Guest Jezzy Posted August 13, 2012 Posted August 13, 2012 Hello scripts gurus! I'm getting better in scripting with the GECK and Sexout, I finally understand a lots of thing now and most of my scripts works as I intended to. However there is a few thing I just cannot figure yet. First, why does the function PlaySound3D just wont work everytime in my script? Can I use this function inside any script or its only available for certain type of scripts (Questscript for exemple)? The script processing delay need to be > than 0.5 ?!? OR is there a max sound channel?! i'm puzzled... Also, I have a actor timed effect i'd like to be attached with a body swap event (i.e change the naked body for a bukkake body). Anyone have a script sample on how I can do that? please forgive my bad grammer. =>.<= Cheers
Guest user29 Posted August 13, 2012 Posted August 13, 2012 I found some sounds you choose to play just won't play and others are just too quiet to hear but they actually do play. I'm not 100% sure but you might be able to detect the nude body token and add/equip your replacer body.
prideslayer Posted August 13, 2012 Posted August 13, 2012 The command requires a reference so this means that if you call it without one, odd things can happen that depend on the context of the call. - It may not play at all, if the reference doesn't exist or is not capable of playing sounds (whatever that means). - It may be quiet or unheard because the reference is extremely far away. - It may be extremely loud if called in the context of the player and the player is not the one that is supposed to be 'making' the sound. That function always needs to be called with an explicit reference, like "somebody.PlaySound3D", to have the sound 'emanate' from 'somebody'. If you're just trying to play a sound effect the player should hear, like a hud/weapon/whatever sound, you should just use PlaySound instead.
Guest Jezzy Posted August 13, 2012 Posted August 13, 2012 --[[That function always needs to be called with an explicit reference' date= like "somebody.PlaySound3D", to have the sound 'emanate' from 'somebody'. ]]--- Oh! Forgot about the calling reference! Thanks i gonna try this fix
Halstrom Posted August 14, 2012 Posted August 14, 2012 Hello scripts gurus! I'm getting better in scripting with the GECK and Sexout' date=' I finally understand a lots of thing now and most of my scripts works as I intended to. However there is a few thing I just cannot figure yet. First, why does the function PlaySound3D just wont work everytime in my script? Can I use this function inside any script or its only available for certain type of scripts (Questscript for exemple)? The script processing delay need to be > than 0.5 ?!? OR is there a max sound channel?! i'm puzzled... Also, I have a actor timed effect i'd like to be attached with a body swap event (i.e change the naked body for a bukkake body). Anyone have a script sample on how I can do that? please forgive my bad grammer. =>.<= Cheers [/quote'] It'd be good if someone made Bukkake body for Sexout then I could add it into SCR, we'd need bouncing variations of course for T3, 3m T6M, Skinny ets.
Guest Jezzy Posted August 14, 2012 Posted August 14, 2012 It'd be good if someone made Bukkake body for Sexout then I could add it into SCR' date=' we'd need bouncing variations of course for T3, 3m T6M, Skinny ets. [/quote'] Indeed! For testing purpose, im using that oil dripping body from nexus. I'd like a real body with bouncing variation for T3
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