SAC Posted September 20, 2017 Posted September 20, 2017 So, what I am trying to do is make the dead bodies (outside the settlements) persistent. Settlements are not subject to the "reset cell" mechanism, so the bodies are persistent there, which suits my purpose. The way I understand it, the reset cell mechanism: - removes the dead bodies of the NPCs which were spawned in the cell (if they are dead) - replaces them with live instances of the same NPCs What I want to achieve is continuing to spawn live NPCs on reset, but without removing the dead ones. Hence the problem: there are mods which disable cell resets (thus preserving dead bodies), but this means no new NPCs will be respawned either. Which is not good for me - I want both new NPCs, and the dead ones. Does anyone have any idea how to achieve this? Which are the scripts which perform the actual reset? (and I could tinker with) Thanks
Azazellz Posted September 20, 2017 Posted September 20, 2017 Are you sure about that? If game does not remove dead bodies, it will cause bloating of save files. More you play - more save bloat you got. As a result - you will get huge amount of crashes and other "pleasant" stuff.
azoth1267 Posted September 20, 2017 Posted September 20, 2017 Cant help you op, but like aza said, its not a good idea.
SAC Posted September 20, 2017 Author Posted September 20, 2017 That is probably correct, but I don't really care it is not a proper gameplay. Worst case, I revert to a previous state.
Jayce Dimmer Posted October 2, 2017 Posted October 2, 2017 You would somehow have to get the dead actor's base record, duplicate it, set it to be dead by default, spawn it, take the original's coords, and disable the original. You vastly overestimate the shitastic nature of Bethesda's engine. This is a bad idea.
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