Zeorik Posted October 18, 2017 Share Posted October 18, 2017 So, blah blah blah Export Facegen data. I've done most anything I can -find- in terms of editing other NPCs... the problem is that modifying an Argonian causes their head and skin to not match up in color (on top of the horns not seeming to change...) Does anyone know exactly where I'm going wrong? Or.. . y'know, would happen to have a proper tutorial on hand due to being unable to FIND a working one. x-x The .esp I made in trying to get it to work is attached. Derkeethus.esp Link to comment
Carabosse Posted October 18, 2017 Share Posted October 18, 2017 I've had similar problems with creating Argonians in the past (horn types seemingly stuck etc). I think, iirc, the problems only happened if I was trying to edit an existing npc form or using a template. So I just made them all from scratch. I think there's also a script for xedit that will let you generate random (with limitations) npcs. That might be worth a try, or even just doing the edits in xedit yourself. Link to comment
yatol Posted October 18, 2017 Share Posted October 18, 2017 you had argonian that were fitting their body before? your seam it's probably the same as that elve, no tintmask because head wasn't load anyway, that argonian have a lot of seams body shine too much, body mesh of that clothe is no good the baking of those textures was done fast and crappy (i wouldn't do much better) msn don't match, so much for you just have to generate them in zbrush (green line at the botton of the neck, it's very easy to see in game) and even a gap between head and neck with all bodyslide nifs problem isn't the head, no gap on unpb khajiits aren't better as for what seam bother you, nobody can guess that Link to comment
Zeorik Posted October 18, 2017 Author Share Posted October 18, 2017 I've had similar problems with creating Argonians in the past (horn types seemingly stuck etc). I think, iirc, the problems only happened if I was trying to edit an existing npc form or using a template. So I just made them all from scratch. I think there's also a script for xedit that will let you generate random (with limitations) npcs. That might be worth a try, or even just doing the edits in xedit yourself. How exactly would one go about making a -new- NPC then? x.X Sounds like a whole lotta hassle... Link to comment
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