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Darkest Dungeon Erotic Mods


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Posted

Someone will have the collection of NSFW skins made by ZIMIK, I have seen some in previous posts but I don't know if anyone has the missing ones.

Posted
14 hours ago, Gorgon Freeman said:

Question: Is there a NSFW skin for this class?

767f83fb921eff1a2457ddea272c64a658247a0824696c1e456a52a5101cf514.png

3fb48d6c5666c69f34cfc94bbdd424ce10500ab65b2fcf5fc25972f2ce42b462.png


Can you send this mod for me? I found it very beautiful and begun interested

 

Posted
16小时前,戈尔贡·弗里曼说:

问:这个职业有人类向皮肤吗?

767f83fb921eff1a2457ddea272c64a658247a0824696c1e456a52a5101cf514.png

3fb48d6c5666c69f34cfc94bbdd424ce10500ab65b2fcf5fc25972f2ce42b462.png

答:不,我没见过其他人这样做。

Posted
On 6/16/2026 at 7:05 PM, Gorgon Freeman said:

Does anyone have this Hotaru skin? I'd be grateful.

 

 

image.png.7b30eaf444239e8f46a1f92e0212a551.png

Could you please share the mod for this class? I am unable to download the relevant resources on Kemono.Just the original Chinese version is fine

Posted

Hello, does anyone can tell me how to make the Crimson Court enemy "The Shrew" into a roaming enemy? And also the Talon enemies to appear without the required quirk, but maybe their appearance rate boosted by the quirk.

Posted

Steam Workshop::ZIMIK Arbalest skin
If this skin have the NSFW version or this the only version and if you have the NSFW can you send it i be grateful.

Posted
6 hours ago, yahijo said:

Hello, does anyone can tell me how to make the Crimson Court enemy "The Shrew" into a roaming enemy? And also the Talon enemies to appear without the required quirk, but maybe their appearance rate boosted by the quirk.

I have in my game same time and Falconer with their integration, and standalone Talon Brigands mod

Files of enemies themself overwriten by Falconer since their tags|appearence complelty same, but chances to spawn seems working just fine (they appearing AND by quirk (even more frequently), and with low chance if noone in party has this quirk)

Standalone mod is https://steamcommunity.com/sharedfiles/filedetails/?id=1858365378 if you havent own it

I made few edits for them (mostly reskinning, for example - using Xelsword Madwoman as Damsel reskin (as they fit so good like that skin was created by her exactly) and etc) - but overall original from Steam + Falconer should work just fine

Posted (edited)
8 hours ago, Fnakasjg said:

I have in my game same time and Falconer with their integration, and standalone Talon Brigands mod

Files of enemies themself overwriten by Falconer since their tags|appearence complelty same, but chances to spawn seems working just fine (they appearing AND by quirk (even more frequently), and with low chance if noone in party has this quirk)

Standalone mod is https://steamcommunity.com/sharedfiles/filedetails/?id=1858365378 if you havent own it

I made few edits for them (mostly reskinning, for example - using Xelsword Madwoman as Damsel reskin (as they fit so good like that skin was created by her exactly) and etc) - but overall original from Steam + Falconer should work just fine

Great work, like skins change part too, I'll see about that.

Know something about making curio interaction mini bosses into a roaming one?

Edited by yahijo
Posted
1 hour ago, yahijo said:

Great work, like skins change part too, I'll see about that.

Know something about making curio interaction mini bosses into a roaming one?

Nah i dont editing curious at all (using pure vanilla skins for them)

 

Only thing i edited about curious was numbers for traps (made them more deadly - now they dealing much more dmg and apply debuffs, in vanilla game for my taste traps were too weak)

Posted
6 hours ago, Fnakasjg said:

Nah i dont editing curious at all (using pure vanilla skins for them)

 

Only thing i edited about curious was numbers for traps (made them more deadly - now they dealing much more dmg and apply debuffs, in vanilla game for my taste traps were too weak)

It's cool, thx for the response, if you can could you share your version of the Falconer and the Talon Brigands, for my part I'll see if I can make the code for the Shambler work with the Shrew, because I don't like those "did you called me" bosses, I like when my runs are jeopardized by 4 to 6 possible fights with bosses at once when all I wanted was just 3 more portraits.

Posted (edited)
4 hours ago, yahijo said:

It's cool, thx for the response, if you can could you share your version of the Falconer and the Talon Brigands, for my part I'll see if I can make the code for the Shambler work with the Shrew, because I don't like those "did you called me" bosses, I like when my runs are jeopardized by 4 to 6 possible fights with bosses at once when all I wanted was just 3 more portraits.

In fact Falconer and Talon Brigands versions im using are vanilla in term of appearence and strings - so you can use just from Steam versions

I edited only skins for them (still waiting good fitting skin for Falconer, for now she is still original vanilla in my game), and some numbers|effects for enemy Brigands (so my version will not work in your game since you dont have those effects in you "effect" base game file, i editing it dinamically during playthrough)

 

With bosses i agree - i have a lot of mods adding enemies, mini-bosses, Fallen Heroes (basically made some fights almost like in Butcher Circus vs other heroe parties, very danger and hard) and mimics, also i edited with usage of one mod mashes the way that i can encounter original vanilla game bosses like Hag, Necromancer, Siren, Prophet etc in ANY random hall and room encounters with tiny chance (around 1-5%) - even outside their quests, in common dungeons

Its making adventuring spicy - especially in early game when i have only 1 hero (my Heir avatar) in party, its can be very deadly with bad luck and usually lead to "you are dead, restart from Old Road"))

Edited by Fnakasjg
Posted (edited)
5 hours ago, Yorza123 said:

https://steamcommunity.com/sharedfiles/filedetails/?id=3288150169

Can anyone teach me or make a English Translation for this mod?

First off, you need to know Chinese, which I'm going to assume you do, or use machine translation,

 

1-What version of Darkest Dungeon are you using? The DD community is using mostly the developer's 64 bits version, which I'm also going to assume you do.

 

2-unzip the file I uploaded in the root folder of your mod, where icon of the mod and the project.txt file is.

 

3-your mod should have in the localization folder a .xml file that is named something like your mod "name_chinese(or other non-english language here).string_table.xml.

This file is where the text of the mod goes, since you want to do and eng translation, you must open this xml file with (I recommend) notepad++

 

4-now here comes the actual translation part, you manual or machine translate the chinese text to english and paste it over the chinese text, if you do it this  way change the <language id="chinese"> line to <language id="english"> , or add it as a new language, is easier to overwrite, save your changes. close if you want the xml.

 

5-and now run the .bat file that is in your mod localization folder after extracting the zip I uploaded, if all went well the bat will generate there in the localization folder an english.loc2

finally rename this english.loc2 to the same as the original chinese.loc2 with same string of numbers but change the chinese part for english.

example> 3168979292_chinese.loc2 to 3168979292_english.loc2, delete the original chinese.loc2 file 

 

if you get some sort of error when trying to run the .bat file, then simply use the same file from your own game folders as the ones in the zip 

ZZZ-Localization.exe.7z

Edited by yahijo

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