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Using the CK to edit NPCs/ etc.


Zeorik

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So, blah blah blah Export Facegen data. I've done most anything I can -find- in terms of editing other NPCs... the problem is that modifying an Argonian causes their head and skin to not match up in color (on top of the horns not seeming to change...) Does anyone know exactly where I'm going wrong? Or.. . y'know, would happen to have a proper tutorial on hand due to being unable to FIND a working one. x-x

 

The .esp I made in trying to get it to work is attached.

Derkeethus.esp

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I've had similar problems with creating Argonians in the past (horn types seemingly stuck etc). I think, iirc, the problems only happened if I was trying to edit an existing npc form or using a template. So I just made them all from scratch.

 

I think there's also a script for xedit that will let you generate random (with limitations) npcs. That might be worth a try, or even just doing the edits in xedit yourself.

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you had argonian that were fitting their body before?

 

 

171018025601578847.jpg

your seam it's probably the same as that elve, no tintmask because head wasn't load

anyway, that argonian have a lot of seams

body shine too much, body mesh of that clothe is no good

17101803015255472.jpg

the baking of those textures was done fast and crappy (i wouldn't do much better)

171018030938146045.jpg

msn don't match, so much for you just have to generate them in zbrush (green line at the botton of the neck, it's very easy to see in game)

and even a gap between head and neck with all bodyslide nifs

171018030151776152.jpg

problem isn't the head, no gap on unpb

171018031820710053.jpg

 

khajiits aren't better

171018025601785019.jpg

 

 

as for what seam bother you, nobody can guess that

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I've had similar problems with creating Argonians in the past (horn types seemingly stuck etc). I think, iirc, the problems only happened if I was trying to edit an existing npc form or using a template. So I just made them all from scratch.

 

I think there's also a script for xedit that will let you generate random (with limitations) npcs. That might be worth a try, or even just doing the edits in xedit yourself.

 

How exactly would one go about making a -new- NPC then? x.X Sounds like a whole lotta hassle...

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