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(SOLVED) Skin Tone Ain't Right on Bodytype Converted Armor.


sinivii

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Posted

UPDATE: 
I solved it uguiz. It was SF_FaceGen. It wasn't flagged. 

 

...

 

 

So I successfully converted an armor from one bodytype to another and got it in-game, but I have one last issue. 

The skintone ain't right. 

 

http://imgur.com/a/Ohnwd

 

I suspect that maybe I missed a Flag in Nifskope on the actual skin-partition of the body. The Shader is Skin-type, so that should be fine. 

 

The texture pathing is fine as well.

Flags enabled on the skin: 

 

SF

Specular
Skinned 
Window Environment Map

Remappable Textures

Shadow Map
ZBuffer Test

 

SF2 
ZBuffer Write

 

Any ideas? 

Posted

Perhaps a silly question from my side, but you have the following settings in the fallout.ini / falloutprefs.ini ?

bLoadFaceGenHeadEGTFiles=1

 

I like the outfit btw.

Posted

Heh, I thought so as well at first, but no, bLoadFaceGenHeadEGTFiles= is 1. 

 

it's a problem unique to this armor piece that I worked on, it doesn't persist on any of the other outfits. 

The outfit is taken from Spice of Life - Armor Variety on the Nexus, so all credit goes to Nivea for that. 
http://www.nexusmods.com/newvegas/mods/44476/?

 

I just tried to convert a single armor I liked out of that collection to T6M, and this is the last hurdle.

Posted

HAH! I bloody solved it! 

It was a flag. 
SF_FaceGen. I forgot it. 

I got this working, problem solved, we can all move on! 

I am going to bed. fml I am cross-eyed from staring at vertices all day... 

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