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Ejected from build mode


KainsChylde

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Posted

When trying to build settlements, if I'm in an outdoor vanilla settlement there seems to be an invisible grid within the boundaries of the build area. If I cross one of these grid lines I'm ejected from build mode. This only happens in vanilla outdoor settlement. If I'm indoors, such as Home Plate or The Mechanist Lair or in a mod-added settlement I have no problems.

 

 

Obligatory Load Order

 

 

0  0 Fallout4.esm
  1  1 DLCRobot.esm
  2  2 DLCworkshop01.esm
  3  3 DLCCoast.esm
  4  4 DLCworkshop02.esm
  5  5 DLCworkshop03.esm
  6  6 DLCNukaWorld.esm
  7  7 ArmorKeywords.esm
  8  8 Damage Threshold.esm
  9  9 EthreonMasterPlan.esp
10  a HUDFramework.esm
11  b Snap'n Build.esm
12  c TrueStormsFO4.esm
13  d Unofficial Fallout 4 Patch.esp
14  e LooksMenu.esp
15  f Hide Quests From Pipboy.esp
16 10 WorkshopRearranged.esp
17 11 Settlements All Lights - Lights Out.esp
18 12 No More Fucking Birds.esp
19 13 True Legendary Enemies.esp
20 14 Extra fast travel.esp
21 15 Settlers Calling.esp
22 16 AkaMoveYourWorkbench.esp
23 17 AtomGreatness.esp
24 18 Automatron Protectrons Expanded.esp
25 19 AutomatronDialogueFix.esp
26 1a AutomatronSDTank.esp
27 1b AutomatronWheelLegs.esp
28 1c autoweapons.esp
29 1d StartMeUp.esp
30 1e StartMeUpFarHarborPatch.esp
31 1f StartMeUpNukaWorldPatch.esp
32 20 AWKCR - Color Swap Mod Slot Hider.esp
33 21 AzarPonytailHairstyles.esp
34 22 NoGuardclean.esp
35 23 Wasteland Water Revival - Clearly Visible.esp
36 24 BetterStores.esp
37 25 Central Settlement Armory.esp
38 26 Prefabs.esp
39 27 BasementLiving.esp
40 28 BetterNightVision.esp
41 29 Boats.esp
42 2a Impervious Power Armour.esp
43 2b VIS+DEF_INV+WR Junk Changes.esp
44 2c Workshop Rearranged - Valdacil Patch.esp
45 2d Buildable_PAFrames.esp
46 2e Buildable_PAFrames_Recipe.esp
47 2f CabinInTheWoods.esp
48 30 CastleInTheSky.esp
49 31 CatDecoFloors.esp
50 32 CBBE.esp
51 33 Combat Physics.esp
52 34 Commodore64.esp
53 35 CompactCrafting.esp
54 36 CompanionRadio.esp
55 37 CompanionWhistle.esp
56 38 ConvenientStores.esp
57 39 Crafting Workbench.esp
58 3a Crafting Workbenches - Ammo.esp
59 3b Crafting Workbenches - Automatron DLC.esp
60 3c Crafting Workbenches - Extras.esp
61 3d Crimsomrider's Convenient Resources.esp
62 3e CROSS_GoreCrits.esp
63 3f CWSS Redux.esp
64 40 DB_NoPowerArmorStrengthCapLeveled.esp
65 41 dinoshelf.esp
66 42 dinoshelf_extra_ammo.esp
67 43 dinoshelf_retex.esp
68 44 DIYManualCatInstall.esp
69 45 DurableVertibirds.esp
70 46 Eli_Display Shelves.esp
71 47 Evan_Modular Kitchen.esp
72 48 FAR.esp
73 49 Faster Terminal Displays (100x).esp
74 4a FSS_Officer.esp
75 4b GruffyddsSignsAndPosters.esp
76 4c HappyMaker.esp
77 4d HolotapedFastTravel.esp
78 4e HoloTime_2.esp
79 4f Housekeeping.esp
80 50 HZS Easy Homebuilder and Working Double Beds.esp
81 51 HZS Office and Stores.esp
82 52 Impervious Power Armour - Automatron.esp
83 53 infinite_settlement_budget.esp
84 54 Insignificant Object Remover.esp
85 55 KSHairdos.esp
86 56 Locky Bastard.esp
87 57 LooksMenu Customization Compendium.esp
88 58 Merchants stick with store - Unique Settlers (except Ron).esp
89 59 MiscHairstyle.esp
90 5a ModdableRobotSettlers.esp
91 5b mso_sms.esp
92 5c OCDecorator.esp
93 5d OCDecoratorDLC.esp
94 5e OCDispenser.esp
95 5f Portable_Workshop_Enhanced.esp
96 60 ProperStoreAnimation.esp
97 61 PushAwayCompanions.esp
98 62 RealTroughs.esp
99 63 RemoteHack.esp
100 64 RemoteHack - ValdacilsItemSorting.esp
101 65 RenRadioMod.esp
102 66 Vault-Tec Workshop Overhaul.esp
103 67 RequestTimeAIO.esp
104 68 RichMerchants.esp
105 69 RobotFactionPaint.esp
106 6a Settler Sandbox Overhaul.esp
107 6b scavengesandboxmod.esp
108 6c SettlementMenuManager.esp
109 6d SettlementPrivacy.esp
110 6e SettleObjExpandPack.esp
111 6f SettleObjExpandPack-LightShadowDisabler.esp
112 70 ShutUpAndHealMeDoc.esp
113 71 SlowTime.esp
114 72 Snap'n Build - reinitialize fix.esp
115 73 SnapBeds.esp
116 74 TheEyesOfBeauty.esp
117 75 Thematic and Practical Merged.esp
118 76 TheMobileMechanic.esp
119 77 Tougher Vertibirds.esp
120 78 ShelteredBeds.esp
121 79 UncappedSettlementSurplus.esp
122 7a Vault-tec brighter lights.esp
123 7b Vault88UnlimitedBudget.esp
124 7c VerySmallGenerators10.esp
125 7d VerySmallGenerators100.esp
126 7e Vivid Fallout - All in One - Best Choice.esp
127 7f WeaponRackFixes-NukaWorld.esp
128 80 Wild Fruit Conversion v1.21.esp
129 81 Workless Shop.esp
130 82 WorkshopRearranged_CompactCrafting_Patch.esp
131 83 WorkshopRearranged_SnB_Patch.esp
132 84 PlantMe.esp
133 85 OCDecorator - No Experience.esp
134 86 No Nuka World Requirements Madnes.esp
135 87 xA_Vault88Extras.esp
136 88 Ultimate Power Armor Overhaul - FULL.esp
137 89 QuickEnterFromStand.esp
138 8a QuickExitToStand.esp
139 8b Armorsmith Extended.esp
140 8c Armorsmith All DLCs Patch.esp
141 8d Eli_Armour_Compendium.esp
142 8e DX_Black_Widow.esp
143 8f CraftableArmorSizeMerge.esp
144 90 CTHHostileNPCsAndWeaponDrawn-NSL.esp
145 91 Eli Armor Compendium AE VIS Patch.esp
146 92 Mobility Rings.esp
147 93 Pip-Boy Flashlight.esp
148 94 rpampas.esp
149 95 SustainedFlight.esp
150 96 Tactical Flashlights.esp
151 97 Tactical Flashlights - Settings.esp
152 98 ImperialArmory.esp
153 99 K9TacticalHarness.esp
154 9a DapperGentleman.esp
155 9b WRR-NW-Patch-AWKCR.esp
156 9c MoreUniques.esp
157 9d UniqueUniques.esp
158 9e Shotguns.esp
159 9f ChinaLakeandHolorifle.esp
160 a0 Glock 17&18.esp
161 a1 Beretta92FS-SwordCutlass.esp
162 a2 mjp_PTRS41ATR.esp
163 a3 SCAR-L.esp
164 a4 ChinaLake_1.5xDamage.esp
165 a5 HaxAUG.esp
166 a6 Holorifle_1.5xDamage.esp
167 a7 Crazy_Multi-Tool.esp
168 a8 LegendaryModification.esp
169 a9 LegendaryModification - DLC Far Harbor.esp
170 aa LegendaryModificationMisc.esp
171 ab ChuckLegendary.esp
172 ac Lexington.esp
173 ad Institutions.esp
174 ae GAGalleria.esp
175 af HubrisComics.esp
176 b0 Mayoral Shelter.esp
177 b1 CleanGoodneighbor.esp
178 b2 A Sensible Prydwen Overhaul.esp
179 b3 DPRailroadHQ.esp
180 b4 BoylstonClub.esp
181 b5 AtomCatsRedone.esp
182 b6 Nuka World Clean.esp
183 b7 NUKA_PARK.esp
184 b8 LevelersBunker.esp
185 b9 Railroad HQ Workshop.esp
186 ba Fallons Restored.esp
187 bb Bunker Home.esp
188 bc AlootHomePlate.esp
189 bd TunnelsCcleaned.esp
190 be Clean and Simple - Settlement Startup.esp
191 bf Hangman's Alley Makeover.esp
192 c0 RPHSettlement.esp
193 c1 settlemods_collection105.esp
194 c2 settlemods_nukaisland.esp
195 c3 Mechanist Lair Overhaul SEC.esp
196 c4 Vault88Porch.esp
197 c5 Submarine Base Echo.esp
198 c6 ArmyDepotOmega.esp
199 c7 USNBOSTONWRECK-WithMarker.esp
200 c8 PackBrahminsToEyebots_ALL.esp
201 c9 RaiderOverhaul.esp
202 ca Minutemenoverhaul.esp
203 cb Minutemen Overhaul Armorsmith Extended patch.esp
204 cc One Minutemen Radiant Quest At A Time.esp
205 cd BetterSettlers.esp
206 ce BetterSettlersCleanFacePack.esp
207 cf BetterSettlersNoLollygagging.esp
208 d0 BetterSettlersCCAPack2.0.esp
209 d1 CSA - Better Settlers Clean.esp
210 d2 BS-FarHarborExpansion.esp
211 d3 AgemoNPCs(E).esp
212 d4 Mama Murphy Facemorph.esp
213 d5 More Smarter Companions Mod.esp
214 d6 You Talk Too Much.esp
215 d7 EveryonesBestFriend.esp
216 d8 llamaCompanionHeather.esp
217 d9 llamaCompanionHeather-VIS-AE Patch.esp
218 da NoMoreAnnoyingNPCsMerged.esp
219 db ImmersiveGenericDialogues.esp
220 dc Arbitration Complete.esp
221 dd Arbitration - Automatron AI.esp
222 de Arbitration - Compatibility for Mods that Make Nights Dark.esp
223 df ScrapThatMisc.esp
224 e0 Trashday.esp
225 e1 TrueStormsFO4-FarHarbor.esp
226 e2 DarkerNights.esp
227 e3 DarkerNightsDetection.esp
228 e4 TrueStormsFO4-NukaWorld-FH-Compat.esp
229 e5 Reverb and Ambiance Overhaul.esp
230 e6 RAO - True Storms patch.esp
231 e7 FogOut Interiors - All DLC.esp
232 e8 ValdacilsItemSorting-00-Kain's Picks.esp
233 e9 Scrap Everything - Core.esp
234 ea Scrap Everything - Ultimate Edition.esp
235 eb ScrapUpdate - Ultimate.esp
236 ec brotherhood of steel overhaul.esp
237 ed FQ_NoMoreLODFlicker_AIO.esp
238 ee MergePatch.esp

 

 

I am aware F4Edit doesn't officially suport Merge Patches yet, but I've played both with and without the patch to the same results. "Shotguns" is a merge of the Trinity and Widow shotguns, and I followed the instructions provided to make "ValdacilsItemSorting-00-Kain's Picks", it is functionally identical to the "Vals Picks" provided in the FOMOD just with my preferences instead of theirs.

 

Any help is greatly appreciated, it's hard to fully enjoy FourPlay when I can't properly build my brothels ;)

Posted

I hope it's not your real load order here, it looks like it as been reorganized alphabetically by that Creation Club sh*t bug.

make sure you avoid conflicts by using FO4E and disable unnecessary plugins like "Scrap everything Core" (you don't need it if you have "Scrap Everything - Ultimate Edition")

 

My best advice would be to disable any mods that edit vanilla settlements like "Clean and Simple settlement startup"

and please just put every build mods together on the top of your load order.

 

 

or maybe this can help you: https://www.nexusmods.com/fallout4/mods/25316

Posted

Yes, that is my real load order, I got the modern furniture and horse armor while they were free. Though I did run LOOT and hand organised after that. I'm aware that Scrap Everything Core is redundant with Ultimate but for some reason it stops working if I remove Core. I've brought it up on the mod page comments and was accused of lying, so I just work with what I've got. As for Clean and simple Settlement Startup, this problem was occurring before I loaded that mod. All it does is clean up unscrapable things like certain trees and those annoying puddles and bloodstains that never go away.

 

The horse armor is crap, and while I like the modern furniture stuff I'm sure I can find something equivalent or better on Nexus so I'll get rid of those and try your load order suggestion. Quick question on that, though. I usually load my UI and mechanics mods at the top (things like combat physics and the like). Should I put the build mode stuff above or below those?

 

Either way, thank you for your help.

  • 2 weeks later...
Posted

Well I went through the guide, rearranged my load order, removed most settlement mods except Clean and Simple, and started a new game and the glitch still exists. I actually removed a bunch of the stuff I had, and added in some FourPlay stuff.

 

New load order

 

 

 

GameMode=Fallout4

Fallout4.esm=1
DLCRobot.esm=1
DLCworkshop01.esm=1
DLCCoast.esm=1
DLCworkshop02.esm=1
DLCworkshop03.esm=1
DLCNukaWorld.esm=1
Unofficial Fallout 4 Patch.esp=1
EthreonMasterPlan.esp=1
Snap'n Build.esm=1
HUDFramework.esm=1
TrueStormsFO4.esm=1
Damage Threshold.esm=1
ArmorKeywords.esm=1
four_play_resources.esm=1
TortureDevices.esm=1
Devious Devices.esm=1
AtomGreatness.esp=1
CastleInTheSky.esp=1
CatDecoFloors.esp=1
dinoshelf.esp=1
dinoshelf_extra_ammo.esp=1
dinoshelf_retex.esp=1
DIYManualCatInstall.esp=1
Eli_Display Shelves.esp=1
GruffyddsSignsAndPosters.esp=1
HappyMaker.esp=1
HZS Easy Homebuilder and Working Double Beds.esp=1
HZS Office and Stores.esp=1
Evan_Modular Kitchen.esp=1
PlantMe.esp=1
Boats.esp=1
mso_sms.esp=1
SettlementMenuManager.esp=1
SettleObjExpandPack.esp=1
SettleObjExpandPack-LightShadowDisabler.esp=1
SettlementPrivacy.esp=1
AkaSinger.esp=1
AkaSingersWardrobe.esp=1
SnapBeds.esp=1
Snap'n Build - reinitialize fix.esp=1
Thematic and Practical Merged.esp=1
UncappedSettlementSurplus.esp=1
VerySmallGenerators10.esp=1
VerySmallGenerators100.esp=1
Commodore64.esp=1
Wild Fruit Conversion v1.21.esp=1
OCDispenser.esp=1
OCDecorator - No Experience.esp=1
Workshop Vendor Mats.esp=1
AkaMoveYourWorkbench.esp=1
Merchants stick with store - Unique Settlers (except Ron).esp=1
AutomatronDialogueFix.esp=1
FAR.esp=1
ShelteredBeds.esp=1
WeaponRackFixes-NukaWorld.esp=1
WRR-NW-Patch-AWKCR.esp=1
Arbitration - Compatibility for Mods that Make Nights Dark.esp=1
SlowTime.esp=1
Combat Physics.esp=1
CROSS_GoreCrits.esp=1
CTHHostileNPCsAndWeaponDrawn-NSL.esp=1
DarkerNightsDetection.esp=1
Faster Terminal Displays (100x).esp=1
HolotapedFastTravel.esp=1
Insignificant Object Remover.esp=1
ValdacilsItemSorting-00-Kain's Picks.esp=1
CuredMoleratDisease.esp=1
Locky Bastard.esp=1
No Nuka World Requirements Madnes.esp=1
One Minutemen Radiant Quest At A Time.esp=1
DD_Perk_Reset_WIZURD_HAIRRYY.esp=1
QuickEnterFromStand.esp=1
QuickExitToStand.esp=1
RemoteHack.esp=1
RemoteHack - ValdacilsItemSorting.esp=1
Reverb and Ambiance Overhaul.esp=1
Tougher Vertibirds.esp=1
TrueStormsFO4-FarHarbor.esp=1
DarkerNights.esp=1
TrueStormsFO4-NukaWorld-FH-Compat.esp=1
RAO - True Storms patch.esp=1
TrueStormsFO4-GlowingSeaExtraRads.esp=1
TrueStormsFO4-FarHarborExtraRads.esp=1
TrueStormsFO4-EarlierSunsets.esp=1
TrueStormsFO4-EarlierSunsetsFH.esp=1
PushAwayCompanions.esp=1
NoMoreAnnoyingNPCsMerged.esp=1
ShutUpAndHealMeDoc.esp=1
True Legendary Enemies.esp=1
You Talk Too Much.esp=1
LooksMenu Customization Compendium.esp=1
KSHairdos.esp=1
LooksMenu.esp=1
MiscHairstyle.esp=1
PackBrahminsToEyebots_ALL.esp=1
AzarPonytailHairstyles.esp=1
TheEyesOfBeauty.esp=1
Vivid Fallout - All in One - Best Choice.esp=1
Trashday.esp=1
Nuka World Clean.esp=1
Lexington.esp=1
Clean and Simple - Settlement Startup.esp=1
Bunker Home.esp=1
Mechanist Lair Overhaul SEC.esp=1
settlemods_collection105.esp=1
WorkshopRearranged.esp=1
Crimsomrider's Convenient Resources.esp=1
Settler Sandbox Overhaul.esp=1
scavengesandboxmod.esp=1
Vault-Tec Workshop Overhaul.esp=1
Vault-tec brighter lights.esp=1
Workless Shop.esp=1
xA_Vault88Extras.esp=1
WorkshopRearranged_SnB_Patch.esp=1
VIS+DEF_INV+WR Junk Changes.esp=1
Workshop Rearranged - Valdacil Patch.esp=1
RequestTimeAIO.esp=1
RichMerchants.esp=1
LibertaliasReign.esp=1
FortStronger.esp=1
HubrisComics.esp=1
NUKA_PARK_DECAL_ADDON.esp=1
Hangman's Alley Makeover.esp=1
DiamondsDefenses.esp=1
CleanGoodneighbor.esp=1
No More Fucking Birds.esp=1
A Sensible Prydwen Overhaul.esp=1
DPRailroadHQ.esp=1
FogOut Interiors - All DLC.esp=1
Vault88Porch.esp=1
DurableVertibirds.esp=1
AtomCatsRedone.esp=1
RPHSettlement.esp=1
AlootHomePlate.esp=1
NUKA_PARK.esp=1
mjp_PTRS41ATR.esp=1
Eli_Armour_Compendium.esp=1
Ultimate Power Armor Overhaul - FULL.esp=1
Housekeeping.esp=1
settlemods_nukaisland.esp=1
infinite_settlement_budget.esp=1
ModdableRobotSettlers.esp=1
VFR.esp=1
Minutemenoverhaul.esp=1
VFRMain.esp=1
OCDecorator.esp=1
OCDecoratorDLC.esp=1
Hide Quests From Pipboy.esp=1
Crazy_Animations_Gun.esp=1
FO4_AnimationsByLeito.esp=1
four_play.esp=1
FP_Autonomy.esp=1
Vinfamy_CP.esp=1
Dongs_Of_Fallout.esp=1
CBBE.esp=1
Animated_Fannies.esp=1
FP_FamilyPlanning.esp=1
FP_Prostitution.esp=1
FP_VanillaFudge.esp=1
FP_Violate.esp=1
4PlaySEU.esp=1
VIO_Strap-On.esp=1
DiverseBodies.esp=1
Arbitration Complete.esp=1
Arbitration - Automatron AI.esp=1
ImmersiveGenericDialogues.esp=1
StartMeUpNukaWorldPatch.esp=1
Danse GTFO Power Armor.esp=1
ArmyDepotOmega.esp=1
LevelersBunker.esp=1
Extra fast travel.esp=1
Settlers Calling.esp=1
The Metro.esp=1
USNBOSTONWRECK-WithMarker.esp=1
NoGuardclean.esp=1
Wasteland Water Revival - Clearly Visible.esp=1
Shotguns.esp=1
ChinaLakeandHolorifle.esp=1
Submarine Base Echo.esp=1
BetterStores.esp=1
Central Settlement Armory.esp=1
Prefabs.esp=1
BasementLiving.esp=1
BS-FarHarborExpansion.esp=1
CabinInTheWoods.esp=1
CWSS Redux.esp=1
RenRadioMod.esp=1
Home Plate - Mechanists Lair Workbench.esp=1
NUKA_PARK_SCRAP_ADDON.esp=1
Railroad HQ Workshop.esp=1
Vault88UnlimitedBudget.esp=1
CompactCrafting.esp=1
WorkshopRearranged_CompactCrafting_Patch.esp=1
Armorsmith Extended.esp=1
Armorsmith All DLCs Patch.esp=1
IcebreakerCDO-Settlements.esp=1
Overhaul Settlers Outfit.esp=1
RaiderOverhaul.esp=1
SuperMutantOverhaul.esp=1
ValdacilsItemSorting - Super Mutant Redux.esp=1
Synth Overhaul.esp=1
Synth Overhaul - No level requirements Patch.esp=1
ValdacilsItemSorting - Synth Overhaul TAGS.esp=1
ValdacilsItemSorting - Raider Overhaul TAGS - AE.esp=1
Assaultron Combatron.esp=1
drm1981_GothicLadyDress.esp=1
DapperGentleman.esp=1
CompanionWhistle.esp=1
DOOMMerged.esp=1
Mobility Rings.esp=1
rpampas.esp=1
Tactical Flashlights.esp=1
Tactical Flashlights - Settings.esp=1
Eli Armor Compendium AE VIS Patch.esp=1
Crafting Mastery - ALL DLC (Easy AE).esp=1
Crafting Mastery - Clutter Items All DLC.esp=1
Portable_Workshop_Enhanced.esp=1
TheMobileMechanic.esp=1
ChinaLake_1.5xDamage.esp=1
Holorifle_1.5xDamage.esp=1
WattzLaserGun.esp=1
Crazy_Multi-Tool.esp=1
DX_Black_Widow.esp=1
autoweapons.esp=1
Buildable_PAFrames.esp=1
Buildable_PAFrames_Recipe.esp=1
CraftableArmorSizeMerge.esp=1
LegendaryModification.esp=1
LegendaryModificationMisc.esp=1
LegendaryModificationGroknak.esp=1
LegendaryModification - DLC Far Harbor.esp=1
ChuckLegendary.esp=1
DB_NoPowerArmorStrengthCapLeveled.esp=1
Pip-Boy Flashlight.esp=1
SustainedFlight.esp=1
AWKCR - Color Swap Mod Slot Hider.esp=1
llamaCompanionHeather.esp=1
llamaCompanionHeather-VIS-AE Patch.esp=1
EFF.esp=1
StartMeUp.esp=1
StartMeUp VIS.esp=1
StartMeUpFarHarborPatch.esp=1
MergePatch.esp=1
ScrapThatMisc.esp=1
Scrap Everything - Ultimate Edition.esp=1
ScrapUpdate - Ultimate.esp=1
brotherhood of steel overhaul.esp=1
FQ_NoMoreLODFlicker_AIO.esp=1

 

 

 

Posted

This happens in every outdoor vanilla settlement. I'm not going to document every settlement as that would take all day on my slow computer and would be incredibly frustrating so I will thoroughly document one settlement as an example.

 

In these pictures I used Scrap Everything and the console command "scrapall" to bulldoze Red Rocket near Sanctuary. The dark squares are locations where I was kicked out of build mode. For orientation, the indentation in the concrete opposite the bend in the road is where the mole rat den is located.

post-46305-0-82091400-1506953839_thumb.jpg

post-46305-0-14785000-1506953847_thumb.jpg

post-46305-0-13472200-1506953855_thumb.jpg

Posted

Seeing as the areas you marked seem to run in a straight line somewhat I looked at the navmesh which shows the cell boundaries and the locations correspond with the borders of the cells there.

 

Green lines are the cell borders:

post-101267-0-22434000-1506956957_thumb.jpg

 

As to what is causing it I am not sure, possibly Scrap Everything but I have used it without having this issue myself. The only thing I can think of is that there is an overload when crossing cell boundaries and it is loading other cells and it kicks you out of the construction mode.

Posted

Well, that doesn't help me fix it but at least I now know the cause. Thank you very much for the help. Now I just need to figure out how to paint straight lines on terrain in the CK and make myself a plugin marking cell borders in settlements.

Posted

There are a few console commands that may help playing while using them would be difficult at best.

 

Toggleborders is supposed to toggle the cell borders so they are visible, could not see them normally but combined with

ToggleWireFrame you could see the cells more clearly though in an area with a lot of stuff it obscures quite a bit and you may not be able to see the borders

 

This is what it looks like (this is at the Cambridge Police Station);

post-101267-0-38154800-1506959676_thumb.jpg

 

 

Heck of a view:

post-101267-0-26467200-1506959674_thumb.jpg

 

 

i used TFC to move the camera to a higher position for this.

 

Posted

That...is a mess. Is that in game or in the creation kit? In CK that'd be helpful for marking cell borders. In Game? Just no.

 

That is actually in game but you can get the wireframe view in the CK as well as turn on cell borders (works better in the CK).

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