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Another Awful GPU Performance in Skyrim Post


allsunday

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Posted

Just like the title says, my GPU performance in Skyrim is atrocious.  See screenshot graph of Skyrim Performance Monitor and note the ORANGE lines:  https://i.imgur.com/CMmsol1.jpg

 

First off, my Skyrim is heavily modded however I don't know for sure if this is the exact issue because even my CPU barely caps out at around 60% usage as indicated by the graph.  Most of the time it stays around 30%.  Note:  CPU is not overclocked.

 

My GPUs, on the other hand, are a different story.  As indicated by this graph, they constantly dip and nosedive to almost zero usage during gameplay.  This is what I can't figure out.

I know for a fact nothing is wrong with my GPUs because I also have a heavily modded Fallout 4 that works just fine, every other game I play works fine:  Overwatch, Resident Evil 7, Tekken 7, etc.  

 

I'm also sure it's not thermal throttling.  Playing Skyrim makes them go up to about 85 degrees Celsius at most which is the same as playing Fallout 4.  

 

I've done some research and most people say this might be a direct cause of Skyrim's 32-bit engine when VRAM reaches its limit.  However, as the graph also shows, the VRAM in my game never exceeds its limit at 6GB so that's why I'm thinking it's another issue.

 

Has anybody else had this problem before or knows a solution or workaround?  My Skyrim runs great indoors. It'll go 50-60 fps constantly as long as I stay inside.  Never had any problems indoors.  Even Blackreach runs just fine.  But as soon as I step out into a Tamriel exterior cell, my GPUs tank and go apeshit.  

 

Final Note:  Exterior cells will run smoothly if I stay in it for about 10 secs (allow it to finish loading). 

 

Here are my specs:

CPU:  i7 4790k

GPU:  ASUS 980 Ti's SLI

PSU:  Ultra X4 1000w 80+ Bronze

RAM:  HyperX 16gb 2133mhz

OS:  Windows 7 64 bit

HDD:  Kingston 240gb SSD

Latest Geforce Drivers:  385.41
 

 

 

 

 

 

 

 

Posted

I have a similar performance problem.

 

What do you mean with your final note? No GPU drops after a cell is finished loading? That would indicate a asset loading problem, but you have a SSD. What could even be faster than that, maybe load skyrim into a RAM-disk?

Posted

Load from ssd/hdd doesn't make difference, skyrim is a CPU heavy game. If the gpu doesn't need to do work it slows of of course. You know about limitations of 32 bits? Why you wonder about that. I use a 1080 and the gpu fans doesn't even start turning because it doesn't get enough to work on. Sadly but reality

 

Even on win7 when I allocate 32gb vram it doesn't increase its performance at all

Posted

I have a similar performance problem.

 

What do you mean with your final note? No GPU drops after a cell is finished loading? That would indicate a asset loading problem, but you have a SSD. What could even be faster than that, maybe load skyrim into a RAM-disk?

 

I meant that if I just stand still in one cell then the assets load up and the game is functional as long as I stay in that cell.  Think:  one spot in the middle of a forest or something.  

I think you're on to something here, perhaps it is an asset loading problem and I've thought about this also but what could be a solution?  

Also, even if the game is on an SSD, it only helps loading times and not actually the game performance itself.  Two very different things, unfortunately.

 

Finally, if you have a similar performance problem does that mean you haven't found a solution either?

Posted

Load from ssd/hdd doesn't make difference, skyrim is a CPU heavy game. If the gpu doesn't need to do work it slows of of course. You know about limitations of 32 bits? Why you wonder about that. I use a 1080 and the gpu fans doesn't even start turning because it doesn't get enough to work on. Sadly but reality

 

Even on win7 when I allocate 32gb vram it doesn't increase its performance at all

 

I'm wondering about it because of 4 reasons:

 

1.  The game used to run a lot smoother even with the same mods.

2.  I exceeded my 6GB VRAM before lots of times and the game still ran better.  

3.  Today, I haven't exceeded my VRAM limit nor is my CPU doing any hard work but the game runs worst.

4.  I have toned down many settings in Skyrim.ini, SkyrimPrefs.ini, and enblocal.ini and there's no change in performance.

 

This is why I think something fishy is going on.

Posted

 

Load from ssd/hdd doesn't make difference, skyrim is a CPU heavy game. If the gpu doesn't need to do work it slows of of course. You know about limitations of 32 bits? Why you wonder about that. I use a 1080 and the gpu fans doesn't even start turning because it doesn't get enough to work on. Sadly but reality

 

Even on win7 when I allocate 32gb vram it doesn't increase its performance at all

 

I'm wondering about it because of 4 reasons:

 

1.  The game used to run a lot smoother even with the same mods.

2.  I exceeded my 6GB VRAM before lots of times and the game still ran better.  

3.  Today, I haven't exceeded my VRAM limit nor is my CPU doing any hard work but the game runs worst.

4.  I have toned down many settings in Skyrim.ini, SkyrimPrefs.ini, and enblocal.ini and there's no change in performance.

 

This is why I think something fishy is going on.

 

 

compare purple line (hdd) to orange line (gpu)

 

700 mb is your max

if there's 300 mb to load, it take 0.5 seconds

during those 0.5 seconds, the gpu wait for the textures

so the fps drop, or the game freeze if there's more than 700 mb to load

 

 

Posted

 

I have a similar performance problem.

 

What do you mean with your final note? No GPU drops after a cell is finished loading? That would indicate a asset loading problem, but you have a SSD. What could even be faster than that, maybe load skyrim into a RAM-disk?

 

I meant that if I just stand still in one cell then the assets load up and the game is functional as long as I stay in that cell.  Think:  one spot in the middle of a forest or something.  

I think you're on to something here, perhaps it is an asset loading problem and I've thought about this also but what could be a solution?  

Also, even if the game is on an SSD, it only helps loading times and not actually the game performance itself.  Two very different things, unfortunately.

 

Finally, if you have a similar performance problem does that mean you haven't found a solution either?

 

 

No solution. For me, both CPU and GPU are heavily underutilised at times. I put up with it until reading your post, thinking its a Oldrim engine thing.

 

EDIT: Maybe packing all your texture mods into BSA files could help, since they are said the be memory mapped archives, possibly increasing load speed.

Posted

 

 

I have a similar performance problem.

 

What do you mean with your final note? No GPU drops after a cell is finished loading? That would indicate a asset loading problem, but you have a SSD. What could even be faster than that, maybe load skyrim into a RAM-disk?

 

I meant that if I just stand still in one cell then the assets load up and the game is functional as long as I stay in that cell.  Think:  one spot in the middle of a forest or something.  

I think you're on to something here, perhaps it is an asset loading problem and I've thought about this also but what could be a solution?  

Also, even if the game is on an SSD, it only helps loading times and not actually the game performance itself.  Two very different things, unfortunately.

 

Finally, if you have a similar performance problem does that mean you haven't found a solution either?

 

 

No solution. For me, both CPU and GPU are heavily underutilised at times. I put up with it until reading your post, thinking its a Oldrim engine thing.

 

EDIT: Maybe packing all your texture mods into BSA files could help, since they are said the be memory mapped archives, possibly increasing load speed.

 

 

I've heard mixed things about packing textures into .bsa files.  Namely, that the game still has to 'unpack' it and that cause a delay yet some still say it does help, so I'm not sure.  You try it first and let me know.  Lol.

I'm really thinking about investing in a single GPU 1080 Ti setup.  It's about as powerful as two 980 Ti's with a more efficient architecture and almost double the VRAM. Maybe someone with a 1080 Ti setup and a heavily modded Skyrim can tell me if it's worth it, although I'm sure someone like this would be quite rare.

By the way, I forgot to mention to everyone, I play at 3440x1440p resolution.  My Skyrim used to run better even at the same resolution so I'm going to keep playing around with my settings.

 

This video here shows how someone ran a game at 4k with only one GTX 970.  I think I'll try the method of playing with the resolution a little bit and using a different FPS cap.  

 

Lastly, I heard from somewhere else on this website that Windows 10 is set to finally resolve their DX9 gaming issues.  Maybe the OS would be better suited for Skyrim?

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Load from ssd/hdd doesn't make difference, skyrim is a CPU heavy game. If the gpu doesn't need to do work it slows of of course. You know about limitations of 32 bits? Why you wonder about that. I use a 1080 and the gpu fans doesn't even start turning because it doesn't get enough to work on. Sadly but reality

 

Even on win7 when I allocate 32gb vram it doesn't increase its performance at all

 

I'm wondering about it because of 4 reasons:

 

1.  The game used to run a lot smoother even with the same mods.

2.  I exceeded my 6GB VRAM before lots of times and the game still ran better.  

3.  Today, I haven't exceeded my VRAM limit nor is my CPU doing any hard work but the game runs worst.

4.  I have toned down many settings in Skyrim.ini, SkyrimPrefs.ini, and enblocal.ini and there's no change in performance.

 

This is why I think something fishy is going on.

 

 

compare purple line (hdd) to orange line (gpu)

 

700 mb is your max

if there's 300 mb to load, it take 0.5 seconds

during those 0.5 seconds, the gpu wait for the textures

so the fps drop, or the game freeze if there's more than 700 mb to load

 

 

 

Interesting.  Is there a way to increase the 700mb maximum?  Is everyone limited to 700mb max in their Skyrim?  Are you?  

LMAO, this typical programmer answer of being technically correct but entirely useless.  At least tell me if I can do something about it or not.  I'm asking really nicely.  :-)

Posted

 

EDIT: Maybe packing all your texture mods into BSA files could help, since they are said the be memory mapped archives, possibly increasing load speed.

 

 

there's topics about that since morrowind

170920113842921317.jpg

the nothing block above the plant, it's the same nothing block there is on the right of the plant

it's also the same nothing block there is in plant2, plant3...

in a compressed bsa, nothing block 2 become a link to nothing block1

170920113839873775.jpg

it's 700 less mb as compressed bsa (uncompressed bsa, it's the same as loose files)

170920113840175551.jpg

so the ones that think it's a good idea to unzip all bsa... well there's a lot of stupid advices

 

Interesting.  Is there a way to increase the 700mb maximum?  Is everyone limited to 700mb max in their Skyrim?  Are you?  

 

 

that's your harddrive max speed, nothing to do with skyrim

Posted

Yeah the Oldrim engine is awful especially its only 32bit even if u have super PC, your performances will still pretty bad with heavily modded Skyrim, the ENB or ENB memory patch ENBoost still not preventing you from CTD when your game too many load of the mods or too many custom NPC with custom high res texture skin, and heavy script mod in one place. I don't know about how to increase that 700mb, i think its the Oldrim engine itself who limit your game compare to Skyrim SE 

Posted

 

 

 

 

EDIT: Maybe packing all your texture mods into BSA files could help, since they are said the be memory mapped archives, possibly increasing load speed.

 

 

there's topics about that since morrowind

170920113842921317.jpg

the nothing block above the plant, it's the same nothing block there is on the right of the plant

it's also the same nothing block there is in plant2, plant3...

in a compressed bsa, nothing block 2 become a link to nothing block1

170920113839873775.jpg

it's 700 less mb as compressed bsa (uncompressed bsa, it's the same as loose files)

170920113840175551.jpg

so the ones that think it's a good idea to unzip all bsa... well there's a lot of stupid advices


 

Interesting.  Is there a way to increase the 700mb maximum?  Is everyone limited to 700mb max in their Skyrim?  Are you?  

 

 

that's your harddrive max speed, nothing to do with skyrim

 

 

 

 

Wait... so .bsa will be a very good idea?  Okay, I'll try it!

 

I'm not sure what my SSD speed is.  It's this one right here:  https://www.amazon.com/Kingston-Digital-SSDNow-SV300S37A-240G/dp/B00A1ZTZNM

It's the old Kingston SSD version.  One of their earlier models so I know that it's not the fastest, that's for sure.

 

Edit:  I did more research on keeping textures packed into a .bsa or making the loose files and... it looks like everyone is still saying the same thing.  Half the people say it'll help, half the people say loose files are faster.... I dunno.  Especially the most famous forum here:  https://forums.nexusmods.com/index.php?/topic/1292592-bsa-vs-loose-files-for-speed/

Posted

Yeah the Oldrim engine is awful especially its only 32bit even if u have super PC, your performances will still pretty bad with heavily modded Skyrim, the ENB or ENB memory patch ENBoost still not preventing you from CTD when your game too many load of the mods or too many custom NPC with custom high res texture skin, and heavy script mod in one place. I don't know about how to increase that 700mb, i think its the Oldrim engine itself who limit your game compare to Skyrim SE 

 

bullshit

170920122220558515.jpg

i don't reach my ssd max speed, whatever it is

 

my bottleneck it's the cpu

not because cpu handle the shadow, that's bullshit

but because cpu don't ask too much to playstation 1 gpu to not burn it, and it's the same with my gpu, even if it's stronger than playstation 1 gpu

 

with sse cpu won't ask too much to playstation 2 gpu, whatever it is (it's stronger than playstation 1 gpu, so the bottleneck is lower, but you are stil limited to console hardware limits)

Posted

 

 

 

Yeah the Oldrim engine is awful especially its only 32bit even if u have super PC, your performances will still pretty bad with heavily modded Skyrim, the ENB or ENB memory patch ENBoost still not preventing you from CTD when your game too many load of the mods or too many custom NPC with custom high res texture skin, and heavy script mod in one place. I don't know about how to increase that 700mb, i think its the Oldrim engine itself who limit your game compare to Skyrim SE 

 

bullshit

170920122220558515.jpg
i don't reach my ssd max speed, whatever it is

 

my bottleneck it's the cpu

not because cpu handle the shadow, that's bullshit

but because cpu don't ask too much to playstation 1 gpu to not burn it, and it's the same with my gpu, even if it's stronger than playstation 1 gpu

 

with sse cpu won't ask too much to playstation 2 gpu, whatever it is (it's stronger than playstation 1 gpu, so the bottleneck is lower, but you are stil limited to console hardware limits)

 

 

 

 

Damn consoles....

Waitaminute, is that your actual framerates?  It looks like it's jumping all over the place just like mine (even though my chart didn't show the FPS).  

Posted

No, a 1080 is Not worth it, vanilla+enb+grass mod you get 60, then it start dropping incredible down as more mods you add. It's skyrim.

 

If you want to play cod infinite warfare at 10240 × 4320@144 it's worth it, you get around 35 fps constant lol with Max settings

 

Using bsa is a incredible stupid idea, I unpack every mod as soon as i download it.

 

If you use mod organizer, what you COULD try is move all textures to the skyrim folder and remove it from mo.

 

Or

 

Use a ram disk to load heavy stuff

 

Read this about dx9

 

http://www.loverslab.com/topic/78934-microsoft-is-fixing-skyrims-crashes-the-memory-problem-with-windows10-and-dx9/

Posted

Waitaminute, is that your actual framerates?  It looks like it's jumping all over the place just like mine (even though my chart didn't show the FPS).  

 

it's the same for everyone

the ones that are capped at 60 fps can't see it, that's all

 

but if you are caped at 60 fps, you underuse your gpu

 

 

170920015438286195.jpg

there's an occlusion lane in that wall

170920015436733075.jpg

can still see a lot of stuff behind it

170920015440972580.jpg

house don't have walls because they are lower than the occlusion lane

but the roof is highter, so it's rendered

like the tree, the fire because of its smoke, the fence i don't know (bullshit obnd? or persistent?), those tree lod....

but the jarl house is hither, and it's not there, because it won't be rendered if the stair isn't rendered (and stairs are lower than the occlusion lane)

170920015443312850.jpg

 

many think whiterun is a performance hungry area

if they stutter or see their fps drop, it's because

 

after leaving the town, you turn left

you render some waterfall near riften and other stuff, behind the mountain

you turn around

you render stuff near windhelm, then solitude, then markarth...

it's that that drop your fps, not the house you had pass that was still there (or not, if the game had to unload it to free ram to load stuff near riften)

 

well... it's skyrim, not witcher, your hardware is supposed to compensate

 

 

 

Posted

 

 

 


Waitaminute, is that your actual framerates?  It looks like it's jumping all over the place just like mine (even though my chart didn't show the FPS).  

 

it's the same for everyone

the ones that are capped at 60 fps can't see it, that's all

 

but if you are caped at 60 fps, you underuse your gpu

 

 

170920015438286195.jpg

there's an occlusion lane in that wall

170920015436733075.jpg

can still see a lot of stuff behind it

170920015440972580.jpg

house don't have walls because they are lower than the occlusion lane

but the roof is highter, so it's rendered

like the tree, the fire because of its smoke, the fence i don't know (bullshit obnd? or persistent?), those tree lod....

but the jarl house is hither, and it's not there, because it won't be rendered if the stair isn't rendered (and stairs are lower than the occlusion lane)

170920015443312850.jpg

 

many think whiterun is a performance hungry area

if they stutter or see their fps drop, it's because

 

after leaving the town, you turn left

you render some waterfall near riften and other stuff, behind the mountain

you turn around

you render stuff near windhelm, then solitude, then markarth...

it's that that drop your fps, not the house you had pass that was still there (or not, if the game had to unload it to free ram to load stuff near riften)

 

well... it's skyrim, not witcher, your hardware is supposed to compensate

 


 

 

 

 

 

Interesting.  A month ago, I turned off my FPS cap in enblocal.ini (EnableFPSLimit=false) but indoors everything is going at 80fps and the physics get screwed up.  But it was mostly weapon slings.  Maybe that's a good compromise.  I'll try it again and see how Skyrim's exterior holds up.  It might be worth it after all.

Posted

 

 

Waitaminute, is that your actual framerates? It looks like it's jumping all over the place just like mine (even though my chart didn't show the FPS).

it's the same for everyone

the ones that are capped at 60 fps can't see it, that's all

 

but if you are caped at 60 fps, you underuse your gpu

Thanks, this answer was the most helpful. I went into Nvidia Control Panel for Skyrim and turned off Ambient Occlusion, Anisotropic Filtering, and Antialiasing - Gamma Correction. Then I set Texture filtering - Quality to High Performance. All of that was just random playing around. And then I went back into enblocal.ini and took the FPS limit off like I previously had it.

The game doesn't run smooth and it still stutters a lot as it tries to load new cells in Skyrim's exterior but it runs noticeably better than it did before. I think.

 

Update: Yup, definitely runs better. Still have frame skips and sharp frame drops but it's less often and new cells load significantly faster. I guess it makes sense 980 Ti's in 2-way SLI prefer to stretch their legs with lots of room.

 

Nudes tax:

post-654302-0-02964500-1505920004_thumb.png

Posted

as if reducing some settings would change anything

 

copy paste your textures packs mo folders in the one above, then in the one above, until skyrim bsa

run smco on that, then texture optimiser

put the result in compressed bsa

 

that will reduce stutters

 

and it can be reduce more by taking a closer look at what there is in those mods

 

 

those npc were using _00\actors\dwemer

170920054736740347.jpg

well, they still use it, but actors\dwewer was copy paste on that

170920054736300185.jpg

now those npc look better and eat less ram (those doubles are in the same bsa)

170920054743303622.jpg

there's the same as immersive armors too, vanilla textures with transparency

 

of course that don't help for performances

 

 

 

 

Posted

 

 

Waitaminute, is that your actual framerates? It looks like it's jumping all over the place just like mine (even though my chart didn't show the FPS).

it's the same for everyone

the ones that are capped at 60 fps can't see it, that's all

 

but if you are caped at 60 fps, you underuse your gpu

Thanks, this answer was the most helpful. I went into Nvidia Control Panel for Skyrim and turned off Ambient Occlusion, Anisotropic Filtering, and Antialiasing - Gamma Correction. Then I set Texture filtering - Quality to High Performance. All of that was just random playing around. And then I went back into enblocal.ini and took the FPS limit off like I previously had it.

The game doesn't run smooth and it still stutters a lot as it tries to load new cells in Skyrim's exterior but it runs noticeably better than it did before. I think.

 

Update: Yup, definitely runs better. Still have frame skips and sharp frame drops but it's less often and new cells load significantly faster. I guess it makes sense 980 Ti's in 2-way SLI prefer to stretch their legs with lots of room.

 

Nudes tax:

Dude are you serious? You ever learned to set up enb correctly? You use Nnvidia control panel??? WTF

Posted

No, a 1080 is Not worth it, vanilla+enb+grass mod you get 60, then it start dropping incredible down as more mods you add. It's skyrim.

 

If you want to play cod infinite warfare at 10240 × 4320@144 it's worth it, you get around 35 fps constant lol with Max settings

 

Using bsa is a incredible stupid idea, I unpack every mod as soon as i download it.

 

If you use mod organizer, what you COULD try is move all textures to the skyrim folder and remove it from mo.

 

Or

 

Use a ram disk to load heavy stuff

 

Read this about dx9

 

http://www.loverslab.com/topic/78934-microsoft-is-fixing-skyrims-crashes-the-memory-problem-with-windows10-and-dx9/

I've been keeping an eye on this. I'm going to wait awhile after the Windows 10 fix to see what people are saying. Also, I'm really considering a 1080 Ti. I had 970's in SLI before and everyone told me it wasn't worth it to upgrade (reddit is mostly a bunch of idiots) but I went ahead and did it and I got 15-20 extra fps. Well worth it. A 1080 is not as strong as two 980 Ti's like I currently have but a 1080 Ti is equal (give or take some games). It's always better to run a single GPU setup and I can always buy a second for SLI because Skyrim does work well with SLI. Only variable is that Skyrim's 32 bit engine might limit everything but I'm optimistic that two 980 Ti's are still not enough for a heavily modded Skyrim, especially at 3440x1440p.

Posted

 

 

 

Waitaminute, is that your actual framerates? It looks like it's jumping all over the place just like mine (even though my chart didn't show the FPS).

it's the same for everyone

the ones that are capped at 60 fps can't see it, that's all

 

but if you are caped at 60 fps, you underuse your gpu

Thanks, this answer was the most helpful. I went into Nvidia Control Panel for Skyrim and turned off Ambient Occlusion, Anisotropic Filtering, and Antialiasing - Gamma Correction. Then I set Texture filtering - Quality to High Performance. All of that was just random playing around. And then I went back into enblocal.ini and took the FPS limit off like I previously had it.

The game doesn't run smooth and it still stutters a lot as it tries to load new cells in Skyrim's exterior but it runs noticeably better than it did before. I think.

 

Update: Yup, definitely runs better. Still have frame skips and sharp frame drops but it's less often and new cells load significantly faster. I guess it makes sense 980 Ti's in 2-way SLI prefer to stretch their legs with lots of room.

 

Nudes tax:

Dude are you serious? You ever learned to set up enb correctly? You use Nnvidia control panel??? WTF

 

 

Hey, it really does work better with no difference in visuals.  I'm not joking.  That picture I took is with the same settings.  If that messed up my ENB then I hope it keeps it messed up.  LMAO

Posted

 

 

as if reducing some settings would change anything

 

copy paste your textures packs mo folders in the one above, then in the one above, until skyrim bsa

run smco on that, then texture optimiser

put the result in compressed bsa

 

that will reduce stutters

 

and it can be reduce more by taking a closer look at what there is in those mods

 

 

those npc were using _00\actors\dwemer

170920054736740347.jpg

well, they still use it, but actors\dwewer was copy paste on that

170920054736300185.jpg

now those npc look better and eat less ram (those doubles are in the same bsa)

170920054743303622.jpg

there's the same as immersive armors too, vanilla textures with transparency

 

of course that don't help for performances

 

 

 

 

 

I'm going to be really kind here and say I can't understand you but thank you for your help.  I'm simply not convinced putting all textures in a .bsa will help and I have far too many mods/plugins to consolidate their textures and create a .bsa for.  I'm fine with the way my Skyrim currently runs.  I'm almost sure that a 1080 Ti or two will be a better solution.

Posted

No it wont.

 

Use texture optimiser to force reburn mipmaps helps a lot.

Unpacking bsas too.

You simply can't get more performance even with 10x1080, it's skyrim.

 

Boris tells you to disable aa/filtering if you use enb. Simply don't use Nvidia control panel for anything else than set energymode of gpu to maximum work. You did that already?

Posted

No it wont.

 

Use texture optimiser to force reburn mipmaps helps a lot.

Unpacking bsas too.

You simply can't get more performance even with 10x1080, it's skyrim.

 

Boris tells you to disable aa/filtering if you use enb. Simply don't use Nvidia control panel for anything else than set energymode of gpu to maximum work. You did that already?

 

Thanks, but I've already optimized my textures with Odenador twice over, almost all my textures are about 5 mb or less, the majority are about 1 mb.

Dude, no offense but not all ENBs are the same.  I've used a lot of ENBs.  Tetrachromatic, K ENB, Rudy ENB, Snapdragon, Realvision, Konan, Wilds, Real HD RGR.  A couple of them don't require you to disable everything to work.  Boris is awesome but he's not god so you don't have to worship everything he says like the only unbreakable truth.  Everybody's Skyrim is different, Boris would say to do whatever works best.  This should not be news.

 

Also, Nvidia Control Panel is more important for Skyrim than to just set Power Management Mode and turn off a few settings.  Vsync is also here, SLI rendering mode is also here, CUDA settings, Ambient Occlusion, and pre-rendered frames settings among other things.  Lots of important stuff.

 

My Skyrim is definitely running better than it was the day before, that was my only goal and it was accomplished.  Everybody go home.

Posted

 

No it wont.

 

Use texture optimiser to force reburn mipmaps helps a lot.

Unpacking bsas too.

You simply can't get more performance even with 10x1080, it's skyrim.

 

Boris tells you to disable aa/filtering if you use enb. Simply don't use Nvidia control panel for anything else than set energymode of gpu to maximum work. You did that already?

Thanks, but I've already optimized my textures with Odenador twice over, almost all my textures are about 5 mb or less, the majority are about 1 mb.

Dude, no offense but not all ENBs are the same. I've used a lot of ENBs. Tetrachromatic, K ENB, Rudy ENB, Snapdragon, Realvision, Konan, Wilds, Real HD RGR. A couple of them don't require you to disable everything to work. Boris is awesome but he's not god so you don't have to worship everything he says like the only unbreakable truth. Everybody's Skyrim is different, Boris would say to do whatever works best. This should not be news.

 

Also, Nvidia Control Panel is more important for Skyrim than to just set Power Management Mode and turn off a few settings. Vsync is also here, SLI rendering mode is also here, CUDA settings, Ambient Occlusion, and pre-rendered frames settings among other things. Lots of important stuff.

 

My Skyrim is definitely running better than it was the day before, that was my only goal and it was accomplished. Everybody go home.

You dont have any clue what enb does don't you? You are always using the same binarys when using enb. Of course your skyrim runs better if you disable aa/ao which is already provided by enbseries and overwrite the effects. Why calculate them and then overwrite them? On a 32bit? You're textures will be a lot bigger if you use optimizer and that is the ideabehind it.

 

You should inform yourself on what you do and not just drop random stuff in your installation.

 

Why the heck you should use buffering/vsync???? If you don't reach full sixty it drops your frames lower than they actually would be without vsync either 45 on double or 30 on triple..

 

Why use Nidia vsync/framelock when enb does a better job?

 

BTW did you disable iPresentInterval and enabled the ssdstream option in ini?

 

Does your ssd has a turbomode?

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