morgananinuala Posted August 31, 2017 Posted August 31, 2017 So, I've posted a few times about my crashing problem with my house mod, and I'm trying to figure out the problem using TESVEdit, but I don't know enough to really understand the bug report it's giving me when I tell it to clean the file: [00:00] DLC2BlackBook07Ref [REFR:0301EE1E] (places DLC2BlackBook07 "Black Book: The Hidden Twilight" [bOOK:0301E99F] in GRUP Cell Persistent Children of DLC2TelMithryn "Tel Mithryn" [CELL:03017787]) [00:00] REFR \ Cell -> [04017787] < Error: Could not be resolved > [00:00] [CELL:030142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:03000800]) [00:00] CELL \ Worldspace -> [04000800] < Error: Could not be resolved > [00:00] [REFR:05129170] (places DLC2ApoWarpBookDoor "Tome" [DOOR:0301EF79] in GRUP Cell Persistent Children of [CELL:030142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:03000800]) at 10,20) [00:00] REFR \ Cell -> [040142EC] < Error: Could not be resolved > [00:00] DLC2SaeringsWatchExterior01 [CELL:0300ED47] (in DLC2SolstheimWorld "Solstheim" [WRLD:03000800] at 10,20) [00:00] CELL \ Worldspace -> [04000800] < Error: Could not be resolved > [00:00] [REFR:052369FE] (places ApoBookStand01 [sTAT:030278A3] in GRUP Cell Temporary Children of DLC2SaeringsWatchExterior01 [CELL:0300ED47] (in DLC2SolstheimWorld "Solstheim" [WRLD:03000800] at 10,20)) [00:00] REFR \ Cell -> [0400ED47] < Error: Could not be resolved > [00:00] All Done! Can anyone help me? Mod can be found here.
morgananinuala Posted August 31, 2017 Author Posted August 31, 2017 So, I've posted a few times about my crashing problem with my house mod, and I'm trying to figure out the problem using TESVEdit, but I don't know enough to really understand the bug report it's giving me when I tell it to clean the file: [00:00] DLC2BlackBook07Ref [REFR:0301EE1E] (places DLC2BlackBook07 "Black Book: The Hidden Twilight" [bOOK:0301E99F] in GRUP Cell Persistent Children of DLC2TelMithryn "Tel Mithryn" [CELL:03017787]) [00:00] REFR \ Cell -> [04017787] < Error: Could not be resolved > [00:00] [CELL:030142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:03000800]) [00:00] CELL \ Worldspace -> [04000800] < Error: Could not be resolved > [00:00] [REFR:05129170] (places DLC2ApoWarpBookDoor "Tome" [DOOR:0301EF79] in GRUP Cell Persistent Children of [CELL:030142EC] (in DLC2SolstheimWorld "Solstheim" [WRLD:03000800]) at 10,20) [00:00] REFR \ Cell -> [040142EC] < Error: Could not be resolved > [00:00] DLC2SaeringsWatchExterior01 [CELL:0300ED47] (in DLC2SolstheimWorld "Solstheim" [WRLD:03000800] at 10,20) [00:00] CELL \ Worldspace -> [04000800] < Error: Could not be resolved > [00:00] [REFR:052369FE] (places ApoBookStand01 [sTAT:030278A3] in GRUP Cell Temporary Children of DLC2SaeringsWatchExterior01 [CELL:0300ED47] (in DLC2SolstheimWorld "Solstheim" [WRLD:03000800] at 10,20)) [00:00] REFR \ Cell -> [0400ED47] < Error: Could not be resolved > [00:00] All Done! Can anyone help me? Mod can be found here. Also, the CK throws up this error when starting up, but won't let me expand the message box to see WHICH mesh is bugging!
MadMansGun Posted August 31, 2017 Posted August 31, 2017 it sounds like a missing master to me, but i can't look at the esp because it's using mods that i don't have.
morgananinuala Posted August 31, 2017 Author Posted August 31, 2017 it sounds like a missing master to me, but i can't look at the esp because it's using mods that i don't have. Nah, if it was a missing master, I wouldnt be able to load skyrim at all. I CTD when entering the building. Besides, I've checked, even cleaned my masters.
morgananinuala Posted August 31, 2017 Author Posted August 31, 2017 it sounds like a missing master to me, but i can't look at the esp because it's using mods that i don't have. Actually, the version you have might require Race Compatibility. Try this esp. Liminal Nuclei.esp
morgananinuala Posted September 1, 2017 Author Posted September 1, 2017 Ok, so I cleaned it again with TESVEdit, and deleted anything that threw up any bugs, and now the only error it shows i this: [00:00] [REFR:041F9A52] (places [041F9A51] < Error: Could not be resolved > in GRUP Cell Temporary Children of 111BlackBookHomeCell01 "Black Book: Liminal Nuclei" [CELL:040036C9]) [00:00] REFR \ NAME - Base -> [041F9A51] < Error: Could not be resolved > Here's the updated mod. It still CTDs whenever I enter the home... Liminal Nuclei.esp
MadMansGun Posted September 1, 2017 Posted September 1, 2017 Nah, if it was a missing master, I wouldnt be able to load skyrim at all. if you load a esp into the CreationKit that is using another esp as a master file the CreationKit will remove it from the masters list and the FormID's will randomly get re-referenced to other mods or changed, but most of the time you will just end up with "< Error: Could not be resolved >" where the FormID should be. Actually, the version you have might require Race Compatibility. Try this esp. i'm not getting any errors in that esp, but it does have 2 Identical to Master records: [00:00] Checking for Errors in [04] Liminal Nuclei.esp[00:00] All Done! [undeleting and Disabling References done] Processed Records: 1952, Undeleted Records: 0, Elapsed Time: 00:00 Removing: DLC2BlackBook07Ref [REFR:0301EE1E] (places DLC2BlackBook07 "Black Book: The Hidden Twilight" [bOOK:0301E99F] in GRUP Cell Persistent Children of DLC2TelMithryn "Tel Mithryn" [CELL:03017787]) Removing: GRUP Cell Persistent Children of DLC2TelMithryn "Tel Mithryn" [CELL:03017787] [Removing "Identical to Master" records done] Processed Records: 1952, Removed Records: 2, Elapsed Time: 00:00
morgananinuala Posted September 1, 2017 Author Posted September 1, 2017 Nah, if it was a missing master, I wouldnt be able to load skyrim at all. if you load a esp into the CreationKit that is using another esp as a master file the CreationKit will remove it from the masters list and the FormID's will randomly get re-referenced to other mods or changed, but most of the time you will just end up with "< Error: Could not be resolved >" where the FormID should be. Actually, the version you have might require Race Compatibility. Try this esp. i'm not getting any errors in that esp, but it does have 2 Identical to Master records: [00:00] Checking for Errors in [04] Liminal Nuclei.esp[00:00] All Done! [undeleting and Disabling References done] Processed Records: 1952, Undeleted Records: 0, Elapsed Time: 00:00 Removing: DLC2BlackBook07Ref [REFR:0301EE1E] (places DLC2BlackBook07 "Black Book: The Hidden Twilight" [bOOK:0301E99F] in GRUP Cell Persistent Children of DLC2TelMithryn "Tel Mithryn" [CELL:03017787]) Removing: GRUP Cell Persistent Children of DLC2TelMithryn "Tel Mithryn" [CELL:03017787] [Removing "Identical to Master" records done] Processed Records: 1952, Removed Records: 2, Elapsed Time: 00:00 Yeah, I used an ESP that allowed you to copy over display plaques and mannequins. Is thta something I can fix? (I'll fix the identical to masters bit) Thanks!
MadMansGun Posted September 1, 2017 Posted September 1, 2017 Yeah, I used an ESP that allowed you to copy over display plaques and mannequins. Is thta something I can fix? most of the time yes, you will need to use TES5Edit to re-add the esp as a master, then find and correct all the FormIDs that have been effected.
morgananinuala Posted September 1, 2017 Author Posted September 1, 2017 Yeah, I used an ESP that allowed you to copy over display plaques and mannequins. Is thta something I can fix? most of the time yes, you will need to use TES5Edit to re-add the esp as a master, then find and correct all the FormIDs that have been effected. By looking under the ESP's form in the TESVEdit and undooing it's changes to MY esp, right? How do I do that?
MadMansGun Posted September 1, 2017 Posted September 1, 2017 By looking under the ESP's form in the TESVEdit and undooing it's changes to MY esp, right? How do I do that? just look for any lines that say "[########] < Error: Could not be resolved >" that are inside things and right click on them and select edit, most of the time you just need to delete the "< Error: Could not be resolved >" part and edit the first 2 numbers in [########] to point to the right master.
morgananinuala Posted September 1, 2017 Author Posted September 1, 2017 By looking under the ESP's form in the TESVEdit and undooing it's changes to MY esp, right? How do I do that? just look for any lines that say "[########] < Error: Could not be resolved >" that are inside things and right click on them and select edit, most of the time you just need to delete the "< Error: Could not be resolved >" part and edit the first 2 numbers in [########] to point to the right master. The problem is, I'm not seeing any such errors anywhere, but the damn thing keeps crashing.
morgananinuala Posted September 1, 2017 Author Posted September 1, 2017 If it helps, the mod I'm using is EID Activators.
morgananinuala Posted September 2, 2017 Author Posted September 2, 2017 OK, now here's the bizzare thing: I've tried starting a whole new mod using the same meshes, and it STILL crashes. So it's not the ESP. Either my CK is bugged, or there's some mesh that's crashing the game, but not the CK...
morgananinuala Posted September 2, 2017 Author Posted September 2, 2017 There's a barely-started cell. It doesn't crash. So what does every finished cell in both mods use, but this one doesn't... IT WAS THE CUSTOM MUSIC TYPE! I changed it to 'none' instead of my custom list, and it WORKED. WTF? Does anyone know why this happened? I want to use custom mucis in my cells, I have a great playlist.
MadMansGun Posted September 2, 2017 Posted September 2, 2017 well that was unexpected, i don't know much about using custom music so i can't help you with that.
morgananinuala Posted September 3, 2017 Author Posted September 3, 2017 well that was unexpected, i don't know much about using custom music so i can't help you with that. I know, right? It's bizzare! Oh, btw, you're credited under the Special Thanks heading of my readme, next to CDProjekt Red. Thanks, friend.
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