Gorgon Freeman Posted 13 hours ago Posted 13 hours ago 1 hour ago, shinoharakumiko said: I’m looking for a hero who would share Immortal Witch mod Your wish is my command. Immortal Witch.7z 3
Yorza123 Posted 9 hours ago Posted 9 hours ago (edited) 4 hours ago, yahijo said: First off, you need to know Chinese, which I'm going to assume you do, or use machine translation, 1-What version of Darkest Dungeon are you using? The DD community is using mostly the developer's 64 bits version, which I'm also going to assume you do. 2-unzip the file I uploaded in the root folder of your mod, where icon of the mod and the project.txt file is. 3-your mod should have in the localization folder a .xml file that is named something like your mod "name_chinese(or other non-english language here).string_table.xml. This file is where the text of the mod goes, since you want to do and eng translation, you must open this xml file with (I recommend) notepad++ 4-now here comes the actual translation part, you manual or machine translate the chinese text to english and paste it over the chinese text, if you do it this way change the <language id="chinese"> line to <language id="english"> , or add it as a new language, is easier to overwrite, save your changes. close if you want the xml. 5-and now run the .bat file that is in your mod localization folder after extracting the zip I uploaded, if all went well the bat will generate there in the localization folder an english.loc2 finally rename this english.loc2 to the same as the original chinese.loc2 with same string of numbers but change the chinese part for english. example> 3168979292_chinese.loc2 to 3168979292_english.loc2, delete the original chinese.loc2 file if you get some sort of error when trying to run the .bat file, then simply use the same file from your own game folders as the ones in the zip ZZZ-Localization.exe.7z 5.19 MB · 1 download For 3) Where do I find the original mod. Like where does it go after I download it from Steam? How do you even get the original files from Steam? Is what I do right? Edited 9 hours ago by Yorza123
yahijo Posted 9 hours ago Posted 9 hours ago 12 minutes ago, Yorza123 said: For 3) Where do I find the original mod. Like where does it go after I download it from Steam? How do you even get the original files from Steam? Is what I do right? Not.. sure what you are asking? from the screenshot it looks like you may have confuse a step... You open your mod root folder, once there you extract the contents of the zip, thus adding the colours folder and localization folder to your mod's root folder. the screenshot makes it look like you extracted the zip and then added your mod's files, which may work, but... maybe not the folder is just something I use to quickly move the necessary files for localization to any mod I want, once I'm done I just delete the files not native to whatever mod I was working on. The process goes like this I unzip or jut got to the root folder of the mod I want to edit, the I unzip the localization folder I uploaded, then I actually do the editing, then run the .bat rename the created .loc2 files and delete the files added by the zip. Also, it say you missed a character there, so the game can't tell where to start reading anything from the xml file check to see if you missed or skipped some step, and something to keep in mind is that I am an ogg user so I don't use steam, I do all manually, maybe there is the inconsistency
Yorza123 Posted 9 hours ago Posted 9 hours ago 23 minutes ago, yahijo said: Not.. sure what you are asking? from the screenshot it looks like you may have confuse a step... You open your mod root folder, once there you extract the contents of the zip, thus adding the colours folder and localization folder to your mod's root folder. the screenshot makes it look like you extracted the zip and then added your mod's files, which may work, but... maybe not the folder is just something I use to quickly move the necessary files for localization to any mod I want, once I'm done I just delete the files not native to whatever mod I was working on. The process goes like this I unzip or jut got to the root folder of the mod I want to edit, the I unzip the localization folder I uploaded, then I actually do the editing, then run the .bat rename the created .loc2 files and delete the files added by the zip. Also, it say you missed a character there, so the game can't tell where to start reading anything from the xml file check to see if you missed or skipped some step, and something to keep in mind is that I am an ogg user so I don't use steam, I do all manually, maybe there is the inconsistency Ok, I have extract it into my mod file. How do I create a .xml file? Is the picture above the correct way to do it?
yahijo Posted 8 hours ago Posted 8 hours ago 23 minutes ago, yahijo said: Not.. sure what you are asking? from the screenshot it looks like you may have confuse a step... You open your mod root folder, once there you extract the contents of the zip, thus adding the colours folder and localization folder to your mod's root folder. the screenshot makes it look like you extracted the zip and then added your mod's files, which may work, but... maybe not the folder is just something I use to quickly move the necessary files for localization to any mod I want, once I'm done I just delete the files not native to whatever mod I was working on. The process goes like this I unzip or jut got to the root folder of the mod I want to edit, the I unzip the localization folder I uploaded, then I actually do the editing, then run the .bat rename the created .loc2 files and delete the files added by the zip. Also, it say you missed a character there, so the game can't tell where to start reading anything from the xml file check to see if you missed or skipped some step, and something to keep in mind is that I am an ogg user so I don't use steam, I do all manually, maybe there is the inconsistency Oh yeah, there is no .bat file anymore, just run the localization.exe Also, sorry I forgot to say this, place your mod in the mods folder of your game and then every step, I forgot to mention that the localization.exe needs to be in the game folders so it finds it can run, again sorry forgot not all know where all files go, specially steam users, where steam does the sorting of files automatically.
yahijo Posted 8 hours ago Posted 8 hours ago 4 minutes ago, Yorza123 said: Ok, I have extract it into my mod file. How do I create a .xml file? Is the picture above the correct way to do it? your mod has already a localization folder, there is the xml file, the zip I uploaded has the required files to do the localization, but those files are already in your game, I just have them ready to put them in any mod I will work on
Yorza123 Posted 8 hours ago Posted 8 hours ago 4 minutes ago, yahijo said: Oh yeah, there is no .bat file anymore, just run the localization.exe Also, sorry I forgot to say this, place your mod in the mods folder of your game and then every step, I forgot to mention that the localization.exe needs to be in the game folders so it finds it can run, again sorry forgot not all know where all files go, specially steam users, where steam does the sorting of files automatically. Sorry, can you check your dms. I have no idea what's going on XD
yahijo Posted 8 hours ago Posted 8 hours ago Just now, yahijo said: your mod has already a localization folder, there is the xml file, the zip I uploaded has the required files to do the localization, but those files are already in your game, I just have them ready to put them in any mod I will work on open the xml with notepad++, copy the chinese to a translator or do it yourself, then paste the result over the chinese text in the xml and replace the <language id="chinese"> line to <language id="english">
Yorza123 Posted 4 hours ago Posted 4 hours ago (edited) 4 hours ago, yahijo said: open the xml with notepad++, copy the chinese to a translator or do it yourself, then paste the result over the chinese text in the xml and replace the <language id="chinese"> line to <language id="english"> There is no .xml file though Edited 4 hours ago by Yorza123
AClarky Posted 1 hour ago Posted 1 hour ago (edited) Does anyone know how to move the town trinket inventory window? It seems that editing only campaign\town\realm_inventory\realm_inventory.layout.darkest doesn't actually change its position. I'd like to know which file I need to modify so that the trinket window background moves along with it. Edited 1 hour ago by AClarky
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