potuga Posted September 23 Posted September 23 So, I don't know if it's the right topic to ask this but I would like to know if someone was able to dynamically change the skins of NPCs whenever going back to the Hamlet? For example, there's multiple abbey skins I like, and I would like to see them all in the same playthrough by having them switch upon going back to the Hamlet, instead of manually changing them in the files everytime I launch the game. Of course, that would apply to all NPC skins, not just abbey. Is it even possible? 1
Disrok Posted September 23 Posted September 23 (edited) 5 hours ago, potuga said: So, I don't know if it's the right topic to ask this but I would like to know if someone was able to dynamically change the skins of NPCs whenever going back to the Hamlet? For example, there's multiple abbey skins I like, and I would like to see them all in the same playthrough by having them switch upon going back to the Hamlet, instead of manually changing them in the files everytime I launch the game. Of course, that would apply to all NPC skins, not just abbey. Is it even possible? Yup I saw someone who did that. Think there was some problems they ran into. Gimme a second. Sigh this gonna take longer than I had hoped for. Found it https://www.loverslab.com/topic/87075-darkest-dungeon-erotic-mods/page/453/#findComment-7028609 On 5/11/2025 at 9:15 AM, onedude9001 said: Hi, guys. I wrote a program in Python called “Mega Rotator from Deep Space 9000”. The idea is that DD reloads all its resources and files between dungeon/town cycles. “Mega Rotator from Deep Space 9000” knows how to very carefully swap files between these cycles. I came up with an intuitive syntax for directories and files. For example, if we put several files in 'campaign\town\buildings\abbey' and name them '-a1-abbey.character.png', '-a2-abbey.character.png', '-a3-abbey.character.png' and so on - they will randomly change NPCs files and we will have a different NPC appearance every time we come back from the dungeon. Chance is based on weight - when file is loaded it reduces its weight so the probabilities of all the files are balanced, weights of individual files can also be adjusted. This logic can be applied to all files of the game: monsters, heroes, to entire folders of dungeon background. Thus you can have installed at once all the beautiful mods and reskins at the same time and do not choose which one you like more. All based on the fact that the executable process of the game has a static address in memory, which shows in what stage now the game. Where we are now in the town or in the dungeon and even more in which dungeon. When we are in a dungeon - swap the town files and vice versa. Files are swapped using the move method because moving within one disk is essentially renaming - a tiny change in the file system header and very fast. Second. I wrote a program in Python and called it “Mega Monster Cloner from Deep Space 3000”. As you can see by the 3000 index, it's much simpler than “Mega Rotator from Deep Space 9000”. What it does is it takes a monster with an appearance mod and automatically copies all its data, sound overrides, localization data to another id and organically adds the new monster's id to the .mash files of all dungeons where its original was. The point of all this is to have all skins installed at once and even in one battle can be the same monster with different skins. In general I wanted to put these two programs in the public domain, but I no longer have the strength and time to finish them. Sorry guys. Maybe sometime in the distant future. What I'm writing this for. Because I feel bad that I couldn't follow through. Perhaps this post will be a reminder for me to come back to this topic when I have free time again. (But I don't see that possibility even on the horizon yet). Edited September 23 by Disrok 1
ThePairoFlan Posted September 23 Posted September 23 hello guys, so I downloaded the whole google drive link that was shared over here with the mods, but I noticed a lot of them have repeated in some of the folders and as individual mods, is there something that would make it easier to understand which one I should use over the others?
Prisoner 627 Posted September 24 Posted September 24 (edited) Alright pimps, more shiietttt.42——fish_idol——鱼神像.rar Password is still 777. Edited September 24 by Prisoner 627 10
manofshrex Posted September 24 Posted September 24 so i know xelsword is doing a duelist skin right now, but are there any nsfw runaway skins made yet?
Matthewvp Posted September 25 Posted September 25 hellow sir,. any one use or have Crusader skin with Eyes of Sun class mod? coul i have it? i tried to edit my self, it failed and shows big white box ingame
Matthewvp Posted September 25 Posted September 25 On 10/25/2025 at 12:39 AM, grazarid said: i asked him if i could share it on loverslab and he say that he is fine if i credit him but you're right i ll remove it and maybe share it later when it ll be avaiable on steam hello could you share / reupload than ZIMIK Crusader skin using Leper? thankyou
Atheon484 Posted September 25 Posted September 25 (edited) Anyone know of a mod that would make the Jester and/or Plague Doctor look like they are wearing the outfits shown on the very right? Edited September 25 by Atheon484 1
Disrok Posted September 25 Posted September 25 3 hours ago, Matthewvp said: hellow sir,. any one use or have Crusader skin with Eyes of Sun class mod? coul i have it? i tried to edit my self, it failed and shows big white box ingame https://steamcommunity.com/sharedfiles/filedetails/?id=3467159384 or if you dont have steam https://catalogue.smods.ru/archives/349576
Matthewvp Posted September 25 Posted September 25 1 hour ago, Disrok said: https://steamcommunity.com/sharedfiles/filedetails/?id=3467159384 or if you dont have steam https://catalogue.smods.ru/archives/349576 thankyou sir
Fiolstin Posted September 25 Posted September 25 On 9/23/2026 at 12:16 AM, kuromomizi1 said: Could someone please share the NSFW version of this Hatsune Miku Jester skin mod? It seems to have been deleted everywhere, and I haven't been able to find it... Jester Hatsune Miku archdemon skin.zip 5
ASDFGHB Posted September 26 Posted September 26 (edited) So... This may be a pretty weird request. I need to ask if any of you remember a mod file shared here. I am testing and cataloguing mods from up to a year ago and I found one that doesnt unzip with 111 or 777 and doesnt appear in searches here or in duckduckgo. I figured I got it from here since it says so in browser downloads but I checked posts from around a year ago until now and I couldn't find it. The only thing I know is that the name of the file is D(74)courtesan.zip and it seems to be a skin or a modification for the courtesan class. I guessed I would ask here first before trying to bruteforce it. I downloaded the file the 10th July so it was posted here earlier than then. D(74)courtesan.zip Edited September 26 by ASDFGHB 1
ASDFGHB Posted September 26 Posted September 26 On 9/2/2026 at 5:57 PM, jaronimas221 said: covered, nude, covered with stockings and nude with stockings. 300 jiangshi lynn latest.rar 205.78 MB · 22 downloads Oh I wasnt aware this mod had been updated. Turns out I have been using an earlier version that only has A and B skins. Thank you! But what is exactly the difference between normal and EX versions? Is EX more broken than the normal version? 1
Disrok Posted September 26 Posted September 26 59 minutes ago, ASDFGHB said: So... This may be a pretty weird request. I need to ask if any of you remember a mod file shared here. I am testing and cataloguing mods from up to a year ago and I found one that doesnt unzip with 111 or 777 and doesnt appear in searches here or in duckduckgo. I figured I got it from here since it says so in browser downloads but I checked posts from around a year ago until now and I couldn't find it. The only thing I know is that the name of the file is D(74)courtesan.zip and it seems to be a skin or a modification for the courtesan class. I guessed I would ask here first before trying to bruteforce it. I downloaded the file the 10th July so it was posted here earlier than then. D(74)courtesan.zip 21.79 MB · 1 download it would seem so but the file name is The_courtesan not courtesan. And to top it off there isnt only 1 class using the file name courtesan but 2: actionjacks n rodericks. Wouldnt surprise me if there is more. Btw this is the post you are searching for https://www.loverslab.com/topic/87075-darkest-dungeon-erotic-mods/page/501/#findComment-7310920 1
ASDFGHB Posted September 26 Posted September 26 1 hour ago, Disrok said: it would seem so but the file name is The_courtesan not courtesan. And to top it off there isnt only 1 class using the file name courtesan but 2: actionjacks n rodericks. Wouldnt surprise me if there is more. Btw this is the post you are searching for https://www.loverslab.com/topic/87075-darkest-dungeon-erotic-mods/page/501/#findComment-7310920 Thank you! Since the link is at the left of the image I may have skipped it. No problem then since I already got the wsl mod from pawarchive. One weight less from my mind.
Lucatiel_252 Posted September 26 Posted September 26 Just bought this game and def gonna install some of this mods lol
Disrok Posted September 26 Posted September 26 5 hours ago, ASDFGHB said: Thank you! Since the link is at the left of the image I may have skipped it. No problem then since I already got the wsl mod from pawarchive. One weight less from my mind. I dont usually bother with deduplicating but LSDF22s is the same except it got b n c skins in addition. guessing they are edits 1
ARandomPerson082 Posted September 26 Posted September 26 (edited) I wanna play the Fool mod, but now I have 3 fool.info.darkest files on my hands, each one different from another with a different set of variables. So can anyone tell me what this means? incompatible_party_member: .id fool_limit .hero_tag fool (I assume this line means there can only be 1 per party? Only 1 file has this, I'll call file A) .town_event_dependency "styx_tides"/"dummy_event_fool_2" (I assume styx_tides is the official one? Same file A) .number_of_selected_combat_skills_max 4/7 (I assume only transforming heroes like abom get 7? It's 4 in the same file A) .number_of_cards_in_deck 1 .card_chance 1.0 / .number_of_cards_in_deck 0 .card_chance 0.0 (Does the 0 mean can't generate in stagecoach?) Weirdly enough, file A seems like the 'official' one, yet has that last variable as 0. And the difference between the other 2 is in that 1 vs 0. I remember reading about some drama in the mod's development so the file was tweaked to be unplayable, but then which is before and which is after? Edit: dummy_event_fool_2 seems to be coded to be impossible to occur, while styx_tides is normal recruitment event? But then why does it even exist... Edited September 26 by ARandomPerson082
Prisoner 627 Posted September 27 Posted September 27 New enemy mods pimps, same password 777 ZSS_YSX——斩三尸(妖水息).rar 10
Weldjerda Posted September 27 Posted September 27 (edited) 7 hours ago, ARandomPerson082 said: I wanna play the Fool mod, but now I have 3 fool.info.darkest files on my hands, each one different from another with a different set of variables. So can anyone tell me what this means? incompatible_party_member: .id fool_limit .hero_tag fool (I assume this line means there can only be 1 per party? Only 1 file has this, I'll call file A) .town_event_dependency "styx_tides"/"dummy_event_fool_2" (I assume styx_tides is the official one? Same file A) .number_of_selected_combat_skills_max 4/7 (I assume only transforming heroes like abom get 7? It's 4 in the same file A) .number_of_cards_in_deck 1 .card_chance 1.0 / .number_of_cards_in_deck 0 .card_chance 0.0 (Does the 0 mean can't generate in stagecoach?) Weirdly enough, file A seems like the 'official' one, yet has that last variable as 0. And the difference between the other 2 is in that 1 vs 0. I remember reading about some drama in the mod's development so the file was tweaked to be unplayable, but then which is before and which is after? Edit: dummy_event_fool_2 seems to be coded to be impossible to occur, while styx_tides is normal recruitment event? But then why does it even exist... .incompatible_party_member indeed means there can only be 1 fool in a party, i personaly think using same class twice or more in same party is immersion breaking, wdym 4 crusader party, there can only be one and it's MotherFking Reynald put some respect on the guy's name smh. .town_event_dependency lost of mods has this, i think even abom does? the event usually goes like "the first 'class name'" and it gives you a hero, and starting next week you can find said class in tsage coach. you can keep it if you wanna wait for the event, i usually just remove it so i can get it as soon as possible in stage coach. .number_of_selected_combat_skills_max depend on your play style? if you enjoy the vanilla playstyle keep 4, or use 7 if you want 7 skills at the same time. .number_of_cards_in_deck 1 .card_chance 1.0 from what i knowof how the stagecoach works, each hero has a number which determines how many 'cards' (.number_of_cards_in_deck x) of that class are in the stagecoach 'deck', then random cards (.card_chance x) are drawn from the 'deck' to determine which hero you get. So if you put in 0 cards for a class you can't get them. What i do is i put .card_chance 10.0 for a class i just added, this ensure i get multiple choice in stage coach next week, pick the one i like if i get lucky quirks, then put .card_chance 1.0 back so it has same chance as all other class. Edited September 27 by Weldjerda 2
World_Chalice Posted September 27 Posted September 27 (edited) Does anyone here got crashes when playing with Poisonous Cat's (or whatever their name might be) recent Slimes enemies mod? For me, it crashes when I killed the biggest slime. Or is it just my load order skill issue? Edit: I've fixed the issue. Edited September 27 by World_Chalice
ARandomPerson082 Posted September 27 Posted September 27 4 hours ago, Weldjerda said: .incompatible_party_member indeed means there can only be 1 fool in a party, i personaly think using same class twice or more in same party is immersion breaking, wdym 4 crusader party, there can only be one and it's MotherFking Reynald put some respect on the guy's name smh. .town_event_dependency lost of mods has this, i think even abom does? the event usually goes like "the first 'class name'" and it gives you a hero, and starting next week you can find said class in tsage coach. you can keep it if you wanna wait for the event, i usually just remove it so i can get it as soon as possible in stage coach. .number_of_selected_combat_skills_max depend on your play style? if you enjoy the vanilla playstyle keep 4, or use 7 if you want 7 skills at the same time. .number_of_cards_in_deck 1 .card_chance 1.0 from what i knowof how the stagecoach works, each hero has a number which determines how many 'cards' (.number_of_cards_in_deck x) of that class are in the stagecoach 'deck', then random cards (.card_chance x) are drawn from the 'deck' to determine which hero you get. So if you put in 0 cards for a class you can't get them. What i do is i put .card_chance 10.0 for a class i just added, this ensure i get multiple choice in stage coach next week, pick the one i like if i get lucky quirks, then put .card_chance 1.0 back so it has same chance as all other class. How can you play 7 with the normal UI and settings without being a transforming hero??? Anyways, here's the 'definitive' fool.info.darkest file, with all the normal settings of a typical hero based on your help, along with the 1 fool per party only rule fool.info.rar 1
arshuro Posted September 27 Posted September 27 Hello! Does anyone have the English localization for Deovolente's Shambler?
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