Jump to content

Make dead bodies persistent


SAC

Recommended Posts

Posted

So, what I am trying to do is make the dead bodies (outside the settlements) persistent. Settlements are not subject to the "reset cell" mechanism, so the bodies are persistent there, which suits my purpose.

 

The way I understand it, the reset cell mechanism:

- removes the dead bodies of the NPCs which were spawned in the cell (if they are dead)

- replaces them with live instances of the same NPCs

 

What I want to achieve is continuing to spawn live NPCs on reset, but without removing the dead ones. Hence the problem: there are mods which disable cell resets (thus preserving dead bodies), but this means no new NPCs will be respawned either. Which is not good for me - I want both new NPCs, and the dead ones.

 

Does anyone have any idea how to achieve this? Which are the scripts which perform the actual reset? (and I could tinker with)

 

Thanks

Posted

Are you sure about that?

If game does not remove dead bodies, it will cause bloating of save files.

More you play - more save bloat you got.

As a result - you will get huge amount of crashes and other "pleasant" stuff.

Posted

That is probably correct, but I don't really care :) it is not a proper gameplay. Worst case, I revert to a previous state.

  • 2 weeks later...
Posted

You would somehow have to get the dead actor's base record, duplicate it, set it to be dead by default, spawn it, take the original's coords, and disable the original.

 

You vastly overestimate the shitastic nature of Bethesda's engine. This is a bad idea.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...