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Warpaint to racemenu.. Tutorial?


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Posted

Hello, Ive found some awesome warpaints, but the author doesent know how to add it to the racemenu, and neither do I :P But I got in my head that i should try.

Searched a bit on google, but don´t even really know what to search after, found modders resource on the racemenu page, buut I dont really know what to do.. Does anyone here perhaps know about tutorials or guides on the subject?

 

Have a nice day :)

Posted

Yes, I know how to do that, but wanna do it standalone, sorry if im confusing. Would just be awesome to make it standalone and use it with a manager, and have it as a little suprisepresent to the author of the paints :)

Posted

Found this: http://winkingskeever.com/how-to-create-new-body-paints-and-overlays-for-racemenu-part-2/

Also look at other WarPaint or Tattoo mods in xEdit or the CK.


Script that add the paints, change the name. I added all the paints possible.

Scriptname TutPaintsQuest extends RaceMenuBase

; Add Custom Warpaint here:
; The $names are the entries in the language file
Event OnWarpaintRequest()
	AddWarpaint("$TutPaint01", "Actors\\Character\\Character Assets\\TutPaints\\01.dds")
	AddWarpaint("$TutPaint02", "Actors\\Character\\Character Assets\\TutPaints\\02.dds")
EndEvent

; taken from RaceMenu, DEFAULT_OVERLAY is a variable holding a path.
Event OnBodyPaintRequest()
	AddBodyPaint("Default", DEFAULT_OVERLAY) ; no language key here, used directly
EndEvent

Event OnHandPaintRequest()
	AddHandPaint("Default", DEFAULT_OVERLAY)
EndEvent

Event OnFeetPaintRequest()
	AddFeetPaint("Default", DEFAULT_OVERLAY)
EndEvent

Event OnFacePaintRequest()
	AddFacePaint("Default", DEFAULT_OVERLAY)
EndEvent

Language file is located here:
Plugin name is ESP name without extension.
Left side (key) and right side (text) are seperated by TABs!!!

interface\translations\tutpaints_english.txt
$TutPaint01	Tutorial Paint 01
$TutPaint02	Tutorial Paint 02

No needed, you can just put the name in the script without '$' then it will be used directly.

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