Fnakasjg Posted May 14, 2025 Posted May 14, 2025 38 minutes ago, HerChianti said: Speaking of Xelsword skins... Have you found the swine chopper lady yet in your game? 😁 When will find - i will tell that in LL page as usual ("Soon*TM"), since will be unable to continue playthrough until will deal with her conversion) 2
xxxstupidfastxxx Posted May 14, 2025 Posted May 14, 2025 Does anyone know where to find some of the UI mods (the slaves on the selection screen, side bar tentacle?) shown in this image? Theyre not ones I've encountered on nexus or here and not in default LLE
Fnakasjg Posted May 15, 2025 Posted May 15, 2025 (edited) Maded just this one sprite ("dead") as "visible eyes" version, for "private hentai operations" "fun" )) Since original Xel skin for Swine Slasher was only "masked eyes" Technically (i actually checked|tried about that) - i would be able to make for whole skin "visible eyes" version, its not too hard even - just using visible eyes from other Xel Swines skins (as i made here), since they are mostly as "part of LEGO constructor" and fitting|compatible with each other as body parts (mostly) Just dont see the point - since i will use in my game "shadow eyes" anyway, made this one for one sprite only for "personal hentai usage" "fun" , as i said)) Edited May 15, 2025 by Fnakasjg 4
OhHellNoDOY Posted May 15, 2025 Posted May 15, 2025 On 5/13/2025 at 8:37 AM, astrayparasol said: There's one for Kitsune Miko here https://steamcommunity.com/sharedfiles/filedetails/?id=2866019847 but it seems like it hasn't been updated with the original so all alternate color palettes will have skeleton issues Didn't find NSFW edits for Fuujin even on afdian so I might be missing something here Mmm, I see I see. Thank you. Also, anyone got FMOD just straight up on hand? I can't find a download on their pages at all, not for Windows at least.
OhHellNoDOY Posted May 15, 2025 Posted May 15, 2025 On 5/14/2025 at 1:11 AM, BasementDweller1 said: Does anyone have the base game colour folder? May or may not have fiddled a bit too much with my copy. Check the "localization generator" archive I've uploaded; there should be the base game color folder inside it.
niknerozz Posted May 15, 2025 Posted May 15, 2025 1 hour ago, OhHellNoDOY said: Check the "localization generator" archive I've uploaded; there should be the base game color folder inside it. I downloaded these a while back but never got to use it, so I dunno whether these are the right files or not. FMOD Studio.rar FMOD SoundSystem.rar 1
zenmetsu006 Posted May 15, 2025 Posted May 15, 2025 19 hours ago, xxxstupidfastxxx said: Does anyone know where to find some of the UI mods (the slaves on the selection screen, side bar tentacle?) shown in this image? Theyre not ones I've encountered on nexus or here and not in default LLE I made them in GIMP from other people's assets a long time ago. Xelsword, Invisibruh, KotBasil, Alcor, halftilt... all the community classics plus some stuff by Calm. You're looking for the roster and quest_select folders specifically, inside campaign > town, but here is all the other stuff I've cobbled together. I've never bothered to make it into a mod, I just drag and drop into the lustiest lair expanded folder whenever a new version comes out and. iirc there are a lot of other files that needed changed for the roster background the show properly, those are in there too I think? Also, the main menu art has to be dropped into the base game data folder, it doesn't work inside a mod. Lair Edits.7z 3
OhHellNoDOY Posted May 15, 2025 Posted May 15, 2025 (edited) 2 hours ago, niknerozz said: I downloaded these a while back but never got to use it, so I dunno whether these are the right files or not. FMOD Studio.rar 52.03 MB · 2 downloads FMOD SoundSystem.rar 84.32 MB · 2 downloads Apparently not the right version, it seems. I don't know why, but the game wants for 1.06.07—if anyone has it, would be appreciated if shared. Currently just trying to figure out why the big tiddy Privateer class doesn't have any sounds for whenever she's missing... If anyone can figure that out in particular, I am curious for an answer. Edited May 15, 2025 by OhHellNoDOY
niknerozz Posted May 16, 2025 Posted May 16, 2025 6 hours ago, OhHellNoDOY said: Apparently not the right version, it seems. I don't know why, but the game wants for 1.06.07—if anyone has it, would be appreciated if shared. Currently just trying to figure out why the big tiddy Privateer class doesn't have any sounds for whenever she's missing... If anyone can figure that out in particular, I am curious for an answer. I've dl the installer for u. I you want me to install it for u, Im cool with it. fmodstudio10607win64-installer.rar 1
OhHellNoDOY Posted May 16, 2025 Posted May 16, 2025 44 minutes ago, niknerozz said: I've dl the installer for u. I you want me to install it for u, Im cool with it. fmodstudio10607win64-installer.rar 104.11 MB · 0 downloads Ty sir; it would be appreciated, sir.
niknerozz Posted May 16, 2025 Posted May 16, 2025 (edited) 29 minutes ago, OhHellNoDOY said: Ty sir; it would be appreciated, sir. In the future, can I ask you to convert certain sound file from other game to make it usable in DD? What I want the most, actually, is Darkest Dungeon 2 sfx GUID usable for DD1. I've tried to do it my own but I dunno where to start. Edited May 16, 2025 by niknerozz
OhHellNoDOY Posted May 16, 2025 Posted May 16, 2025 41 minutes ago, niknerozz said: In the future, can I ask you to convert certain sound file from other game to make it usable in DD? What I want the most, actually, is Darkest Dungeon 2 sfx GUID usable for DD1. I've tried to do it my own but I dunno where to start. Hmm... I'm rather new to all of this audio dabbling myself. But if Darkest Dungeon 2 uses the same method of audio as DD1, I think you can just rip the audio files out of the game's bank files with this first archive; disregard the "bank file viewer" I've sent—this seems to be a much better one. Then, use the FMOD Studio version 1.06.07 to build the bank for DD1 with their official instructions in this 2nd archive, which thankfully I've managed to find somewhere else after the original link went lmao... fmod_bank_tools.7z darkestdungeon_audio_mod_materials.zip 1
AClarky Posted May 16, 2025 Posted May 16, 2025 New enemy reskin mod release https://www.nexusmods.com/darkestdungeon/mods/1959 7
Jikko Kyubu Posted May 16, 2025 Posted May 16, 2025 2 hours ago, riorao said: New enemy reskin mod release https://www.nexusmods.com/darkestdungeon/mods/1959 if only there was a non amputee version
AClarky Posted May 16, 2025 Posted May 16, 2025 1 hour ago, Jikko Kyubu said: if only there was a non amputee version Original minnion's skel This is the reason why it was changed to Amputee from the initial plan.
onedude9001 Posted May 16, 2025 Posted May 16, 2025 7 hours ago, riorao said: New enemy reskin mod release https://www.nexusmods.com/darkestdungeon/mods/1959 Very nice. Stylized and yet quite lore frendly. The only thing missing is the eye cover for more DD style.
xxxstupidfastxxx Posted May 16, 2025 Posted May 16, 2025 On 5/15/2025 at 12:30 PM, zenmetsu006 said: I made them in GIMP from other people's assets a long time ago. Xelsword, Invisibruh, KotBasil, Alcor, halftilt... all the community classics plus some stuff by Calm. You're looking for the roster and quest_select folders specifically, inside campaign > town, but here is all the other stuff I've cobbled together. I've never bothered to make it into a mod, I just drag and drop into the lustiest lair expanded folder whenever a new version comes out and. iirc there are a lot of other files that needed changed for the roster background the show properly, those are in there too I think? Also, the main menu art has to be dropped into the base game data folder, it doesn't work inside a mod. Lair Edits.7z 19.68 MB · 49 downloads Amazing UI. Turned it into a mod for my side, skyrim modding has forced me to be organized and never override internal mods/files.
zenmetsu006 Posted May 17, 2025 Posted May 17, 2025 (edited) 8 hours ago, xxxstupidfastxxx said: Amazing UI. Turned it into a mod for my side, skyrim modding has forced me to be organized and never override internal mods/files. Ty! Here is a modified triple trinket to fit it properly. I was going to make custom guild headers for every class but never got around to it, aside from the first proof of concept. My image uploads aren't working for some reason so here's a zip of that too XD Triple Trinkets.7z flagellant_guild_header.7z Edited May 17, 2025 by zenmetsu006 2
Disrok Posted May 17, 2025 Posted May 17, 2025 (edited) On 5/7/2025 at 10:46 PM, eSmiling said: any monster girl skin to The Collector? and well many of the bosses too I found one https://www.nexusmods.com/darkestdungeon/mods/1249 https://www.loverslab.com/topic/146763-collection-of-mods-for-darkest-dungeons/?do=findComment&comment=3544499 inside spoiler^ edit: realized this one is just the collector without the heads n trinkets: https://www.nexusmods.com/darkestdungeon/mods/1191 Edited June 9, 2025 by Disrok
niknerozz Posted May 17, 2025 Posted May 17, 2025 I need opinion on this Sanitarium UI, whether it's ok or not. I dun have twitter/X but I knew the attack towards certain lewd artist for their artist rendition of Anya. I was thinking to make custom enemy based on feminized Curly but I need overall opinion. The disease UI is no brainer. 6
KohSeth Posted May 17, 2025 Posted May 17, 2025 Hello people! I come to you today with a custom class, I modified Fnakasjg "Cultist Witch" A LOT, changed the visuals and text to use Deovolente's Re:Scourge (maybe 2 lines by me because I couldn't find any to remix for the interaction) and changed trinkets and camp skills from Re:Scourge and (Re:gular?)Scourge. This was mostly so I can learn how to mod this game, so don't expect any kind of forbidden knowledge below, here we go: The Demon Long Story Short: It's a front rank regeneration-based healer and/or flexible rank dmg/support with mark,debuffs and blight. Below average base stats, above average resistances. Stacks whole quest buffs by reaping corpses. Difficult-ish early game, on later levels it should be very powerful. Balance should be similar to dlc characters. Main features: Passives: Cannot be brought together with "religious" characters; Every skill stresses the whole party (4 for basic, 8 for quest stacking, 12 for "Grasp"), except for "Punish"; Every skill reduces torch (same amount of stress dmg); Does not suffer from death's door debuffs (but doesn't get buffs like flag); On death: blights (10pts/1rd) enemies and stress heals allies for 50. Stacking: There are 2 skills for stacking stats (DMG and PROT, quest), 1 skill for stacking a healing buff on yourself and healing debuff on enemies (11 rds, doesn't need a corpse) and "Grasp", which is a "ultimate" nuke for all enemies scaling with corpses cleared that also damages your allies by a fixed amount (Instant) Unique Affliction: "Unbound", gets +20% DMG but sizeable debuffs and will try her best to murder the gang. Unless you equip the comet trinket and/or have a masoquist party, probably for the best to keep this one at low stress. Okay, long story long some images of the skills on spoiler. Dunno how to cheat a level 5 so apologies in advance for using lvl 1 values, countless demons died in the making and testing of this character I can assure you. Some notes: Once again I credit Deovolente for the visuals and 99.99% of the text, which is the overwhelming majority of the work on a character on this game; This character is provided "as is", feel free to modify or fix anything to your liking!; On that note, here's some things that I never managed to fix, as a heads up: No walking animation, she just floats; Stacks of "Reap" Skills are lost on camp (added a tooltip and changed values because it might as well be a feature); Getting the numbers "just right". Did a lot of testing for early game base kit, no testing for the 8 trinkets or late game stuff. Be very afraid; Goes without saying but she's incompatible with both The Cultist Witch, The Witch from Xelsword (even though it doesn't use her visuals anymore) and probably also Re:Scourge. Spoiler The Cultist Witch Class Mod (Modified).7z 4
xxxstupidfastxxx Posted May 17, 2025 Posted May 17, 2025 On 5/16/2025 at 2:06 AM, riorao said: New enemy reskin mod release https://www.nexusmods.com/darkestdungeon/mods/1959 Are you planning on doing more bosses? This is fantastic 1
Lobren Posted May 17, 2025 Posted May 17, 2025 10 hours ago, niknerozz said: I need opinion on this Sanitarium UI, whether it's ok or not. I dun have twitter/X but I knew the attack towards certain lewd artist for their artist rendition of Anya. I was thinking to make custom enemy based on feminized Curly but I need overall opinion. The disease UI is no brainer. Looks really good and scary! Perfect for Darkest Dungeon. I always loved your art. About Anya... Well if there's art there always will be diputes or smth i don't know how quote goes. Hype around the game has died down a bit, but if you fear people still would do something again you can just upload it here.
Jikko Kyubu Posted May 17, 2025 Posted May 17, 2025 On 5/16/2025 at 6:12 AM, riorao said: Original minnion's skel This is the reason why it was changed to Amputee from the initial plan. not what i meant. moreso i like the skin idea. its just the lack of limbs makes me feel sick in the stomach
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