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how do I make an armor pack replacer to a standalone armor pack?


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Posted

how do I make an armor pack replacer to a standalone armor pack?

Posted

You move the meshes to a new folder(s) (instead of occupying existing folders, so they no longer act as a replacer), then use the Creation Kit to make an .esp to link the meshes with the stats you want. Probably by copying the existing armor entries and adding the new meshes.

 

Look up tutorials on how to create a custom armor in the Creation Kit. The process is pretty much identical. It's not hard, just time-consuming, especially if you have a lot of armors to add.

Posted

using crap kit for that?

170928042859476816.jpg

load a renamer tool on your mod folder, to add something before the _ (7b, 2, bikini, whatever)

 

copy paste archmagerobe armor addon and the rest in tesedit

add 7b, 2, bikini, whatever before the _1.nif

 

copy paste archemagerobe armor and the rest

give armor addon xxyyyyy1 to archmage armor

xxyyyyy2 to next one

xxyyyyy3 to next one

...

 

copy paste archemage constructible and the rest

give armor xxyyyyyya to archmage contructible

xxyyyyyb to next one

....

 

that's done in a few minutes

 

to give that to npcs without creating a mess nobody can understand

rename skyrim to skyrim2

renumber archmage armor to xx9yyyyy (no record update, or just the constructible and tempering but it's faster to just edit that later)

copy paste a leveled armor to xxyyyyyy (the original archmage id)

you don't want to have to renumber that leveled list to add something to it later because it override an armor

put archmage armor there

and in your esp that add 7b, 2, bikini, whatever, add those armors to that leveled list

 

 

 

 

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