johnwick11 Posted August 23, 2017 Posted August 23, 2017 What is the purpose of putting all numbers in spell descriptions in tags? Does it make the numbers dynamic in some way?
Andy14 Posted August 24, 2017 Posted August 24, 2017 In short - yes. But actually it is the description of the MagicEffects - not from Spell directly. In Spell, you only set the value (duration / magnitude) for this MagicEffect.
johnwick11 Posted August 24, 2017 Author Posted August 24, 2017 In short - yes. But actually it is the description of the MagicEffects - not from Spell directly. In Spell, you only set the value (duration / magnitude) for this MagicEffect. Right. That makes sense xD So the effect descriptions can be dynamic? How does it work exactly? Take the "Rested" effect for example. The description says "All skills improve <5>% faster for <8> hours" What are the dynamic changes for this effect? Aren't and shouldn't the numbers always be constant in this case? Edit: I created a custom version of "Rested Effect" with dynamic parameters (skill multiplier and duration), that change based on certain factors in the game. What I can't figure out is if there's a way to make those dynamic parameters also show up dynamically in the effect description.
Andy14 Posted August 24, 2017 Posted August 24, 2017 The value comes from the spell. In the Spell use the magikeffect for 60 seconds (example) - then in description of the magiceffect the value is 60. So dynamic as time (s, m, h) <dur> or magnitude <mag>.
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