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Creating Harvestable Treasures


Guest Kanori24

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Guest Kanori24
Posted

So I decided a few days ago I would take a swing at making a mod that everyone can enjoy. For the most parts my mods are for me and me only. But as my skills have grown so has my desire to share. What I'm making is a basic 'hidden treasures' mod. That should explain enough about what it does. Nothing too special.

 

Okay, so I got pleny of mod resources, and the first treasure I put into the world is a simple coin bag pile that would net you 2000 gold when you pick it up. Everything works fine so far. You find the bags, 'take' them and 2000 gold is added to your funds. Now... I'm trying to make them disappear after taking them. Simple, right? Well for me... no... no it's not :P

 

I've watched DarkFox127's tutorial on youtube, and found a couple of other threads, but it's still not making any sense to me. The mesh I'm using is CoinBagsPile.nif from Oaristys. It's like everything is DarkFox127's tutorial doesn't apply... I'm sure someone here has seen his video. However, I need explicit written instructions on how to do this...

 

And I guess the next step will be how to make individual parts of a mesh vanish, such as with Oaristys's jewelbox meshes. Take the jewels and I want the jewels to disappear, but the box to stay and remain empty, get it?

Posted

It sounds like scripting to me. Perhaps look at how other things work in the CK? Like when you pick up an item what is making it disappear? Sorry I know this doesn't help. I am still learning these things as well. :)

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