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Sex poses and animation


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Posted

Hey yo wazzup?

I need to know if exist a Sex Anims. or Sex pose animation pack ( humans, dogs, trolls, zombies )

It would be awesome thumbsup.gif

Sorry for my English, i'm from Japan, thank you for attention

Posted

Actually, you should know better if you are from Japan. :D

Well, for poses: CTaddPose Hentai, CTaddPose Dsk(Erori), all other CTaddpose mods.

Animations are currently only played by Lovers with PK system i think.

Posted

Actually' date=' you should know better if you are from Japan. :D

Well, for poses: CTaddPose Hentai, CTaddPose Dsk(Erori), all other CTaddpose mods.

Animations are currently only played by Lovers with PK system i think.

[/quote']

 

I've already had the CTaddpose mods, i wanted ask if exist mods that can make the Oblivion girl fuck with monsters

Posted

Lovers with pk has a plugin that enables creatures to have sex with people. It's called "loverscreatures".

Posted

Damn it doesn't work...let me explain :

I have now a new spell named "summon creature", and i decided to summon a troll, but it doesn't rape my female naked charcter, it launch a red speel aganist me and continue to attack me until i die, what i have to do to solve this problem?

Posted

Damn it doesn't work...let me explain :

I have now a new spell named "summon creature"' date=' and i decided to summon a troll, but it doesn't rape my female naked charcter, it launch a red speel aganist me and continue to attack me until i die, what i have to do to solve this problem?

[/quote']

 

You need to post your load order as well as listing out what versions of lovers with pk you are running.

Posted

I'm using the 1.4.1. - 6 version of Lovers with PK and this list of versions :

 

Lovers with PK.esm v-1.4.1. -6

Lovers with PK.esp

LoversAdultPlayPlus.esp

LoversAnimObjectPriority.esp

LoversBed.esp

LoversContraception.esp

LoversCreature.esm

LoversCreature.esp

LoversEscapeRapeVPlayer.esp

LoversFSE.esp

LoversHelpRapeVPlayer.esp

LoversHideMenus.esp

LoversIdleAnimsPriority.esp

LoversPower.esp

LoversRapeSlave.esp

LoversSoundVolumeDown.esp

LoversSpermSplashEX.esp

LoversStopCombatEX.esp

 

That's all the Lovers file i've got installed

Posted

You should post your actual load order.

 

Instructions can be found here. And make sure to use the spoiler tags when you post it.

 

Also, make sure that you aren't in god mode when the creature launches the spell.

 

Creature sex isn't limited to just loverscreatures, if you install "loversRapers" creatures will be able to rape you once your health is low.

Posted

LoversmotionsNT is the latest project I have found and is so far my favorite.

 

I am currently using version 1.6. Some people had problems but I tested it and it works fine for me. Sorry I do not have the link for 1.6. It looks like they changed it to version 1.7.

 

Here is version 1.7. I have not tested it yet. Make sure you follow the instructions in the readme file.

http://www.4shared.com/rar/mME1IxZJ/LoversMotionsNT_Ver15.html

 

It is nice to have a Japanese speaker on this site. Maybe you can help me find out who is making these animations. :D

Posted

LoversmotionsNT is the latest project I have found and is so far my favorite.

 

I am currently using version 1.6. Some people had problems but I tested it and it works fine for me. Sorry I do not have the link for 1.6. It looks like they changed it to version 1.7.

 

Here is version 1.7. I have not tested it yet. Make sure you follow the instructions in the readme file.

http://www.4shared.com/rar/mME1IxZJ/LoversMotionsNT_Ver15.html

 

It is nice to have a Japanese speaker on this site. Maybe you can help me find out who is making these animations. :D

 

So this plugin adds new anims to the game? How old is this version of the plugin?

Posted

LoversmotionsNT is the latest project I have found and is so far my favorite.

 

I am currently using version 1.6. Some people had problems but I tested it and it works fine for me. Sorry I do not have the link for 1.6. It looks like they changed it to version 1.7.

 

Here is version 1.7. I have not tested it yet. Make sure you follow the instructions in the readme file.

http://www.4shared.com/rar/mME1IxZJ/LoversMotionsNT_Ver15.html

 

It is nice to have a Japanese speaker on this site. Maybe you can help me find out who is making these animations. :D

 

So this plugin adds new anims to the game? How old is this version of the plugin?

This version(1.7) was made August 3rd I believe. I just downloaded it when I went to look for 1.6 for Rainblood. I am previewing the latest animations in Nifskope right now.

 

1.7 has animations for the following creatures:

 201 Baliwog

¡202 Bear

¡203 Boar

 204 Clannfear

 205 Daedroth

 206 Deer

¡207 Dog

¡208 Elytra

 209 Flameatronach

 210 Fleshatronach

 211 Frostatronach

¡212 Gatekeeper

 213 Ghost

¡214 Gnarl

¡215 Gnarl dementia

¡216 Goblin

¡217 Grummite

 218 Horse

¡219 Hunger

¡220 Imp

 221 Jyggylag

¡222 LandDreugh

 223 Lich

 224 Mehrunesdagon

¡225 Minotaur

 226 Mountainlion

¡227 Mudcrab

¡228 Murkdweller

¡229 Ogre

¡230 Rat

¡231 Scamp

 232 Shambles

 233 Sheep

 234 Skeleton

 235 Slaughterfish

¡236 SpiderDaedra

 237 Spriggan

 238 Stormatronach

¡239 Troll

 240 Willothewisp

 241 Wraith

 242 Xivilai

¡243 Zombie

 

Everything with an '!' has an animation. I think he eventually plans to do everything on that list, but I don't speak Japanese.

 

I like these animations a lot because they all have a "take-down" animation, similar to Skyrim. To see them properly, you should makes sure that in your progression settings for lovers, phase one is at least 10 seconds(so you can see the whole thing) and not more than 14(so it doesn't loop). Also the quality is very good.

Posted
So this plugin adds new anims to the game? How old is this version of the plugin?

It overwrites some of the old and damn crappy creature anims. Esp are used to add sound effects only, nothing more in there.

Posted

At some point I need to do some extensive testing of NT myself. Unfortunately it requires upgrading to lovers v96 as I understand it. The other thing I worry about is how compatible it will be with lovers creatures and the additional animations project donkey made.

 

Right now Donkey's animations outnumber this new guys so that is why I am hesitant to make the switch. All and all the new animations are good and a take down animation is really a wonderful idea!

Posted

At some point I need to do some extensive testing of NT myself. Unfortunately it requires upgrading to lovers v96 as I understand it. The other thing I worry about is how compatible it will be with lovers creatures and the additional animations project donkey made.

 

Right now Donkey's animations outnumber this new guys so that is why I am hesitant to make the switch. All and all the new animations are good and a take down animation is really a wonderful idea!

It appears that the NT animations play 100% of the time. They won't overwrite any of Donkey's animations. I guess if you wanted to(and knew how), you could modify the scripts so it plays a mix. Maybe someone could add "takedown" animations to Donkey's sets.

 

Right now I am working on giving the animations expressions for my own use, and learning as I go. They do have expressions currently, but I would like something more emotive and dynamic.

Posted

It appears that the NT animations play 100% of the time. They won't overwrite any of Donkey's animations. I guess if you wanted to(and knew how)' date=' you could modify the scripts so it plays a mix. Maybe someone could add "takedown" animations to Donkey's sets.

[/quote']

 

Yea, that was what I was talking about. While it doesn't overwrite anything, it does exclude the other animations. It will be a no brainer to install once he has completed the project, but until then I think I will stick to Donkey's set since it is larger.

Posted

Why 100% of the time? I just picked one really bad dog anim and replaced it with the one from NT. Works like a charm.

Posted

Why 100% of the time? I just picked one really bad dog anim and replaced it with the one from NT. Works like a charm.

 

Ok, to be clear if you are running NT can you still get animations from Donkey's new animations project to run for creature attacks (only counting creatures covered by NT). It is important to know whether using NT excludes any other animations for the creatures that it covers from being played.

Posted

I am making some good progress with expressions. Meanwhile, does anyone know how to get the LoversFSE sounds to play with creature animations? It plays for me with humanoid animations but not creatures. I figure you would have to make changes to the esp scripts but maybe someone already made such a mod?

 

I know you can do it through the actual nifs too but haven't quite figured it out. I would be interested in learning both methods.

Posted

I am making some good progress with expressions. Meanwhile' date=' does anyone know how to get the LoversFSE sounds to play with creature animations? It plays for me with humanoid animations but not creatures. I figure you would have to make changes to the esp scripts but maybe someone already made such a mod?

 

I know you can do it through the actual nifs too but haven't quite figured it out. I would be interested in learning both methods.

[/quote']

 

I "think" maybe one these mods do this: LoversCreatureVoiceForceEnabler.esp and/or LoversSoundCreature.esp

However, I have never tested them so I can't say for certain.

Posted

 

I "think" maybe one these mods do this: LoversCreatureVoiceForceEnabler.esp and/or LoversSoundCreature.esp

However' date=' I have never tested them so I can't say for certain.

[/quote']

LoversSoundCreature.esp gives you creature sounds(such as dog panting). I use that now. Maybe I could mod that to use the FSE sounds as well. Would need to learn how. I don't know what LoversCreatureVoiceForceEnabler.esp is. Do you know where to get it?

 

I am looking at the links here but am not sure.

http://www.4shared.com/folder/MbsZwrhq/AIO.html

 

EDIT - Found it! Now to look at it in CS

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