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@ tenraah

In my version of MCM, it's not possible to set the KO duration below 1. And I re-downloaded it from the link you posted.

 

Edit: Unless there's some trick I'm not understanding. I pushed both the arrows for both rapee and rapist KOs all the way to the left and it just doesn't seem to go lower than 1. I don't care for KOs and have always run it at 1, I would turn it lower if I knew a way.

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@Tenraah

 

I don't suppose you're using the very first un-numbered release of Cheyenne?

 

I just dug that one out of mediafire and installed it. It causes the exact things you mentioned. I think I took it down well before the new version of Sexout came out of Beta, though.

 

I took it down because I had accidentally set two MCM variables when trying to read them (had my code reversed.) These were the exact two variables that would cause you to be able to set rape KOs to 0. Which, yeah when I installed this original version a few minutes ago it set them to 0, and after rape-related sex the player got stuck. I'm going to put the latest version back up, as it and both of the other versions released since that first release should be free from those issues.

 

Edit: -snip, I found a copy of the v0.85 readme and re-attached it to the OP.

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Hello, i played the Mod a little bit and it works all fine. I received the Cheyenne Love Perk. Could you maybe remove that because gaining 100 karma points every 30 seconds is like cheating. (well for me)

And besides that the hud message getting on my nerv after a time. Maybe you could give the Cheyenne Love Perk an other effect or change the 30 seconds to an hour.

This mod is really great but i can't use it with this karma perk.

I hope you change it in the next update.

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.865 is up.

 

Edit: Crap, I totally forgot to document something... Get anything stored on Mac off of him before upgrading to .865. His inventory container has been changed so upgrading will reset what he's carrying.(My apologies if anyone lost any items.)

 

This info is now also at the top of the OP.

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I got the strap on equipping to be more reliable in my personal version this Sunday evening. I want to test this a bit and add some more sex topics. (And also, maybe a little more variety in positions for the Fuckatron since it's working in a more reliable fashion as of .865.)

 

I should have a small update ready in a couple days, because I think the strapon fix warrants one.

 

Edit: Gonna be a bigger update and take a little longer. I've gotten starting making all the sex topics much more random, and I'm also adding more ZaZ and toy stuff to her sex.

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4. Cheyenne is now a little more responsive when following and masturbating and you try to talk to her. (If her hands are on her hips at any time that you talk to her' date=' you will have to wait a couple seconds for her to respond though. This can be annoying if you use smaller talk, because it often responds before my activate block does then you have to exit dialogue and talk to her again. I need to fix this.)[/quote']The newest version of SmallerTalk includes a ban list so you can stop certain NPCs from using it.
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Thank you very much for v.885, this mod just keeps getting better and better! :heart:

 

One small issue that's surfaced since v.865 is that in outdoor areas vanilla Cheyenne wanders off into the distance and doesn't return. He reappears after fast travelling. Any simple fixes?

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Hmm, not been playing with vanilla Cheyenne lately Ill have to see if I can duplicate it. I can't think of anything that would cause it though. My mod doesn't do much of anything to vanilla Cheyenne but let you disable or enable her and stop combat with her if she attacks Mac, Cheyenne or the player. I'll check it out today and see if I can get it to happen.

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Hey mojodajojo, there's one other thing you may be able to help with. Been using the SORapist mod by srayesmanll, and till now CheyenneReplacer has worked really well with it, allowing both Cheyennes and Mac to participate in gangbangs and rape orgies. (Which means that with Rex and Rocket i've got four rapist dogs in my pack!)

 

After srayesmanll's last update both Cheyennes and Mac don't appear in the "rapist list" any more and don't join in the GBs or orgies. I installed his update and yours at the same time, but because Rocket is also affected its probably more likely SORapist is causing the problem. However i was wondering if you made any changes which might affect the way other mods reference your actors?

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I added Cheyenne to a formlist a couple of updates ago that might have caused that, but I don't know diddly about how Rapist works unfortunately. Could you post your load order? You have a lot more stuff installed than I do, I think. It wouldn't hurt me to do some testing with the same sexout mods installed.

 

Edit: You using the improved Sunny Smiles companion mod? And are you telling Sunny to follow long or short? (Just trying to duplicate some basic conditions, as I think Cheyenne has different packages in that mod depending on how Sunny follows.)

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Thanks for taking the time to check this out mojodajojo, appreciate it. Here's my load order:

 

[X] FalloutNV.esm

[X] DeadMoney.esm

[X] HonestHearts.esm

[X] OldWorldBlues.esm

[X] LonesomeRoad.esm

[X] GunRunnersArsenal.esm

[X] ClassicPack.esm

[X] MercenaryPack.esm

[X] CaravanPack.esm

[X] TribalPack.esm

[X] MikotoBeauty.esm

[X] Lings.esm

[X] Shojo Race Vegas.esm

[X] AEVegas.esm

[X] MoMod.esm

[X] Military Explansion Program.esm

[X] WMR.esm

[X] New Vegas Error Corrections Complete - DLC + GRA.esm

[X] AWorldOfPain(Preview).esm

[X] Sexout.esm

[X] SexoutCommonResources.esm

[X] SexoutSlavery.esm

[X] SexoutLegion.esm

[X] SexoutStore.esm

[X] SexOutCheyenneReplacer.esm

[X] NVEC Complete Lings Patch - DLC + GRA.esp

[X] NVEC Complete Improved Sound FX Patch.esp

[X] New Vegas Error Corrections Reduce CTD - DLC + GRA.esp

[X] MojaveLoadingScreens.esp

[X] Mission Mojave - Ultimate Edition.esp

[X] MMUE-CP-AWOP.esp

[X] The Mod Configuration Menu.esp

[X] CASM.esp

[X] MikotoBeauty.esp

[X] LingsPrettyThings.esp

[X] UnlimitedCompanions.esp

[X] SunnyCompanion.esp

[X] VeronicaYoungMikoto.esp

[X] MoMod-Terminators.esp

[X] MoMod-Aliens.esp

[X] HTRP-Daily Vendor Restock.esp

[X] HTRP-Vendor Supply Refresh.esp

[X] skeleton_key.esp

[X] Centered 3rd Person Camera.esp

[X] Project13 - Populated Wasteland.esp

[X] populatedcasino.esp

[X] PerkEveryLevel.esp

[X] THE5 Visors Mod.esp

[X] FairyRadar.esp

[X] Type3MClothing.esp

[X] Toms speckal armour.esp

[X] BabyDoll.esp

[X] VelvetRose.esp

[X] Lingerie - 2-0.esp

[X] AEVegas_101_items.esp

[X] pipboyx6.esp

[X] PancorJH.esp

[X] Raptor50.esp

[X] 1 Camon PKM HMG (Yangtze Memorial shack).esp

[X] Stronger Bozar.esp

[X] Crossbow.esp

[X] .50CalFun.esp

[X] MCL_Weapon_Pack_1.4.esp

[X] The Weapon Mod Menu.esp

[X] WeaponModsExpanded.esp

[X] WMX-PreOrderPackMercenary.esp

[X] WMX-LonesomeRoad.esp

[X] WMX-GunRunnersArsenal.esp

[X] WMX-PreOrderPackTribal.esp

[X] WMX-PreOrderPackClassic.esp

[X] WMX-DeadMoney.esp

[X] WMX-HonestHearts.esp

[X] WMX-OldWorldBlues.esp

[X] WMX-PreOrderPackCaravan.esp

[X] AWOP DLC + GRA Conflict Error Fixes.esp

[X] MMUE-CP-WMX.esp

[X] WMX-AWOP Patch.esp

[X] WMR_Vanilla_S.esp

[X] WMR_DeadMoney_S.esp

[X] WMR_HonestHearts_S.esp

[X] WMR_OldWorldBlues_S.esp

[X] WMR_LonesomeRoad_S.esp

[X] WMR_GunRunnersArsenal_S.esp

[X] WMR_WMX_S.esp

[X] UHNV.esp

[X] UHNV-Dead Money.esp

[X] UHNV-Honest Hearts.esp

[X] UHNV-OWB.esp

[X] UHNV-Lonesome Road.esp

[X] UHNV-More Mannequins.esp

[X] UHNV-Brighter Lighting.esp

[X] st.esp

[X] SmallerTalk.esp

[X] SexOutCRWorldHookUp.esp

[X] SexoutFadeToBlack.esp

[X] SexoutZAZ.esp

[X] SexoutNCR.esp

[X] SexoutKhans.esp

[X] SexoutFiends.esp

[X] SexoutPowderGangers.esp

[X] SexoutKings.esp

[X] SexoutWorkingGirl.esp

[X] SexoutRex.esp

[X] SexoutRocket.esp

[X] SexoutRapist.esp

[X] MergedPatch.esp

 

Yes, using the improved Sunny mod. Not sure what follow mode i'm using, just the default. Follow mode doesn't seem to make a lot of difference when you've got 11+ companions, they just seem to follow in a long line in no particular order. I'll set it to follow close and see if it makes a difference.

 

BTW, your "fix bugged npcs" thingy has been really useful, often with other mod's faults! But it hasn't stopped Cheyenne wandering off. Thanks again for taking the time to look at this, hope everything at home is peaceful.

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Rapist is not working with Cheyenne and Mac for me either, but having trouble getting Cheyenne not to follow. I did notice if she dies then is resurrected on hardcore mode she stops wanting to follow, but I don't think that's a bug so much as working as intended, as I think Sunny and Cheyenne are set up to work pretty much like vanilla followers. Anywho, I gotta take a nap, I'll look at this more after I wake up.

 

Edit: Ok, I've fixed the broken compatibility with rapists in my game (it was some dumb stuff I did as usual :) .) I'll upload a small update for that later, but I'm still not able to replicate your problems with Cheyenne wandering off.

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Don't know if this has been answered yet, but under current issues you list that the fuckatron can start fights. What you'll want to do is add the flag "Minor Crime" to the Flags2 section of the DNAM record. It's how "weapons" like the Groovatron gun work.

 

EDIT: Note, it's still a crime to hit someone with a minor crime weapon. It just takes a lot longer for a neutral to track crime on repeated hits til it pisses them off enough to attack. Minor Crime also means only they will attack you, the entire faction they belong to won't mark you as an enemy.

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Under current issues you list issues with the generator sound. I think that can be solved by changing the Reverb Attenuation Control from 80 to a MUCH lower number closer to 0 to 20. You may also want to unflag it as "mute when submerged", some interiors mistakenly believe they're under water for some odd reason.

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Thanks! I'll look into both of those.

 

Edit: Seems to have fixed the fuckatron issue! My generator sound is still fail, though. Might be screwy stuff I did to it in the past trying to luck into a solution for it's quietness.

 

Edit: Uploaded a mini-update with the Fuckatron fix.

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Thanks! I'll look into both of those.

 

Edit: Seems to have fixed the fuckatron issue! My generator sound is still fail' date=' though. Might be screwy stuff I did to it in the past trying to luck into a solution for it's quietness.

 

Edit: Uploaded a mini-update with the Fuckatron fix.

[/quote']

 

Well, one thing I see is you have the minimum attenuation very low. Raise the minimum to about 1/4 of maximum (like 400 or so). Also the static attenuation is at -25 decibels which likely is reducing the sound volume of the sound file tremendously. The center of the waveform is around -35 decibels already and goes up to -3 decibels or so. I'd raise the static attenuation to around 0 decibels and then adjust from there.

 

EDIT: the minimum attenuation distance change to 400 I suggested is to make it easier for you to get a more normalized hearing volume. Once you have an ok volume level, adjust the minimum and maximum attenuation distances to fit the space the generator is in.

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Cool, I'll see if I can implement what you suggested here in a couple.

 

 

Edit: Awesome, thank you, I can hear it now. Copying your posts into my modding notes .txt :)

 

Edit: I don't imagine anyone but me is too worried about that generator sound, so I'm not gonna do an update until I get something else done to go with it.

 

Edit: I'm in the process of switching all the sex calls in this mod to NX. I'll update as soon as I finish. As this is a lot of code that I'm changing, I'll leave the last version up when I update. (Just in case I totally bork some of the sex and don't notice when testing.)

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