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Help! My rape spell is kind of killing my victims! (´・ω・`)


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Okay, so I know I've been posting all kinds of calls for technical support. I'm sorry about that, but I don't want to just post all of these in the same thread since they're all different issues, presumably with different causes!

 

My most recent trouble is thus: Using the Rape (Contact) spell has been causing the target to collapse on the ground. No sex animation occurs when this happens, and clicking on them will cause their inventory to open as if they were dead. Note that they are not actually dead; they still blink, and if I save/reload they will even talk to me from their collapsed position, if I try clicking on them.

 

Possibly-relevant-details:

 

- I am using WappyOne's version of LoversRaperS.

 

- So far, this has only happened to slaves caught by the LoversSlaveTrade mod.

 

- It has also only happened with NPCs I have captured on the roads, either added by Enhanced Economy or Immersive Travellers.

 

- Sometimes it doesn't happen when the spell is cast, but partway through the sex animation. The animation will suddenly stop, and both they and my player will just glitchily hang around in midair until the timer runs out. Then they will collapse, somewhat dead.

 

Here is my load order:

 

 

 

Oblivion.esm
Lovers with PK.esm
LoversCreature.esm
CustomSpellIcons.esm
Unofficial Oblivion Patch.esp
UOP Vampire Aging & Face Fix.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Enhanced Economy.esp
Immersive Travelers.esp
kuerteeCleanUp.esp
OblivionReloaded.esp
DLCHorseArmor.esp
DLCOrrery.esp
DLCVileLair.esp
DLCMehrunesRazor.esp
DLCSpellTomes.esp
MaleBodyReplacerV5.esp
BisPainBringer.esp
DMRA BBB Complete Clothing and Armor Replacer.esp
DLCThievesDen.esp
Kvatch Rebuilt.esp
Kvatch Rebuilt - No More Burned Ground.esp
Tavern-Goers 2.esp
DLCBattlehornCastle.esp
DLCFrostcrag.esp
Knights.esp
DMRA BBB Knights of the Nine Replacer.esp
xuldarkforest.esp
xulStendarrValley.esp
xulTheHeath.esp
xulEntiusGorge.esp
xulFallenleafEverglade.esp
xulColovianHighlands_EV.esp
xulBeachesOfCyrodiilLostCoast.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRollingHills_EV.esp
xulPantherRiver.esp
xulRiverEthe.esp
xulBrenaRiverRavine.esp
xulImperialIsle.esp
xulBlackwoodForest.esp
xulCheydinhalFalls.esp
xulAspenWood.esp
xulSkingradOutskirts.esp
xulSnowdale.esp
xulCliffsOfAnvil.esp
xulSilverfishRiverValley.esp
xulJerallGlacier.esp
xulTheEasternPeaks.esp
Unique Landscapes.esp
Arena No Raiment.esp
RMDailyIncomeV2.esp
LoversSoundCreature.esp
LoversAdultPlayPlusforSSP.esp
LoversHooker.esp
LoversAdultPlayPlusforSSP_HookerPatch.esp
LoversVoiceSSPplus.esp
LoversRaperS.esp
LoversJoburg.esp
LoversSituations.esp
LoversBed.esp
LoversBrute.esp
LoversPayBandit.esp
Lovers with PK.esp
LoversBitch.esp
LoversImmoralSisters.esp
LoversCreature.esp
LoversBackup2.esp
LoversEscapeRapeVPlayer.esp
LoversMB2.esp
LoversLight.esp
LoversTrueCrimeEx.esp
LoversSlaveTrader.esp
Lynges Unlimited Death Reload Time.esp
Alternative Start by Robert Evrae.esp
SetBody.esp
No psychic guards v1.2.esp
LoversStripper.esp
Pig.esp
CoverYourself_NoCharm.esp
Specialanims.esp
zzEstrus.esp
1em_Vilja.esp
Maskar's Oblivion Overhaul.esp
LoversIdleAnimsPriority.esp
LoversAnimObjectsPriority.esp
 

 

 

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It is not. x3 That's the first thing I checked, before I realized that the victim wasn't actually "dying". Fejeena has a theory that NPCs added by Immersive Travellers act more like respawning bandits than unique NPCs -- thus causing their AI to break down when they're taken as slaves. Lacking any other ideas, I guess I will just try to avoid waylaying travelers. ^-^;

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