Rainblood Posted August 9, 2012 Posted August 9, 2012 Hey yo wazzup? I need to know if exist a Sex Anims. or Sex pose animation pack ( humans, dogs, trolls, zombies ) It would be awesome Sorry for my English, i'm from Japan, thank you for attention
Uriel Posted August 9, 2012 Posted August 9, 2012 Actually, you should know better if you are from Japan. Well, for poses: CTaddPose Hentai, CTaddPose Dsk(Erori), all other CTaddpose mods. Animations are currently only played by Lovers with PK system i think.
Rainblood Posted August 9, 2012 Author Posted August 9, 2012 Actually' date=' you should know better if you are from Japan. Well, for poses: CTaddPose Hentai, CTaddPose Dsk(Erori), all other CTaddpose mods. Animations are currently only played by Lovers with PK system i think. [/quote'] I've already had the CTaddpose mods, i wanted ask if exist mods that can make the Oblivion girl fuck with monsters
Guest Posted August 9, 2012 Posted August 9, 2012 Lovers with pk has a plugin that enables creatures to have sex with people. It's called "loverscreatures".
Rainblood Posted August 9, 2012 Author Posted August 9, 2012 Damn it doesn't work...let me explain : I have now a new spell named "summon creature", and i decided to summon a troll, but it doesn't rape my female naked charcter, it launch a red speel aganist me and continue to attack me until i die, what i have to do to solve this problem?
gregathit Posted August 9, 2012 Posted August 9, 2012 Damn it doesn't work...let me explain : I have now a new spell named "summon creature"' date=' and i decided to summon a troll, but it doesn't rape my female naked charcter, it launch a red speel aganist me and continue to attack me until i die, what i have to do to solve this problem? [/quote'] You need to post your load order as well as listing out what versions of lovers with pk you are running.
Rainblood Posted August 9, 2012 Author Posted August 9, 2012 I'm using the 1.4.1. - 6 version of Lovers with PK and this list of versions : Lovers with PK.esm v-1.4.1. -6 Lovers with PK.esp LoversAdultPlayPlus.esp LoversAnimObjectPriority.esp LoversBed.esp LoversContraception.esp LoversCreature.esm LoversCreature.esp LoversEscapeRapeVPlayer.esp LoversFSE.esp LoversHelpRapeVPlayer.esp LoversHideMenus.esp LoversIdleAnimsPriority.esp LoversPower.esp LoversRapeSlave.esp LoversSoundVolumeDown.esp LoversSpermSplashEX.esp LoversStopCombatEX.esp That's all the Lovers file i've got installed
Guest Posted August 9, 2012 Posted August 9, 2012 You should post your actual load order. Instructions can be found here. And make sure to use the spoiler tags when you post it. Also, make sure that you aren't in god mode when the creature launches the spell. Creature sex isn't limited to just loverscreatures, if you install "loversRapers" creatures will be able to rape you once your health is low.
gregathit Posted August 9, 2012 Posted August 9, 2012 As "The Mad God" said you need to post your full actual load order. Your lovers files need to match up to the sample load order listed in the spoiler of the thread below to work right: http://www.loverslab.com/Forum-Technical-Support--35
Rainblood Posted August 9, 2012 Author Posted August 9, 2012 Perfect, now it works, thanks for help my American friends!
Art_B Posted August 10, 2012 Posted August 10, 2012 LoversmotionsNT is the latest project I have found and is so far my favorite. I am currently using version 1.6. Some people had problems but I tested it and it works fine for me. Sorry I do not have the link for 1.6. It looks like they changed it to version 1.7. Here is version 1.7. I have not tested it yet. Make sure you follow the instructions in the readme file. http://www.4shared.com/rar/mME1IxZJ/LoversMotionsNT_Ver15.html It is nice to have a Japanese speaker on this site. Maybe you can help me find out who is making these animations.
Guest Posted August 10, 2012 Posted August 10, 2012 LoversmotionsNT is the latest project I have found and is so far my favorite. I am currently using version 1.6. Some people had problems but I tested it and it works fine for me. Sorry I do not have the link for 1.6. It looks like they changed it to version 1.7. Here is version 1.7. I have not tested it yet. Make sure you follow the instructions in the readme file. http://www.4shared.com/rar/mME1IxZJ/LoversMotionsNT_Ver15.html It is nice to have a Japanese speaker on this site. Maybe you can help me find out who is making these animations. So this plugin adds new anims to the game? How old is this version of the plugin?
Art_B Posted August 10, 2012 Posted August 10, 2012 LoversmotionsNT is the latest project I have found and is so far my favorite. I am currently using version 1.6. Some people had problems but I tested it and it works fine for me. Sorry I do not have the link for 1.6. It looks like they changed it to version 1.7. Here is version 1.7. I have not tested it yet. Make sure you follow the instructions in the readme file. http://www.4shared.com/rar/mME1IxZJ/LoversMotionsNT_Ver15.html It is nice to have a Japanese speaker on this site. Maybe you can help me find out who is making these animations. So this plugin adds new anims to the game? How old is this version of the plugin? This version(1.7) was made August 3rd I believe. I just downloaded it when I went to look for 1.6 for Rainblood. I am previewing the latest animations in Nifskope right now. 1.7 has animations for the following creatures: 201 Baliwog ¡202 Bear ¡203 Boar 204 Clannfear 205 Daedroth 206 Deer ¡207 Dog ¡208 Elytra 209 Flameatronach 210 Fleshatronach 211 Frostatronach ¡212 Gatekeeper 213 Ghost ¡214 Gnarl ¡215 Gnarl dementia ¡216 Goblin ¡217 Grummite 218 Horse ¡219 Hunger ¡220 Imp 221 Jyggylag ¡222 LandDreugh 223 Lich 224 Mehrunesdagon ¡225 Minotaur 226 Mountainlion ¡227 Mudcrab ¡228 Murkdweller ¡229 Ogre ¡230 Rat ¡231 Scamp 232 Shambles 233 Sheep 234 Skeleton 235 Slaughterfish ¡236 SpiderDaedra 237 Spriggan 238 Stormatronach ¡239 Troll 240 Willothewisp 241 Wraith 242 Xivilai ¡243 Zombie Everything with an '!' has an animation. I think he eventually plans to do everything on that list, but I don't speak Japanese. I like these animations a lot because they all have a "take-down" animation, similar to Skyrim. To see them properly, you should makes sure that in your progression settings for lovers, phase one is at least 10 seconds(so you can see the whole thing) and not more than 14(so it doesn't loop). Also the quality is very good.
Uriel Posted August 10, 2012 Posted August 10, 2012 So this plugin adds new anims to the game? How old is this version of the plugin? It overwrites some of the old and damn crappy creature anims. Esp are used to add sound effects only, nothing more in there.
gregathit Posted August 10, 2012 Posted August 10, 2012 At some point I need to do some extensive testing of NT myself. Unfortunately it requires upgrading to lovers v96 as I understand it. The other thing I worry about is how compatible it will be with lovers creatures and the additional animations project donkey made. Right now Donkey's animations outnumber this new guys so that is why I am hesitant to make the switch. All and all the new animations are good and a take down animation is really a wonderful idea!
Art_B Posted August 10, 2012 Posted August 10, 2012 At some point I need to do some extensive testing of NT myself. Unfortunately it requires upgrading to lovers v96 as I understand it. The other thing I worry about is how compatible it will be with lovers creatures and the additional animations project donkey made. Right now Donkey's animations outnumber this new guys so that is why I am hesitant to make the switch. All and all the new animations are good and a take down animation is really a wonderful idea! It appears that the NT animations play 100% of the time. They won't overwrite any of Donkey's animations. I guess if you wanted to(and knew how), you could modify the scripts so it plays a mix. Maybe someone could add "takedown" animations to Donkey's sets. Right now I am working on giving the animations expressions for my own use, and learning as I go. They do have expressions currently, but I would like something more emotive and dynamic.
gregathit Posted August 10, 2012 Posted August 10, 2012 It appears that the NT animations play 100% of the time. They won't overwrite any of Donkey's animations. I guess if you wanted to(and knew how)' date=' you could modify the scripts so it plays a mix. Maybe someone could add "takedown" animations to Donkey's sets. [/quote'] Yea, that was what I was talking about. While it doesn't overwrite anything, it does exclude the other animations. It will be a no brainer to install once he has completed the project, but until then I think I will stick to Donkey's set since it is larger.
Uriel Posted August 11, 2012 Posted August 11, 2012 Why 100% of the time? I just picked one really bad dog anim and replaced it with the one from NT. Works like a charm.
gregathit Posted August 11, 2012 Posted August 11, 2012 Why 100% of the time? I just picked one really bad dog anim and replaced it with the one from NT. Works like a charm. Ok, to be clear if you are running NT can you still get animations from Donkey's new animations project to run for creature attacks (only counting creatures covered by NT). It is important to know whether using NT excludes any other animations for the creatures that it covers from being played.
Art_B Posted August 11, 2012 Posted August 11, 2012 I am making some good progress with expressions. Meanwhile, does anyone know how to get the LoversFSE sounds to play with creature animations? It plays for me with humanoid animations but not creatures. I figure you would have to make changes to the esp scripts but maybe someone already made such a mod? I know you can do it through the actual nifs too but haven't quite figured it out. I would be interested in learning both methods.
gregathit Posted August 11, 2012 Posted August 11, 2012 I am making some good progress with expressions. Meanwhile' date=' does anyone know how to get the LoversFSE sounds to play with creature animations? It plays for me with humanoid animations but not creatures. I figure you would have to make changes to the esp scripts but maybe someone already made such a mod? I know you can do it through the actual nifs too but haven't quite figured it out. I would be interested in learning both methods. [/quote'] I "think" maybe one these mods do this: LoversCreatureVoiceForceEnabler.esp and/or LoversSoundCreature.esp However, I have never tested them so I can't say for certain.
Art_B Posted August 11, 2012 Posted August 11, 2012 I "think" maybe one these mods do this: LoversCreatureVoiceForceEnabler.esp and/or LoversSoundCreature.esp However' date=' I have never tested them so I can't say for certain. [/quote'] LoversSoundCreature.esp gives you creature sounds(such as dog panting). I use that now. Maybe I could mod that to use the FSE sounds as well. Would need to learn how. I don't know what LoversCreatureVoiceForceEnabler.esp is. Do you know where to get it? I am looking at the links here but am not sure. http://www.4shared.com/folder/MbsZwrhq/AIO.html EDIT - Found it! Now to look at it in CS
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