KainsChylde Posted September 22, 2017 Posted September 22, 2017 When trying to build settlements, if I'm in an outdoor vanilla settlement there seems to be an invisible grid within the boundaries of the build area. If I cross one of these grid lines I'm ejected from build mode. This only happens in vanilla outdoor settlement. If I'm indoors, such as Home Plate or The Mechanist Lair or in a mod-added settlement I have no problems. Obligatory Load Order 0 0 Fallout4.esm 1 1 DLCRobot.esm 2 2 DLCworkshop01.esm 3 3 DLCCoast.esm 4 4 DLCworkshop02.esm 5 5 DLCworkshop03.esm 6 6 DLCNukaWorld.esm 7 7 ArmorKeywords.esm 8 8 Damage Threshold.esm 9 9 EthreonMasterPlan.esp10 a HUDFramework.esm11 b Snap'n Build.esm12 c TrueStormsFO4.esm13 d Unofficial Fallout 4 Patch.esp14 e LooksMenu.esp15 f Hide Quests From Pipboy.esp16 10 WorkshopRearranged.esp17 11 Settlements All Lights - Lights Out.esp18 12 No More Fucking Birds.esp19 13 True Legendary Enemies.esp20 14 Extra fast travel.esp21 15 Settlers Calling.esp22 16 AkaMoveYourWorkbench.esp23 17 AtomGreatness.esp24 18 Automatron Protectrons Expanded.esp25 19 AutomatronDialogueFix.esp26 1a AutomatronSDTank.esp27 1b AutomatronWheelLegs.esp28 1c autoweapons.esp29 1d StartMeUp.esp30 1e StartMeUpFarHarborPatch.esp31 1f StartMeUpNukaWorldPatch.esp32 20 AWKCR - Color Swap Mod Slot Hider.esp33 21 AzarPonytailHairstyles.esp34 22 NoGuardclean.esp35 23 Wasteland Water Revival - Clearly Visible.esp36 24 BetterStores.esp37 25 Central Settlement Armory.esp38 26 Prefabs.esp39 27 BasementLiving.esp40 28 BetterNightVision.esp41 29 Boats.esp42 2a Impervious Power Armour.esp43 2b VIS+DEF_INV+WR Junk Changes.esp44 2c Workshop Rearranged - Valdacil Patch.esp45 2d Buildable_PAFrames.esp46 2e Buildable_PAFrames_Recipe.esp47 2f CabinInTheWoods.esp48 30 CastleInTheSky.esp49 31 CatDecoFloors.esp50 32 CBBE.esp51 33 Combat Physics.esp52 34 Commodore64.esp53 35 CompactCrafting.esp54 36 CompanionRadio.esp55 37 CompanionWhistle.esp56 38 ConvenientStores.esp57 39 Crafting Workbench.esp58 3a Crafting Workbenches - Ammo.esp59 3b Crafting Workbenches - Automatron DLC.esp60 3c Crafting Workbenches - Extras.esp61 3d Crimsomrider's Convenient Resources.esp62 3e CROSS_GoreCrits.esp63 3f CWSS Redux.esp64 40 DB_NoPowerArmorStrengthCapLeveled.esp65 41 dinoshelf.esp66 42 dinoshelf_extra_ammo.esp67 43 dinoshelf_retex.esp68 44 DIYManualCatInstall.esp69 45 DurableVertibirds.esp70 46 Eli_Display Shelves.esp71 47 Evan_Modular Kitchen.esp72 48 FAR.esp73 49 Faster Terminal Displays (100x).esp74 4a FSS_Officer.esp75 4b GruffyddsSignsAndPosters.esp76 4c HappyMaker.esp77 4d HolotapedFastTravel.esp78 4e HoloTime_2.esp79 4f Housekeeping.esp80 50 HZS Easy Homebuilder and Working Double Beds.esp81 51 HZS Office and Stores.esp82 52 Impervious Power Armour - Automatron.esp83 53 infinite_settlement_budget.esp84 54 Insignificant Object Remover.esp85 55 KSHairdos.esp86 56 Locky Bastard.esp87 57 LooksMenu Customization Compendium.esp88 58 Merchants stick with store - Unique Settlers (except Ron).esp89 59 MiscHairstyle.esp90 5a ModdableRobotSettlers.esp91 5b mso_sms.esp92 5c OCDecorator.esp93 5d OCDecoratorDLC.esp94 5e OCDispenser.esp95 5f Portable_Workshop_Enhanced.esp96 60 ProperStoreAnimation.esp97 61 PushAwayCompanions.esp98 62 RealTroughs.esp99 63 RemoteHack.esp100 64 RemoteHack - ValdacilsItemSorting.esp101 65 RenRadioMod.esp102 66 Vault-Tec Workshop Overhaul.esp103 67 RequestTimeAIO.esp104 68 RichMerchants.esp105 69 RobotFactionPaint.esp106 6a Settler Sandbox Overhaul.esp107 6b scavengesandboxmod.esp108 6c SettlementMenuManager.esp109 6d SettlementPrivacy.esp110 6e SettleObjExpandPack.esp111 6f SettleObjExpandPack-LightShadowDisabler.esp112 70 ShutUpAndHealMeDoc.esp113 71 SlowTime.esp114 72 Snap'n Build - reinitialize fix.esp115 73 SnapBeds.esp116 74 TheEyesOfBeauty.esp117 75 Thematic and Practical Merged.esp118 76 TheMobileMechanic.esp119 77 Tougher Vertibirds.esp120 78 ShelteredBeds.esp121 79 UncappedSettlementSurplus.esp122 7a Vault-tec brighter lights.esp123 7b Vault88UnlimitedBudget.esp124 7c VerySmallGenerators10.esp125 7d VerySmallGenerators100.esp126 7e Vivid Fallout - All in One - Best Choice.esp127 7f WeaponRackFixes-NukaWorld.esp128 80 Wild Fruit Conversion v1.21.esp129 81 Workless Shop.esp130 82 WorkshopRearranged_CompactCrafting_Patch.esp131 83 WorkshopRearranged_SnB_Patch.esp132 84 PlantMe.esp133 85 OCDecorator - No Experience.esp134 86 No Nuka World Requirements Madnes.esp135 87 xA_Vault88Extras.esp136 88 Ultimate Power Armor Overhaul - FULL.esp137 89 QuickEnterFromStand.esp138 8a QuickExitToStand.esp139 8b Armorsmith Extended.esp140 8c Armorsmith All DLCs Patch.esp141 8d Eli_Armour_Compendium.esp142 8e DX_Black_Widow.esp143 8f CraftableArmorSizeMerge.esp144 90 CTHHostileNPCsAndWeaponDrawn-NSL.esp145 91 Eli Armor Compendium AE VIS Patch.esp146 92 Mobility Rings.esp147 93 Pip-Boy Flashlight.esp148 94 rpampas.esp149 95 SustainedFlight.esp150 96 Tactical Flashlights.esp151 97 Tactical Flashlights - Settings.esp152 98 ImperialArmory.esp153 99 K9TacticalHarness.esp154 9a DapperGentleman.esp155 9b WRR-NW-Patch-AWKCR.esp156 9c MoreUniques.esp157 9d UniqueUniques.esp158 9e Shotguns.esp159 9f ChinaLakeandHolorifle.esp160 a0 Glock 17&18.esp161 a1 Beretta92FS-SwordCutlass.esp162 a2 mjp_PTRS41ATR.esp163 a3 SCAR-L.esp164 a4 ChinaLake_1.5xDamage.esp165 a5 HaxAUG.esp166 a6 Holorifle_1.5xDamage.esp167 a7 Crazy_Multi-Tool.esp168 a8 LegendaryModification.esp169 a9 LegendaryModification - DLC Far Harbor.esp170 aa LegendaryModificationMisc.esp171 ab ChuckLegendary.esp172 ac Lexington.esp173 ad Institutions.esp174 ae GAGalleria.esp175 af HubrisComics.esp176 b0 Mayoral Shelter.esp177 b1 CleanGoodneighbor.esp178 b2 A Sensible Prydwen Overhaul.esp179 b3 DPRailroadHQ.esp180 b4 BoylstonClub.esp181 b5 AtomCatsRedone.esp182 b6 Nuka World Clean.esp183 b7 NUKA_PARK.esp184 b8 LevelersBunker.esp185 b9 Railroad HQ Workshop.esp186 ba Fallons Restored.esp187 bb Bunker Home.esp188 bc AlootHomePlate.esp189 bd TunnelsCcleaned.esp190 be Clean and Simple - Settlement Startup.esp191 bf Hangman's Alley Makeover.esp192 c0 RPHSettlement.esp193 c1 settlemods_collection105.esp194 c2 settlemods_nukaisland.esp195 c3 Mechanist Lair Overhaul SEC.esp196 c4 Vault88Porch.esp197 c5 Submarine Base Echo.esp198 c6 ArmyDepotOmega.esp199 c7 USNBOSTONWRECK-WithMarker.esp200 c8 PackBrahminsToEyebots_ALL.esp201 c9 RaiderOverhaul.esp202 ca Minutemenoverhaul.esp203 cb Minutemen Overhaul Armorsmith Extended patch.esp204 cc One Minutemen Radiant Quest At A Time.esp205 cd BetterSettlers.esp206 ce BetterSettlersCleanFacePack.esp207 cf BetterSettlersNoLollygagging.esp208 d0 BetterSettlersCCAPack2.0.esp209 d1 CSA - Better Settlers Clean.esp210 d2 BS-FarHarborExpansion.esp211 d3 AgemoNPCs(E).esp212 d4 Mama Murphy Facemorph.esp213 d5 More Smarter Companions Mod.esp214 d6 You Talk Too Much.esp215 d7 EveryonesBestFriend.esp216 d8 llamaCompanionHeather.esp217 d9 llamaCompanionHeather-VIS-AE Patch.esp218 da NoMoreAnnoyingNPCsMerged.esp219 db ImmersiveGenericDialogues.esp220 dc Arbitration Complete.esp221 dd Arbitration - Automatron AI.esp222 de Arbitration - Compatibility for Mods that Make Nights Dark.esp223 df ScrapThatMisc.esp224 e0 Trashday.esp225 e1 TrueStormsFO4-FarHarbor.esp226 e2 DarkerNights.esp227 e3 DarkerNightsDetection.esp228 e4 TrueStormsFO4-NukaWorld-FH-Compat.esp229 e5 Reverb and Ambiance Overhaul.esp230 e6 RAO - True Storms patch.esp231 e7 FogOut Interiors - All DLC.esp232 e8 ValdacilsItemSorting-00-Kain's Picks.esp233 e9 Scrap Everything - Core.esp234 ea Scrap Everything - Ultimate Edition.esp235 eb ScrapUpdate - Ultimate.esp236 ec brotherhood of steel overhaul.esp237 ed FQ_NoMoreLODFlicker_AIO.esp238 ee MergePatch.esp I am aware F4Edit doesn't officially suport Merge Patches yet, but I've played both with and without the patch to the same results. "Shotguns" is a merge of the Trinity and Widow shotguns, and I followed the instructions provided to make "ValdacilsItemSorting-00-Kain's Picks", it is functionally identical to the "Vals Picks" provided in the FOMOD just with my preferences instead of theirs. Any help is greatly appreciated, it's hard to fully enjoy FourPlay when I can't properly build my brothels
Benjou1 Posted September 22, 2017 Posted September 22, 2017 I hope it's not your real load order here, it looks like it as been reorganized alphabetically by that Creation Club sh*t bug. make sure you avoid conflicts by using FO4E and disable unnecessary plugins like "Scrap everything Core" (you don't need it if you have "Scrap Everything - Ultimate Edition") My best advice would be to disable any mods that edit vanilla settlements like "Clean and Simple settlement startup" and please just put every build mods together on the top of your load order. or maybe this can help you: https://www.nexusmods.com/fallout4/mods/25316
KainsChylde Posted September 22, 2017 Author Posted September 22, 2017 Yes, that is my real load order, I got the modern furniture and horse armor while they were free. Though I did run LOOT and hand organised after that. I'm aware that Scrap Everything Core is redundant with Ultimate but for some reason it stops working if I remove Core. I've brought it up on the mod page comments and was accused of lying, so I just work with what I've got. As for Clean and simple Settlement Startup, this problem was occurring before I loaded that mod. All it does is clean up unscrapable things like certain trees and those annoying puddles and bloodstains that never go away. The horse armor is crap, and while I like the modern furniture stuff I'm sure I can find something equivalent or better on Nexus so I'll get rid of those and try your load order suggestion. Quick question on that, though. I usually load my UI and mechanics mods at the top (things like combat physics and the like). Should I put the build mode stuff above or below those? Either way, thank you for your help.
Benjou1 Posted September 22, 2017 Posted September 22, 2017 I personnaly stick to this guide and haven't experienced major issues : https://www.nexusmods.com/fallout4/mods/10844 but it's up to you, keep in mind that LOOT is not an ultimate answer, more like an alternative for inexperienced users imo
KainsChylde Posted September 22, 2017 Author Posted September 22, 2017 I know LOOT isn't perfect, I only use it as a starting point. I'll check out the guide. Thanks again!
KainsChylde Posted October 1, 2017 Author Posted October 1, 2017 Well I went through the guide, rearranged my load order, removed most settlement mods except Clean and Simple, and started a new game and the glitch still exists. I actually removed a bunch of the stuff I had, and added in some FourPlay stuff. New load order GameMode=Fallout4 Fallout4.esm=1DLCRobot.esm=1DLCworkshop01.esm=1DLCCoast.esm=1DLCworkshop02.esm=1DLCworkshop03.esm=1DLCNukaWorld.esm=1Unofficial Fallout 4 Patch.esp=1EthreonMasterPlan.esp=1Snap'n Build.esm=1HUDFramework.esm=1TrueStormsFO4.esm=1Damage Threshold.esm=1ArmorKeywords.esm=1four_play_resources.esm=1TortureDevices.esm=1Devious Devices.esm=1AtomGreatness.esp=1CastleInTheSky.esp=1CatDecoFloors.esp=1dinoshelf.esp=1dinoshelf_extra_ammo.esp=1dinoshelf_retex.esp=1DIYManualCatInstall.esp=1Eli_Display Shelves.esp=1GruffyddsSignsAndPosters.esp=1HappyMaker.esp=1HZS Easy Homebuilder and Working Double Beds.esp=1HZS Office and Stores.esp=1Evan_Modular Kitchen.esp=1PlantMe.esp=1Boats.esp=1mso_sms.esp=1SettlementMenuManager.esp=1SettleObjExpandPack.esp=1SettleObjExpandPack-LightShadowDisabler.esp=1SettlementPrivacy.esp=1AkaSinger.esp=1AkaSingersWardrobe.esp=1SnapBeds.esp=1Snap'n Build - reinitialize fix.esp=1Thematic and Practical Merged.esp=1UncappedSettlementSurplus.esp=1VerySmallGenerators10.esp=1VerySmallGenerators100.esp=1Commodore64.esp=1Wild Fruit Conversion v1.21.esp=1OCDispenser.esp=1OCDecorator - No Experience.esp=1Workshop Vendor Mats.esp=1AkaMoveYourWorkbench.esp=1Merchants stick with store - Unique Settlers (except Ron).esp=1AutomatronDialogueFix.esp=1FAR.esp=1ShelteredBeds.esp=1WeaponRackFixes-NukaWorld.esp=1WRR-NW-Patch-AWKCR.esp=1Arbitration - Compatibility for Mods that Make Nights Dark.esp=1SlowTime.esp=1Combat Physics.esp=1CROSS_GoreCrits.esp=1CTHHostileNPCsAndWeaponDrawn-NSL.esp=1DarkerNightsDetection.esp=1Faster Terminal Displays (100x).esp=1HolotapedFastTravel.esp=1Insignificant Object Remover.esp=1ValdacilsItemSorting-00-Kain's Picks.esp=1CuredMoleratDisease.esp=1Locky Bastard.esp=1No Nuka World Requirements Madnes.esp=1One Minutemen Radiant Quest At A Time.esp=1DD_Perk_Reset_WIZURD_HAIRRYY.esp=1QuickEnterFromStand.esp=1QuickExitToStand.esp=1RemoteHack.esp=1RemoteHack - ValdacilsItemSorting.esp=1Reverb and Ambiance Overhaul.esp=1Tougher Vertibirds.esp=1TrueStormsFO4-FarHarbor.esp=1DarkerNights.esp=1TrueStormsFO4-NukaWorld-FH-Compat.esp=1RAO - True Storms patch.esp=1TrueStormsFO4-GlowingSeaExtraRads.esp=1TrueStormsFO4-FarHarborExtraRads.esp=1TrueStormsFO4-EarlierSunsets.esp=1TrueStormsFO4-EarlierSunsetsFH.esp=1PushAwayCompanions.esp=1NoMoreAnnoyingNPCsMerged.esp=1ShutUpAndHealMeDoc.esp=1True Legendary Enemies.esp=1You Talk Too Much.esp=1LooksMenu Customization Compendium.esp=1KSHairdos.esp=1LooksMenu.esp=1MiscHairstyle.esp=1PackBrahminsToEyebots_ALL.esp=1AzarPonytailHairstyles.esp=1TheEyesOfBeauty.esp=1Vivid Fallout - All in One - Best Choice.esp=1Trashday.esp=1Nuka World Clean.esp=1Lexington.esp=1Clean and Simple - Settlement Startup.esp=1Bunker Home.esp=1Mechanist Lair Overhaul SEC.esp=1settlemods_collection105.esp=1WorkshopRearranged.esp=1Crimsomrider's Convenient Resources.esp=1Settler Sandbox Overhaul.esp=1scavengesandboxmod.esp=1Vault-Tec Workshop Overhaul.esp=1Vault-tec brighter lights.esp=1Workless Shop.esp=1xA_Vault88Extras.esp=1WorkshopRearranged_SnB_Patch.esp=1VIS+DEF_INV+WR Junk Changes.esp=1Workshop Rearranged - Valdacil Patch.esp=1RequestTimeAIO.esp=1RichMerchants.esp=1LibertaliasReign.esp=1FortStronger.esp=1HubrisComics.esp=1NUKA_PARK_DECAL_ADDON.esp=1Hangman's Alley Makeover.esp=1DiamondsDefenses.esp=1CleanGoodneighbor.esp=1No More Fucking Birds.esp=1A Sensible Prydwen Overhaul.esp=1DPRailroadHQ.esp=1FogOut Interiors - All DLC.esp=1Vault88Porch.esp=1DurableVertibirds.esp=1AtomCatsRedone.esp=1RPHSettlement.esp=1AlootHomePlate.esp=1NUKA_PARK.esp=1mjp_PTRS41ATR.esp=1Eli_Armour_Compendium.esp=1Ultimate Power Armor Overhaul - FULL.esp=1Housekeeping.esp=1settlemods_nukaisland.esp=1infinite_settlement_budget.esp=1ModdableRobotSettlers.esp=1VFR.esp=1Minutemenoverhaul.esp=1VFRMain.esp=1OCDecorator.esp=1OCDecoratorDLC.esp=1Hide Quests From Pipboy.esp=1Crazy_Animations_Gun.esp=1FO4_AnimationsByLeito.esp=1four_play.esp=1FP_Autonomy.esp=1Vinfamy_CP.esp=1Dongs_Of_Fallout.esp=1CBBE.esp=1Animated_Fannies.esp=1FP_FamilyPlanning.esp=1FP_Prostitution.esp=1FP_VanillaFudge.esp=1FP_Violate.esp=14PlaySEU.esp=1VIO_Strap-On.esp=1DiverseBodies.esp=1Arbitration Complete.esp=1Arbitration - Automatron AI.esp=1ImmersiveGenericDialogues.esp=1StartMeUpNukaWorldPatch.esp=1Danse GTFO Power Armor.esp=1ArmyDepotOmega.esp=1LevelersBunker.esp=1Extra fast travel.esp=1Settlers Calling.esp=1The Metro.esp=1USNBOSTONWRECK-WithMarker.esp=1NoGuardclean.esp=1Wasteland Water Revival - Clearly Visible.esp=1Shotguns.esp=1ChinaLakeandHolorifle.esp=1Submarine Base Echo.esp=1BetterStores.esp=1Central Settlement Armory.esp=1Prefabs.esp=1BasementLiving.esp=1BS-FarHarborExpansion.esp=1CabinInTheWoods.esp=1CWSS Redux.esp=1RenRadioMod.esp=1Home Plate - Mechanists Lair Workbench.esp=1NUKA_PARK_SCRAP_ADDON.esp=1Railroad HQ Workshop.esp=1Vault88UnlimitedBudget.esp=1CompactCrafting.esp=1WorkshopRearranged_CompactCrafting_Patch.esp=1Armorsmith Extended.esp=1Armorsmith All DLCs Patch.esp=1IcebreakerCDO-Settlements.esp=1Overhaul Settlers Outfit.esp=1RaiderOverhaul.esp=1SuperMutantOverhaul.esp=1ValdacilsItemSorting - Super Mutant Redux.esp=1Synth Overhaul.esp=1Synth Overhaul - No level requirements Patch.esp=1ValdacilsItemSorting - Synth Overhaul TAGS.esp=1ValdacilsItemSorting - Raider Overhaul TAGS - AE.esp=1Assaultron Combatron.esp=1drm1981_GothicLadyDress.esp=1DapperGentleman.esp=1CompanionWhistle.esp=1DOOMMerged.esp=1Mobility Rings.esp=1rpampas.esp=1Tactical Flashlights.esp=1Tactical Flashlights - Settings.esp=1Eli Armor Compendium AE VIS Patch.esp=1Crafting Mastery - ALL DLC (Easy AE).esp=1Crafting Mastery - Clutter Items All DLC.esp=1Portable_Workshop_Enhanced.esp=1TheMobileMechanic.esp=1ChinaLake_1.5xDamage.esp=1Holorifle_1.5xDamage.esp=1WattzLaserGun.esp=1Crazy_Multi-Tool.esp=1DX_Black_Widow.esp=1autoweapons.esp=1Buildable_PAFrames.esp=1Buildable_PAFrames_Recipe.esp=1CraftableArmorSizeMerge.esp=1LegendaryModification.esp=1LegendaryModificationMisc.esp=1LegendaryModificationGroknak.esp=1LegendaryModification - DLC Far Harbor.esp=1ChuckLegendary.esp=1DB_NoPowerArmorStrengthCapLeveled.esp=1Pip-Boy Flashlight.esp=1SustainedFlight.esp=1AWKCR - Color Swap Mod Slot Hider.esp=1llamaCompanionHeather.esp=1llamaCompanionHeather-VIS-AE Patch.esp=1EFF.esp=1StartMeUp.esp=1StartMeUp VIS.esp=1StartMeUpFarHarborPatch.esp=1MergePatch.esp=1ScrapThatMisc.esp=1Scrap Everything - Ultimate Edition.esp=1ScrapUpdate - Ultimate.esp=1brotherhood of steel overhaul.esp=1FQ_NoMoreLODFlicker_AIO.esp=1
Veladarius Posted October 2, 2017 Posted October 2, 2017 Can you give some screen shots of the areas where this happens? It may give us an idea as to what may be going on or if a particular mod may be doing it.
KainsChylde Posted October 2, 2017 Author Posted October 2, 2017 This happens in every outdoor vanilla settlement. I'm not going to document every settlement as that would take all day on my slow computer and would be incredibly frustrating so I will thoroughly document one settlement as an example. In these pictures I used Scrap Everything and the console command "scrapall" to bulldoze Red Rocket near Sanctuary. The dark squares are locations where I was kicked out of build mode. For orientation, the indentation in the concrete opposite the bend in the road is where the mole rat den is located.
Veladarius Posted October 2, 2017 Posted October 2, 2017 Seeing as the areas you marked seem to run in a straight line somewhat I looked at the navmesh which shows the cell boundaries and the locations correspond with the borders of the cells there. Green lines are the cell borders: As to what is causing it I am not sure, possibly Scrap Everything but I have used it without having this issue myself. The only thing I can think of is that there is an overload when crossing cell boundaries and it is loading other cells and it kicks you out of the construction mode.
KainsChylde Posted October 2, 2017 Author Posted October 2, 2017 Well, that doesn't help me fix it but at least I now know the cause. Thank you very much for the help. Now I just need to figure out how to paint straight lines on terrain in the CK and make myself a plugin marking cell borders in settlements.
Veladarius Posted October 2, 2017 Posted October 2, 2017 There are a few console commands that may help playing while using them would be difficult at best. Toggleborders is supposed to toggle the cell borders so they are visible, could not see them normally but combined with ToggleWireFrame you could see the cells more clearly though in an area with a lot of stuff it obscures quite a bit and you may not be able to see the borders This is what it looks like (this is at the Cambridge Police Station); Heck of a view: i used TFC to move the camera to a higher position for this.
KainsChylde Posted October 2, 2017 Author Posted October 2, 2017 That...is a mess. Is that in game or in the creation kit? In CK that'd be helpful for marking cell borders. In Game? Just no.
Veladarius Posted October 2, 2017 Posted October 2, 2017 That...is a mess. Is that in game or in the creation kit? In CK that'd be helpful for marking cell borders. In Game? Just no. That is actually in game but you can get the wireframe view in the CK as well as turn on cell borders (works better in the CK).
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