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Bugged race?


LiaChiao

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Posted

Hello there people.

Recently I had to reinstall my entire system, and so I did Oblivion. I started to reinstall all the mods as well, but i have bumped in an issue.

I always loved the CM Pym mod, so I got it up and running. My problem is, that I cant have the reace or the companion move its mouth. It says the dialogue but nothing else, no mimics, no open mouth or anything. I installed it with NMM like before.

Any ideas?

  • 2 weeks later...
Posted

All right, so I did a bit of research and tried out many things and I have concluded the following:

- All those custom races, who has a voice that doesnt have any voice acting wont move their lips ( which is strange, as they spoke to me on my XP previously, with their mouth moving, tough without sound)

- Even when putting a race (I have tried orc, redguard, Imperial, every possible combinaions) the Pym race still refuses even to shed a single sound, or move their mouths.

I have tried to seek the issue in the Mod manager, but everything seemed fine there. Anyone has an idea what on earth i wrong with my race? Does it have a certain script, that refuses to work?

Posted

Thank you for the advice... but when I enter the Inn where she supposed to be, the entire in is nothing but black void and the people are constant falling down...

Nothing helps it seems :/ But thank you anyway for trying to help

Posted

Ahhhhh......that's never a good sign. Ok you have to do this exactly as I put it.

 

- Disable all mods, every last one.

- Load your save, you will get a warning message about mods no longer installed blah blah. Just continue.

- If it loads great if it doesn't not so great.

- If it does go to the inn and check if its fixed, if not come back here.

- If it is fixed only reactive the mods need to make Pym work and see if your issue goes away.

If it doesn't come back here and post your load order.

 

Hope this helps.

Posted

Thank you. Diabling all the mods ficed the "void-inn" issue. however, my little companion still refuses to move its mouth. My simplyfied loadorder as it is now is the following:

 

 

Oblivion.esm

CM Partners.esm

CM Partners More NPCs.esp

CM Partners More NPCs NE.esp

CM Partners NPC NE.esp

CM Partners NPC.esp

CM Partners Special NPCs.esp

CM Partners.esp

CM Partners Extra NPCs.esp

CM Partners Marker NPCs.esp

CM Pym.esp

Posted

Now that it is working slowly enable your mods and check if its stable. If its stable then you add a mod its most likely that mod is conflicting with something.

 

Any more problems just shout.

Posted

Thank you. Diabling all the mods ficed the "void-inn" issue. however' date=' my little companion still refuses to move its mouth. My simplyfied loadorder as it is now is the following:

 

 

Oblivion.esm

CM Partners.esm

CM Partners More NPCs.esp <-- Pick either his one OR the next one, not both.

CM Partners More NPCs NE.esp

CM Partners NPC NE.esp <-- Pick either this one OR the next one - not both.

CM Partners NPC.esp

CM Partners Special NPCs.esp

CM Partners.esp

CM Partners Extra NPCs.esp

CM Partners Marker NPCs.esp

CM Pym.esp

 

Also, this is the correct CM load order:

 

 

Oblivion.esm

CM Partners.esm

CM Partners Special NPCs.esp

CM Partners NPC/ NE.esp

CM Partners More NPCs /NE.esp

CM Partners Marker NPCs.esp

CM Partners Extra NPCs.esp

CM Pym.esp

 

 

The CM plugins are buggy enough - you don't want to make it worse ;)

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