Fnakasjg Posted January 1, 2025 Posted January 1, 2025 (edited) 1 hour ago, Tesalas said: How do you survive the weald? or do you just not go there? I doing solo "Old Road" and "Explore Ruins at first quest", those 2 guaranteed predetermined dungeons - chances about 90-95% for "Old Road" and about 70% for Ruins Then on 3d week its first randomly generated dungeon - where can spawn secret rooms and so prison cells And if i by 15-25% successfully found 2nd party member right on 3d week - chances are good to not die) If not - chances to die very high, i usually already cannt complete those fully bcs of hard enemy packs and roaming minibosses, so mostly just praying for RNG and trying to find on 3-4 week 2nd party member Chances to die without 2nd pm is like 99%))  I alwayes playing to the Heir death - it is sort of "reset mechanism", like in "Re:Zero" anime - sort of "after death i will return" Subaru ability) And after each time Heir (my) death - i returning right to the beginning (Old Road near stagecoach destroyed)  For example - to establish this one (my current playthrough) i make i guess 40-50 attempts, of dying, most deaths was on 3-4 week, 1 attempt i survive to 6 week (even completed 1 or 2 quests fully by good RNG and weak enemy parties in dungeon), but didnt find 2nd party member even to 6 week, and die by mistacke at the end, probably will be able to play a few weeks further if not that mistacke, but here a lot of RNG to perma lose, diseases start to caughting. and any encounter with something like Collector, or Spider packs - instadeath if not rethreat (i dont even talking about all parties from enemy mods)  And in current succesfull attempt - found 2nd party member with good luck, right on 3d week, almost in first hallway - so that increased chances to survive like from 10% to 60%)) Especially since it was very good and strong class - increased even further And now with 3d party member chances to "establish playthrough" already about 90-95% (3 party members already very strong and good in surviving even mini bosses and hard packs) Edited January 1, 2025 by Fnakasjg
yahijo Posted January 1, 2025 Posted January 1, 2025 Hello, Happy New Year to all, i was looking for Xelsword's Classes skills icons (sexualized or edited, the ones that change the vanilla icons for ones that resemble the modded classes, like the Jester's "Mockery" camping skill, replaces the vanilla mask for one that looks like Xelsword's Harlequin class) and i can't find them, if any of you have them could you please share them.
Tesalas Posted January 1, 2025 Posted January 1, 2025 4 hours ago, Fnakasjg said: I doing solo "Old Road" and "Explore Ruins at first quest", those 2 guaranteed predetermined dungeons - chances about 90-95% for "Old Road" and about 70% for Ruins Then on 3d week its first randomly generated dungeon - where can spawn secret rooms and so prison cells And if i by 15-25% successfully found 2nd party member right on 3d week - chances are good to not die) If not - chances to die very high, i usually already cannt complete those fully bcs of hard enemy packs and roaming minibosses, so mostly just praying for RNG and trying to find on 3-4 week 2nd party member Chances to die without 2nd pm is like 99%))  I alwayes playing to the Heir death - it is sort of "reset mechanism", like in "Re:Zero" anime - sort of "after death i will return" Subaru ability) And after each time Heir (my) death - i returning right to the beginning (Old Road near stagecoach destroyed)  For example - to establish this one (my current playthrough) i make i guess 40-50 attempts, of dying, most deaths was on 3-4 week, 1 attempt i survive to 6 week (even completed 1 or 2 quests fully by good RNG and weak enemy parties in dungeon), but didnt find 2nd party member even to 6 week, and die by mistacke at the end, probably will be able to play a few weeks further if not that mistacke, but here a lot of RNG to perma lose, diseases start to caughting. and any encounter with something like Collector, or Spider packs - instadeath if not rethreat (i dont even talking about all parties from enemy mods)  And in current succesfull attempt - found 2nd party member with good luck, right on 3d week, almost in first hallway - so that increased chances to survive like from 10% to 60%)) Especially since it was very good and strong class - increased even further And now with 3d party member chances to "establish playthrough" already about 90-95% (3 party members already very strong and good in surviving even mini bosses and hard packs) Im trying it out becuase this is a fun way to play, but i personally might bump up the prisoner chance
Fnakasjg Posted January 2, 2025 Posted January 2, 2025 (edited) 8 hours ago, Tesalas said: Im trying it out becuase this is a fun way to play, but i personally might bump up the prisoner chance Ye, i thought about that prison chance to increase too several times (after another 10-20 deaths on trying find someone in 3d dungeon)), but at the end decided that 15-33% is fair, and when you finally get lucky RNG - ifs really satisfying and pleasant feeling, like "i did it"))) When i last time found that 2nd party member in 3d dungeon, with 25% chance - damn that feeling, like mini-holiday (or opening legendary from loot box|card pack)), even heart bumped faster for few minutes))) Like "I finally did it"))) Â But ofc its only my patterns and thoughts, you may edit it as you want for your game and patterns, even set 100% chance to build roster faster "Each man play his own game as he wants himself", its fair and fine)) Especially if that man not such masohist as i am )) Edited January 2, 2025 by Fnakasjg
MarcBelain Posted January 2, 2025 Posted January 2, 2025 Hi everyone, could someone help with a problem i can't figure out : i cant switch skins in my custom class mods. I installed 2 already : Offering remastered by Xenserrah (big respect for their work), and the Lilith one. Once in game it only diplays 1 skin which i cannot change although i have something like 5 or more in the "heroes" file. I'm pretty new to DD modding so maybe the solution is rly simple, but my researchs didnt work out.
niknerozz Posted January 2, 2025 Posted January 2, 2025  1 hour ago, MarcBelain said: Hi everyone, could someone help with a problem i can't figure out : i cant switch skins in my custom class mods. I installed 2 already : Offering remastered by Xenserrah (big respect for their work), and the Lilith one. Once in game it only diplays 1 skin which i cannot change although i have something like 5 or more in the "heroes" file. I'm pretty new to DD modding so maybe the solution is rly simple, but my researchs didnt work out. If you combine the skins into the original mods; check the original mods. DELETE the modsfiles.txt and steam_workshop_uploader.txt, if there is any. 2
yahijo Posted January 2, 2025 Posted January 2, 2025 19 hours ago, yahijo said: Hello, Happy New Year to all, i was looking for Xelsword's Classes skills icons (sexualized or edited, the ones that change the vanilla icons for ones that resemble the modded classes, like the Jester's "Mockery" camping skill, replaces the vanilla mask for one that looks like Xelsword's Harlequin class) and i can't find them, if any of you have them could you please share them. Seriously please help, i keep looking but i don't find it, maybe is part of or included in other mod(s). 1
yahijo Posted January 2, 2025 Posted January 2, 2025 Just now, yahijo said: Sometime before i posted an edit of the hamlet's building where the concept was reduced size building to look at the background, i posted those under a different user name that i couldn't remember the password, those files where made like six months before i posted them and were really bad, i finish this one last month and i feel i convey better the feeling of the hamlet's real size, in the screenshot are the 3 levels of the main buildings and the background, now you get the sense that yes lots of people are living in the hamlet and you can see better the ruins of the manor. Â 1
yahijo Posted January 2, 2025 Posted January 2, 2025 Just now, yahijo said: Now i would like to draw your attention to this This is a screenshot of the mod Bufftown – activities improvement https://catalogue.smods.ru/archives/179713 this mod did somethings i wanted but i felt it was missing even more utility, so i added 2 positive and 1 negative quirk to the pool of the vanilla quirks i also updated the localization to reflect the changes and add appropriate lore in the description of the facility, since the original mod is kinda cheating in that flat out removes the chances of bad outcomes i reverted those to the vanilla presets but keeping the buff, where i want help is in that as you can see in the screenshot fro some reason the text wrap around to the bottom, i tested extensively and aside from that graphic anomaly no other issues present even with 200+ mods, i am not a programmer, i don't know why that happened, since no issues resulted from it i ignore it and play but i'll upload the files so that if any of you can fix it it will be much appreciated.  Â
yahijo Posted January 2, 2025 Posted January 2, 2025 Here you can see the lines i added where it says that one hero gained a negative quirk "Torn Rotator", The modded class Legion was left in the Bar and gained a negative quirk, as you can see, no blue text. you
niknerozz Posted January 2, 2025 Posted January 2, 2025 (edited) 8 minutes ago, yahijo said: This is a screenshot of the mod Bufftown – activities improvement https://catalogue.smods.ru/archives/179713 this mod did somethings i wanted but i felt it was missing even more utility, so i added 2 positive and 1 negative quirk to the pool of the vanilla quirks i also updated the localization to reflect the changes and add appropriate lore in the description of the facility, since the original mod is kinda cheating in that flat out removes the chances of bad outcomes i reverted those to the vanilla presets but keeping the buff, where i want help is in that as you can see in the screenshot fro some reason the text wrap around to the bottom, i tested extensively and aside from that graphic anomaly no other issues present even with 200+ mods, i am not a programmer, i don't know why that happened, since no issues resulted from it i ignore it and play but i'll upload the files so that if any of you can fix it it will be much appreciated.    I think you should try add things slowly2 and make sure there is backup of original mods or the vanilla. Try start NEW GAME and revert back to the original mods (the Bufftown) > add your localization > then test it out. If things go smoothly, then you can add new things. This way you can at least trace back what causes the error. DO NOT REVERT BACK YOUR MODS VERSION in your CURRENT game. At least I do not recommend it as it may become unplayable. This is tedious and meddlesome BUT be patient and meticulous. If things still goes wrong, you can report back and seek guidance. Edited January 2, 2025 by niknerozz 1
yahijo Posted January 2, 2025 Posted January 2, 2025 New quirks for Abbey.7z Here are the files, to be use to replace the original mod and vanilla building files.Â
yahijo Posted January 2, 2025 Posted January 2, 2025 3 minutes ago, niknerozz said:  I think you should try add things slowly2 and make sure there is backup of original mods or the vanilla. Try start NEW GAME and revert back to the original mods (the Bufftown) > add your localization > then test it out. If things go smoothly, then you can add new things. This way you can at least trace back what causes the error. DO NOT REVERT BACK YOUR MODS VERSION in your CURRENT game. At least I do not recommend it as it may become unplayable. This is tedious and meddlesome BUT be patient and meticulous. If things still goes wrong, you can report back and seek guidance. I backed everything properly, i have no issues with the functionality i wanted, is just that i don't get why by adding lines to the original mod or the vanilla files(i also tried that) the text and slots wrap around i mentioned i am not a programmer i just added my own spin to a mod that already did the heavy lifting for me, and like i said i have tested it a lot and i have not experienced any issues, but thanks for reminded me of trying in fresh files i haven't tried that
yahijo Posted January 2, 2025 Posted January 2, 2025 Just now, yahijo said: I made these for the mod Farmstead Plus, since the theme of the Color of Madness DLC is fractured reality i felt that is the best area of the game to feature content from any other origins, in this case i felt the corridors of the Farmstead Plus where too empty so i added floating scree-like rift in space that could show any event of games, books, tv shows, anime or other media, for these i focused on raids on other dimensions and alien activityÂ
yahijo Posted January 2, 2025 Posted January 2, 2025 Just now, yahijo said: And these ones are for the rooms, i tried to keep it thematically appropriated and also keep the original intention of the modders(the 3rd picture, in the original is just a vanilla game room with part of the roof missing even some bad cropping, i removed more of the roof added more sky, floating rocks and crystal and some familiar floating objects)
yahijo Posted January 2, 2025 Posted January 2, 2025 (edited) Farmstead Plus.7zHere are the files, replace the originals or rename them to keep the ones you like. Edited January 2, 2025 by yahijo 2
yahijo Posted January 2, 2025 Posted January 2, 2025 7 minutes ago, yahijo said: I made these for the mod Farmstead Plus, since the theme of the Color of Madness DLC is fractured reality i felt that is the best area of the game to feature content from any other origins, in this case i felt the corridors of the Farmstead Plus where too empty so i added floating scree-like rift in space that could show any event of games, books, tv shows, anime or other media, for these i focused on raids on other dimensions and alien activity I tested them and with black background and floating stars of the corridor it looks cool, i have other thing I'm working on I'll keep posting when done.
yahijo Posted January 2, 2025 Posted January 2, 2025 On 11/28/2024 at 8:05 PM, yahijo said: Does anyone has these mods from the steam workshop? https://steamcommunity.com/sharedfiles/filedetails/?id=2823681766 https://steamcommunity.com/sharedfiles/filedetails/?id=3325173032 https://steamcommunity.com/sharedfiles/filedetails/?id=3366899368 https://steamcommunity.com/sharedfiles/filedetails/?id=3371578144 https://steamcommunity.com/sharedfiles/filedetails/?id=3371578215 https://steamcommunity.com/sharedfiles/filedetails/?id=3324134179 https://steamcommunity.com/sharedfiles/filedetails/?id=3323066973 https://steamcommunity.com/sharedfiles/filedetails/?id=3232729723 https://steamcommunity.com/sharedfiles/filedetails/?id=3181881842 https://steamcommunity.com/sharedfiles/filedetails/?id=3299295903 Hello, me again, could anyone please share these mods, i bought my copy of DD on GOG so i cant access this mods from Steam, Please, Thank you.
yahijo Posted January 2, 2025 Posted January 2, 2025 Just now, yahijo said: Hello, me again, could anyone please share these mods, i bought my copy of DD on GOG so i cant access this mods from Steam, Please, Thank you. These in particular cant be downloaded via this http://steamworkshop.download/Â , so for GOG users like me these are not possible to get unless others share them.
SSendas Posted January 3, 2025 Posted January 3, 2025 4 hours ago, yahijo said: Hello, me again, could anyone please share these mods, i bought my copy of DD on GOG so i cant access this mods from Steam, Please, Thank you. Here you go 10 mods.rar 3
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