Sets00na Posted August 20, 2017 Posted August 20, 2017 I'm working on a new mod, but I have a little issue. I can't figure out where to put this textures: What kind of textures are this, can anybody help me?
C5Kev Posted August 25, 2017 Posted August 25, 2017 I have no idea and not familiar with the B&S Phantom sword, but are the original files PNGs? Skyrim uses .dds files, so you'd need to save them as a diffuse "X.dds" file (3rd image?), a normal "X_n.dds" file (2nd image?) and a specular "X_s.dds" (1st image?) file. Then reflect those files in the .nif files.
Sets00na Posted August 25, 2017 Author Posted August 25, 2017 The original files are .dds. I already have the normal and diffiuse. I need to figure out what type of textures are these so I can find the proper configuration in the BSLightingShaderProperty under the shader flags in nifskope. The red and green one is Weapon_010126_col1_FX_Line.dds, the green and blue is Weapon_010126_col1_m.dds, and the last one is Weapon_010126_col1_s.dds
C5Kev Posted August 25, 2017 Posted August 25, 2017 I figured that since you're working on a mod, the info I gave you was academic, but I wasn't sure. Sorry, but I can't help you.
Azazellz Posted August 25, 2017 Posted August 25, 2017 Looks like it's BnS specific texture for BnS shader system. If you already have diffuse and normals - you don't need all this textures.
Sets00na Posted August 26, 2017 Author Posted August 26, 2017 This is how it looks using the diffiuse, normal and the as m.dds for what I can see, the red and green is an additiolnal light reflection, glow or efect.
Azazellz Posted August 26, 2017 Posted August 26, 2017 _m.dds - is for environment masking. For Skyrim it's a black'n'white texture, where black parts is 0% environment map strength, and white is 100% environment map strength. Of course you need to set that map separately (they stored into textuers\cubemaps folder). The gloss\shine usually is set using the transparency of the normal map. If the place on the map has high transparency - the gloss will be less, if low transparency - the gloss will be stronger.
Sets00na Posted August 26, 2017 Author Posted August 26, 2017 Well, that's what i got using the green texture as _m.dds since it didn't had the grey texture.
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