nogoe Posted September 21, 2017 Posted September 21, 2017 So I've managed to get the games physics to be ok with about 100fps. However, my HDT mods and whatnot have noticable been affected, mainly in the form of jitter and spasms. Is there a fix for >60 fps HDT or is this a hardcoded limit?
davisev5225 Posted September 21, 2017 Posted September 21, 2017 Hard-coded limit. Also, you'll find other anomalies, such as flickering water (with an annoying clicking sound, I might add) if you exceed 60fps. It is best to turn V-sync on and let it do its work.
darkconsole Posted September 21, 2017 Posted September 21, 2017 Hard-coded limit. Also, you'll find other anomalies, such as flickering water (with an annoying clicking sound, I might add) if you exceed 60fps. It is best to turn V-sync on and let it do its work. no. there is a fix. you have to do some math. https://www.reddit.com/r/skyrimmods/comments/5aao95/possible_fix_to_allow_skyrim_to_run_on_120fps/ but i do agree just cap it at 60 already XD unless your monitor is 100hz.......... which is an odd value for a monitor. i used those ini settings to fix my hdt skirt going apeshit at high fps moments like in caves lulz.
visby Posted September 21, 2017 Posted September 21, 2017 It has nothing to do with HDT it's an issue with vanilla Skyrim. If you have a 140hz monitor you'll need to use 1/2 vsync. 70fps seems to work fine. Edit: oh never mind if you got it to work some how. I never bothered with anything other then using 1/2 vsync.
gangstamick Posted September 21, 2017 Posted September 21, 2017 Good thing the human eye can't detect anomalies above 30 fps. Else we would have gone into seizures 100 years ago.
27X Posted September 21, 2017 Posted September 21, 2017 Hard-coded limit. Also, you'll find other anomalies, such as flickering water (with an annoying clicking sound, I might add) if you exceed 60fps. It is best to turn V-sync on and let it do its work. no. there is a fix. you have to do some math. https://www.reddit.com/r/skyrimmods/comments/5aao95/possible_fix_to_allow_skyrim_to_run_on_120fps/ but i do agree just cap it at 60 already XD unless your monitor is 100hz.......... which is an odd value for a monitor. i used those ini settings to fix my hdt skirt going apeshit at high fps moments like in caves lulz. Nope. This is mechanically wrong and will fix nothing. You cap it to 64, which is the only number the engine will accept as legit, or you lock it at native above 64 and use the havok resolve values in indicated in the ini fix. Good thing the human eye can't detect anomalies above 30 fps. Else we would have gone into seizures 100 years ago. false. The human eye can detect blur and dither up until at around 1000Hz, or 1000 fps.
gangstamick Posted September 21, 2017 Posted September 21, 2017 Hard-coded limit. Also, you'll find other anomalies, such as flickering water (with an annoying clicking sound, I might add) if you exceed 60fps. It is best to turn V-sync on and let it do its work. no. there is a fix. you have to do some math. https://www.reddit.com/r/skyrimmods/comments/5aao95/possible_fix_to_allow_skyrim_to_run_on_120fps/ but i do agree just cap it at 60 already XD unless your monitor is 100hz.......... which is an odd value for a monitor. i used those ini settings to fix my hdt skirt going apeshit at high fps moments like in caves lulz. Nope. This is mechanically wrong and will fix nothing. You cap it to 64, which is the only number the engine will accept as legit, or you lock it at native above 64 and use the havok resolve values in indicated in the ini fix. Good thing the human eye can't detect anomalies above 30 fps. Else we would have gone into seizures 100 years ago. false. The human eye can detect blur and dither up until at around 1000Hz, or 1000 fps. Citation Needed....
darkconsole Posted September 22, 2017 Posted September 22, 2017 you can say false all you want, but the shit works. been there done that. i'm not going to sit here and go into how havok timeslices work with you though as i'd rather be fapping.
nogoe Posted September 22, 2017 Author Posted September 22, 2017 Yeaaaah.... So as I said, I got the games physics working with that fix for the ini. That's what I meant initially. As far as I know, there are no issues after playing for awhile. However, the HDT issue I mentioned initially is still a problem that everyone just kinda seemed to sidestep and talk about how the physics can't work at higher framerates. I have a 144Hz monitor and I've capped the framerate at 100 and no issues so far; so can someone help me with the HDT issue?
27X Posted September 22, 2017 Posted September 22, 2017 HDT does not have a problem, you have shittily written xmls. Get Bazinga's Naturalistic or learn to write your own, and enable the mempatch, especially if you use Crashfix. timeslices Has jack shit to do with gamebryo's hardcoded rendering pipeline. The engine is hardcoded to render at 64 frames, period. 60 will cap havok interpolation, you will still have jitter and stuttering until the framerate is capped at 64fps. Since both havok impulse and script resolves are frame dependent, it matters. citation The entirety of the VR and film making and broadcast and videogame industry.
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