Amy7 Posted October 31, 2017 Posted October 31, 2017 I installed a clean Skyrim today and desided to load up one of my old Skyrims saves, that I had used a lot of mods on in the past. i was playing and notices some NPC color glitches and read that it was related to not having the mod i used in the past installed. My question is there away to clean up a saved game from mods? Some sorta tool that i can scan my saved game?
Ensom Posted October 31, 2017 Posted October 31, 2017 I use this every time I uninstall a mod, It's a great tool. It should help your game Link: https://www.nexusmods.com/skyrim/mods/52363/?
AWP3RATOR Posted October 31, 2017 Posted October 31, 2017 Depends entirely on the mods you were using. Straight texture and/or nif replacers without scripts and/or quest edits are *usually* fine to add/remove as you want. You can remove some scripts from uninstalled mods with save cleaners and some invalid references for objects no longer in the game - but it's not generally recommended to play seriously on a save where mods have been removed. It causes "weirdness" as you are describing at best, at worst - it causes irrecoverable crashes on that save file. I generally don't uninstall a mod and continue playing though. I go back to an earlier save where the mod didn't exist.
yatol Posted October 31, 2017 Posted October 31, 2017 i was playing and notices some NPC color glitches and read that it was related to not having the mod i used in the past installed. and where did you read that crap? game was load without head nif if the game can't load the head nif, it generate the head with femalehead.nif with headpart headsomething textureset, that don't have tintmask that's the grey face bug, color glitch, or whatever you want to call that while you have install mod y after mod x, loading loot have put mod x under y that's probably your problem, mod x in load order with head nif from mod y messing, euh... finishing off your save won't do anything about that your new saves are beyond salvation, go ctd at your own risks you may be able to limit the damages by deleting the missing mods there you can't do that without clicking on delete broken scripts to check if deleting those scripts break some mq (main quest), cw (civil war) or whatever, that's problems because it's also problems to keep 0cxxxxxx in the save, if that was add to a skyrim.esm npc, coffer, door... that is still in game, and the new 0c have 0cxxxxxx that's why you don't mess with your load order (unless you want problems)
Amy7 Posted October 31, 2017 Author Posted October 31, 2017 Thanks you guys. I will see if the script cleaner will fix that bug.
Recommended Posts
Archived
This topic is now archived and is closed to further replies.