sinivii Posted August 12, 2017 Posted August 12, 2017 UPDATE: I solved it uguiz. It was SF_FaceGen. It wasn't flagged. ... So I successfully converted an armor from one bodytype to another and got it in-game, but I have one last issue. The skintone ain't right. http://imgur.com/a/Ohnwd I suspect that maybe I missed a Flag in Nifskope on the actual skin-partition of the body. The Shader is Skin-type, so that should be fine. The texture pathing is fine as well. Flags enabled on the skin: SF SpecularSkinned Window Environment Map Remappable Textures Shadow MapZBuffer Test SF2 ZBuffer Write Any ideas?
dborg2 Posted August 12, 2017 Posted August 12, 2017 Perhaps a silly question from my side, but you have the following settings in the fallout.ini / falloutprefs.ini ? bLoadFaceGenHeadEGTFiles=1 I like the outfit btw.
sinivii Posted August 12, 2017 Author Posted August 12, 2017 Heh, I thought so as well at first, but no, bLoadFaceGenHeadEGTFiles= is 1. it's a problem unique to this armor piece that I worked on, it doesn't persist on any of the other outfits. The outfit is taken from Spice of Life - Armor Variety on the Nexus, so all credit goes to Nivea for that. http://www.nexusmods.com/newvegas/mods/44476/? I just tried to convert a single armor I liked out of that collection to T6M, and this is the last hurdle.
sinivii Posted August 12, 2017 Author Posted August 12, 2017 HAH! I bloody solved it! It was a flag. SF_FaceGen. I forgot it. I got this working, problem solved, we can all move on! I am going to bed. fml I am cross-eyed from staring at vertices all day...
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