Matthewvp Posted yesterday at 02:11 AM Posted yesterday at 02:11 AM 6 hours ago, JDiddy2004 said: Murasame_Pubic Edit.zipI also editted the A outfit set now, though I make no promises anything will be visible exactly thankyou sir
potuga Posted yesterday at 10:38 AM Posted yesterday at 10:38 AM So, I don't know if it's the right topic to ask this but I would like to know if someone was able to dynamically change the skins of NPCs whenever going back to the Hamlet? For example, there's multiple abbey skins I like, and I would like to see them all in the same playthrough by having them switch upon going back to the Hamlet, instead of manually changing them in the files everytime I launch the game. Of course, that would apply to all NPC skins, not just abbey. Is it even possible? 1
Disrok Posted 22 hours ago Posted 22 hours ago (edited) 5 hours ago, potuga said: So, I don't know if it's the right topic to ask this but I would like to know if someone was able to dynamically change the skins of NPCs whenever going back to the Hamlet? For example, there's multiple abbey skins I like, and I would like to see them all in the same playthrough by having them switch upon going back to the Hamlet, instead of manually changing them in the files everytime I launch the game. Of course, that would apply to all NPC skins, not just abbey. Is it even possible? Yup I saw someone who did that. Think there was some problems they ran into. Gimme a second. Sigh this gonna take longer than I had hoped for. Found it https://www.loverslab.com/topic/87075-darkest-dungeon-erotic-mods/page/453/#findComment-7028609 On 5/11/2025 at 9:15 AM, onedude9001 said: Hi, guys. I wrote a program in Python called “Mega Rotator from Deep Space 9000”. The idea is that DD reloads all its resources and files between dungeon/town cycles. “Mega Rotator from Deep Space 9000” knows how to very carefully swap files between these cycles. I came up with an intuitive syntax for directories and files. For example, if we put several files in 'campaign\town\buildings\abbey' and name them '-a1-abbey.character.png', '-a2-abbey.character.png', '-a3-abbey.character.png' and so on - they will randomly change NPCs files and we will have a different NPC appearance every time we come back from the dungeon. Chance is based on weight - when file is loaded it reduces its weight so the probabilities of all the files are balanced, weights of individual files can also be adjusted. This logic can be applied to all files of the game: monsters, heroes, to entire folders of dungeon background. Thus you can have installed at once all the beautiful mods and reskins at the same time and do not choose which one you like more. All based on the fact that the executable process of the game has a static address in memory, which shows in what stage now the game. Where we are now in the town or in the dungeon and even more in which dungeon. When we are in a dungeon - swap the town files and vice versa. Files are swapped using the move method because moving within one disk is essentially renaming - a tiny change in the file system header and very fast. Second. I wrote a program in Python and called it “Mega Monster Cloner from Deep Space 3000”. As you can see by the 3000 index, it's much simpler than “Mega Rotator from Deep Space 9000”. What it does is it takes a monster with an appearance mod and automatically copies all its data, sound overrides, localization data to another id and organically adds the new monster's id to the .mash files of all dungeons where its original was. The point of all this is to have all skins installed at once and even in one battle can be the same monster with different skins. In general I wanted to put these two programs in the public domain, but I no longer have the strength and time to finish them. Sorry guys. Maybe sometime in the distant future. What I'm writing this for. Because I feel bad that I couldn't follow through. Perhaps this post will be a reminder for me to come back to this topic when I have free time again. (But I don't see that possibility even on the horizon yet). Edited 18 hours ago by Disrok 1
ThePairoFlan Posted 18 hours ago Posted 18 hours ago hello guys, so I downloaded the whole google drive link that was shared over here with the mods, but I noticed a lot of them have repeated in some of the folders and as individual mods, is there something that would make it easier to understand which one I should use over the others?
Prisoner 627 Posted 7 hours ago Posted 7 hours ago (edited) Alright pimps, more shiietttt.42——fish_idol——鱼神像.rar Password is still 777. Edited 7 hours ago by Prisoner 627 5
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