.

 

I generally don't uninstall a mod and continue playing though.  I go back to an earlier save where the mod didn't exist.

Posted

i was playing and notices some NPC color glitches and read that it was related to not having the mod i used in the past installed.

 

and where did you read that crap?

17103104430614380.jpg

game was load without head nif

if the game can't load the head nif, it generate the head with femalehead.nif

with headpart headsomething textureset, that don't have tintmask

 

that's the grey face bug, color glitch, or whatever you want to call that

 

while you have install mod y after mod x, loading loot have put mod x under y

that's probably your problem, mod x in load order with head nif from mod y

 

messing, euh... finishing off your save won't do anything about that

your new saves are beyond salvation, go ctd at your own risks

you may be able to limit the damages by deleting the missing mods there

171031050607690877.jpg

you can't do that without clicking on delete broken scripts

to check if deleting those scripts break some mq (main quest), cw (civil war) or whatever, that's problems

because it's also problems to keep 0cxxxxxx in the save, if that was add to a skyrim.esm npc, coffer, door... that is still in game, and the new 0c have 0cxxxxxx

 

that's why you don't mess with your load order (unless you want problems)

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