delroku Posted August 29, 2017 Posted August 29, 2017 So, i've'been having this problem with captured dreams and alternate start. I can start a game and play just fine, but whenever i try to load a game it just crashes to desktop. I can't load any game until i disable these two, off, make a new game and load that game. I'm using MO and i think it started happening after i ran Tes5edit to patch RealShelter. I don't think there's anything wrong with my load order either since i didn't had this trouble before and like i said i can easily play a new game with no problems. However, i do have a Lot of mods, i'd say at least 220 without the patches and fixes. I also tried raising the memory in the SKSE from 768 to 1024 but it didn't help either. Now, the papyrus log says something about "Property delivery on script CDxPD_Delivery attached to (FF0009A5) cannot be initialized because the script no longer contains that property" I've read that it might be more of a error log than a crash log but idk. I already tried doing clean reinstallations on both mods but it doesn't seems to help either. So i'm kind of stuck with my broken game. If my load order is needed i'll try todo post it tomorrow along with the log because i have no internet on my PC, so i'm sending this through my phone. Thanks in advance.
Alpia Posted August 29, 2017 Posted August 29, 2017 So, i've'been having this problem with captured dreams and alternate start. I can start a game and play just fine, but whenever i try to load a game it just crashes to desktop. I can't load any game until i disable these two, off, make a new game and load that game. I'm using MO and i think it started happening after i ran Tes5edit to patch RealShelter. I don't think there's anything wrong with my load order either since i didn't had this trouble before and like i said i can easily play a new game with no problems. However, i do have a Lot of mods, i'd say at least 220 without the patches and fixes. I also tried raising the memory in the SKSE from 768 to 1024 but it didn't help either. Now, the papyrus log says something about "Property delivery on script CDxPD_Delivery attached to (FF0009A5) cannot be initialized because the script no longer contains that property" I've read that it might be more of a error log than a crash log but idk. I already tried doing clean reinstallations on both mods but it doesn't seems to help either. So i'm kind of stuck with my broken game. If my load order is needed i'll try todo post it tomorrow along with the log because i have no internet on my PC, so i'm sending this through my phone. Thanks in advance. I also tried raising the memory in the SKSE from 768 to 1024 but it didn't help either. be aware if you are using ENB or ENB boost you will ctd with that setting when ExpandSystemMemoryX64= is set to true. If you want to rise the skse memory patch above 768 and have enb or enb boost make sure in the enblocal.ini ExpandSystemMemoryX64= is set to false. Just for your information. Be aware the last line of the papyrus log is not telling people anything and dosent even need to be related to a crash. Thats why a whole log is what people wish for. I dont need one, but it dosent hurt and if someone that can work with papyrus logs looks over this topic its a good idea to have one up. A loadorder is allways necessary for the same reason better to have one up then someone that wants to help, but see's you didnt even read the sticky note (sticky note says when making a post allways attach the loadorder) just ignores the post because of that. I dont mind in your case just saying if you make a support post in the future. Well if you can load the game once captured dreams disabled and you say yourself you have a heavy setup I would simply assume that its to much. Crashing when loading a game is a common issue. If you dont do it allready try "coc qasmoke" in the main menu in the console it will load you in a new game in the developer cave. There you make a savegame and you load this savegame before you load your actual savegame. So like a startup help whenever you load a savegame you load the one you made there before. or you try using this (I use it for pretty long time allready) http://www.nexusmods.com/skyrim/mods/85443/? Load Game CTD Fix by Utopium If you have troubles starting a new game with alternate start you will have to disable scripted mods until it works, then start a new game save it, enable a few mods, load the game let the mods start up, save and repeat. So you dont have to many mods starting up at once. With scripted mods I mean everything besides armors etc., well eveything that has scripts its up to you what you disable just disable a bunch of sexlab mods for example and see if you can start a new game if not disable a few more and so on you get the picture and as said before you can reenable them once the new game is up. If that dosent help we indeed need a loadorder and a papyrus log.
delroku Posted October 3, 2017 Author Posted October 3, 2017 So, i've'been having this problem with captured dreams and alternate start. I can start a game and play just fine, but whenever i try to load a game it just crashes to desktop. I can't load any game until i disable these two, off, make a new game and load that game. I'm using MO and i think it started happening after i ran Tes5edit to patch RealShelter. I don't think there's anything wrong with my load order either since i didn't had this trouble before and like i said i can easily play a new game with no problems. However, i do have a Lot of mods, i'd say at least 220 without the patches and fixes. I also tried raising the memory in the SKSE from 768 to 1024 but it didn't help either. Now, the papyrus log says something about "Property delivery on script CDxPD_Delivery attached to (FF0009A5) cannot be initialized because the script no longer contains that property" I've read that it might be more of a error log than a crash log but idk. I already tried doing clean reinstallations on both mods but it doesn't seems to help either. So i'm kind of stuck with my broken game. If my load order is needed i'll try todo post it tomorrow along with the log because i have no internet on my PC, so i'm sending this through my phone. Thanks in advance. I also tried raising the memory in the SKSE from 768 to 1024 but it didn't help either. be aware if you are using ENB or ENB boost you will ctd with that setting when ExpandSystemMemoryX64= is set to true. If you want to rise the skse memory patch above 768 and have enb or enb boost make sure in the enblocal.ini ExpandSystemMemoryX64= is set to false. Just for your information. Be aware the last line of the papyrus log is not telling people anything and dosent even need to be related to a crash. Thats why a whole log is what people wish for. I dont need one, but it dosent hurt and if someone that can work with papyrus logs looks over this topic its a good idea to have one up. A loadorder is allways necessary for the same reason better to have one up then someone that wants to help, but see's you didnt even read the sticky note (sticky note says when making a post allways attach the loadorder) just ignores the post because of that. I dont mind in your case just saying if you make a support post in the future. Well if you can load the game once captured dreams disabled and you say yourself you have a heavy setup I would simply assume that its to much. Crashing when loading a game is a common issue. If you dont do it allready try "coc qasmoke" in the main menu in the console it will load you in a new game in the developer cave. There you make a savegame and you load this savegame before you load your actual savegame. So like a startup help whenever you load a savegame you load the one you made there before. or you try using this (I use it for pretty long time allready) http://www.nexusmods.com/skyrim/mods/85443/? Load Game CTD Fix by Utopium If you have troubles starting a new game with alternate start you will have to disable scripted mods until it works, then start a new game save it, enable a few mods, load the game let the mods start up, save and repeat. So you dont have to many mods starting up at once. With scripted mods I mean everything besides armors etc., well eveything that has scripts its up to you what you disable just disable a bunch of sexlab mods for example and see if you can start a new game if not disable a few more and so on you get the picture and as said before you can reenable them once the new game is up. If that dosent help we indeed need a loadorder and a papyrus log. Agh! sorry for the really long delay, my hard disk got damaged and had to reinstall all my mods, thought that would fix my problem, but well, it didn't, so i can probably discard the whole thing about "Real Shelter" causing all the trouble. and Captured Dreams as well maybe, which makes me think about my load order being the problem. this time i also have a problem with Alternate Start not having any meshes/objects aside from actors, lights and water i think, but if i go back to menu and start a new game again it seems to be fixed. anyway, aside from that i've been having the same load game issue, i've already tried the "Load Game CTD Fix" with no luck either EDIT: Actually, with the "Load Game CTD Fix" mod, i've had this other issue where my game would just get stuck freeze, however it didn't do any difference in the previous issue anyway. so here's my load order and papyrus log. i marked in my load order the mods that i disabled for one reason or another and some mods that are actually more than one mod merged. also: SPECS: 12G ddr3 ram AMD FX 6300 x6 3.5 Ghz Nvidia GTX 950 Asus STRIX 2gb but i don't really think it has anything to do with this problem, like i said, i can play the game just fine at a decent framerate as long as i don't load any saved games. Current Load Order.txt papyrus log.txt
Stiffon Posted October 4, 2017 Posted October 4, 2017 Wow that's a lot of heavy mods. Didn't see a Bashed Patch? Is the skeleton at bottom of left pane (prevents overwriting). Assuming you are using LOOT standalone thru MO interface? Same for FNIS generated thru MO? You mention it happened after editing a mod in TESVEdit - have you tried it removing that particular mod? Sorry I can't help with papyrus, I'm still trying to get my head around that!
delroku Posted October 5, 2017 Author Posted October 5, 2017 Wow that's a lot of heavy mods. Didn't see a Bashed Patch? Is the skeleton at bottom of left pane (prevents overwriting). Assuming you are using LOOT standalone thru MO interface? Same for FNIS generated thru MO? You mention it happened after editing a mod in TESVEdit - have you tried it removing that particular mod? Sorry I can't help with papyrus, I'm still trying to get my head around that! yeah, sorry bout that, i'm the kind of person who likes modding a game to it's limit, and like i said it's actually working but the save games... well not so much. Bashed patch! i'm still trying to figure out what that is and if i can do it with MO because from what i've heard i need Wrye Bash and i think that one doesn't work like MO, (i used to mod Oblivion with it and i definitely like more MO because of how easy is to uninstall/install/reinstall/replace and overwrite mods) and yeah i run all the other related software through MO, FNIS is working fine, TES5edit well, i haven't touched it since a few mods back just to get the RSpatch working but yeah it runs through MO just fine, but i discarded the TES5Edit thing since this time putting all my visual mods including RealShelter first so i could run TES5Edit and make the patch before adding any other mods so i could avoid any problems like i thought i had the last time. LOOT i tried to run it, unfortunately the PC i use to play is not connected to the internet and LOOT it's a bit limited, althought i ran it just before i started adding all the sexlab mods and some other because i assumed they are not really supported by LOOT and started kind of figuring out by myself which one goes where, i know it might not been the best idea but i kind of know what each mod does and what it's supposed to replace so i thought it couldn't be so hard.
valcon767 Posted October 6, 2017 Posted October 6, 2017 couple of things check on XPMSE that nothing overwrites it (unless it is a special case that specifically says it has to do so). personally I keep mine near the very end of load order the stuff I have after it in mine are FNIS outputs, bashed patch, and Bodyslide outputs. (pic attached) Wyrebash is a separate tool, but it can be run thru MO (especially if all you use it for is to make the bashed patch). (simplified instructions to create bashed patch in MO using Wyrebash) install Wyrebash and add as excutable in MO run thru MO right click on "bashed patch,0.esp" and rebuild patch LOOT will handle a fair amount of Sexlab mods, but it needs to be the standalone version (not the version included within MO by default). all mods you do not want MO handling any part of in game need to be de-activated in both left and right pane of MO (just in case you didn't know) Estrus (zzestrus.esp) is not needed for Beeing Female (and is does not have to be active if all it is used for is EC+ and ES+) IF I remember right (notice I said if) steam workshop mods are not controlled by MO unless you change them into regular mods. this means their data is handled separately and MO has no control over them at all. just to be sure you do have "Crash Fixes" installed?? it is available here and on nexus. Crash Fixes will let you break Skyrim's default string limit and continue to play save games (but they have to be made after you install it). animations tend to add strings faster than most other things do. (just an fyi with my attached load order I beak the Skyrim default string limit in the AS-LAL start cell and would not be able to play a save game without it). hopefully some of this information is helpful edit TES5Edit is a very useful tool to find and resolve conflicts, but you will have to learn how to use it (plenty of good tutorials on the web for learning to use it) loadorder10052017.txt
Stiffon Posted October 6, 2017 Posted October 6, 2017 Install Wrye Bash and run it thru MO the same way you do FNIS (create a start icon in the drop down in MO ). Open it and create the Bashed Patch. The esp needs to be at the bottom of your load order in the right pane (which is where LOOT would put it). http://wiki.step-project.com/Guide:Mod_Organizer About two thirds of the way down, under notable programs, there's a section on setting up Wrye Bash. If you're comfortable manually sorting, good for you! I wouldn't trust myself lol! EDIT: valcon767 beat me to it again lol!
delroku Posted October 7, 2017 Author Posted October 7, 2017 alright, then i'll try all that and hope it works. or at least get another problem with an easier solution.
delroku Posted October 23, 2017 Author Posted October 23, 2017 Ah couple of things check on XPMSE that nothing overwrites it (unless it is a special case that specifically says it has to do so). personally I keep mine near the very end of load order the stuff I have after it in mine are FNIS outputs, bashed patch, and Bodyslide outputs. (pic attached) Wyrebash is a separate tool, but it can be run thru MO (especially if all you use it for is to make the bashed patch). (simplified instructions to create bashed patch in MO using Wyrebash) install Wyrebash and add as excutable in MO run thru MO right click on "bashed patch,0.esp" and rebuild patch LOOT will handle a fair amount of Sexlab mods, but it needs to be the standalone version (not the version included within MO by default). all mods you do not want MO handling any part of in game need to be de-activated in both left and right pane of MO (just in case you didn't know) Estrus (zzestrus.esp) is not needed for Beeing Female (and is does not have to be active if all it is used for is EC+ and ES+) IF I remember right (notice I said if) steam workshop mods are not controlled by MO unless you change them into regular mods. this means their data is handled separately and MO has no control over them at all. just to be sure you do have "Crash Fixes" installed?? it is available here and on nexus. Crash Fixes will let you break Skyrim's default string limit and continue to play save games (but they have to be made after you install it). animations tend to add strings faster than most other things do. (just an fyi with my attached load order I beak the Skyrim default string limit in the AS-LAL start cell and would not be able to play a save game without it). hopefully some of this information is helpful edit TES5Edit is a very useful tool to find and resolve conflicts, but you will have to learn how to use it (plenty of good tutorials on the web for learning to use it) Install Wrye Bash and run it thru MO the same way you do FNIS (create a start icon in the drop down in MO ). Open it and create the Bashed Patch. The esp needs to be at the bottom of your load order in the right pane (which is where LOOT would put it). http://wiki.step-project.com/Guide:Mod_Organizer About two thirds of the way down, under notable programs, there's a section on setting up Wrye Bash. If you're comfortable manually sorting, good for you! I wouldn't trust myself lol! EDIT: valcon767 beat me to it again lol! Ah, it worked, at first i thought Maria Eden was causing the trouble because once i removed it, i could play for a bit longer, but then i tried with crash fixes and i think it's all working fine now.thank you very much.
Stiffon Posted October 24, 2017 Posted October 24, 2017 Ah, it worked, at first i thought Maria Eden was causing the trouble because once i removed it, i could play for a bit longer, but then i tried with crash fixes and i think it's all working fine now. thank you very much. Happy it worked out for you
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