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Breasts attached to camera in first person (double body bug)


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Posted

post-2223001-0-80922200-1502105466_thumb.jpg

 

Hey guys, I'm trying to find an actual solution to this specific bug, but I can't seem to find an answer. When in first person, using enhanced camera (with first person arms, or full third person arms) there is a second set of breasts hanging from the camera when looking down. I am using xpmse, and cbbe hdt. I have found this thread here:

 

http://www.loverslab.com/topic/70962-1st-person-double-body-bug-fix/

 

But it doesn't fix the problem. As previously stated, the bug is present even when not using the first person arms at all. I've tried renaming the skeleton.nif in the "Data\meshes\actors\character\_1stperson" and it does disable hdt on the extraneous set of breasts, but they're still there. This leads me to believe that the problem rests with the skeleton somehow.

 

Has anyone ever had a similar problem, or does anyone have any modding knowledge with which to make an educated guess as to what I should be looking at? Are there any other files impacting first person view besides the above fix, and the skeleton file in the _1stperson folder?

Posted

attachicon.gifFWuIM901.jpg

 

Hey guys, I'm trying to find an actual solution to this specific bug, but I can't seem to find an answer. When in first person, using enhanced camera (with first person arms, or full third person arms) there is a second set of breasts hanging from the camera when looking down. I am using xpmse, and cbbe hdt. I have found this thread here:

 

http://www.loverslab.com/topic/70962-1st-person-double-body-bug-fix/

 

But it doesn't fix the problem. As previously stated, the bug is present even when not using the first person arms at all. I've tried renaming the skeleton.nif in the "Data\meshes\actors\character\_1stperson" and it does disable hdt on the extraneous set of breasts, but they're still there. This leads me to believe that the problem rests with the skeleton somehow.

 

Has anyone ever had a similar problem, or does anyone have any modding knowledge with which to make an educated guess as to what I should be looking at? Are there any other files impacting first person view besides the above fix, and the skeleton file in the _1stperson folder?

 

This is caused by the inclusion of the entire body rather than just the Arms.

Clarity Edit: 1stpersonfemalebody.nif in Vanilla Skyrim is just Arms,

Bodyslide 1stpersonfemalebody.nif contains the entire body.

When use SkyrimEnhanced Camera and perhaps also other true first person camera mods, in first person the player will see the 1stpersonfemalebody.nif which contains whole body AND femalebody.nif at the same time.

One of course is animated and the other is not.

These always look just like the picture shown above in the OP's post.

 

So its possible that you have overwritten the Arms when you ran Bodyslide bodies off.

Its possible that your character is wearing something that includes the entire body when it should not include entire body, but less likely as it would be in error, unless it was the Slot 32 (Body Slot) which should have most if not all the body.

 

Examples of mistakes that people might find out there if they poked around mesh files with nifskope,

The gloves, bracelets, or other form of handgear can often include the entire body in not just Bodyslide slider sets but also non-sets like stuff not made with Bodyslide in mind.

The reason why it could show up is that they may have marked the whole body as the wrist slot rather than cut out the body and leave the arms.

Its quite common for Bodyslide Slider set producers to include the entire body for 1st person meshes, its actually the norm if they provide a first person mesh at all.  This also still happens with armor sets that do not make use of Bodyslide as in the original armor and seems to be the norm in newer sets.

 

This is not a skeleton issue though unfortunately people on forums tend to declare that it is.

Whats not entirely understood by those individuals is that a mesh must be present to see this second body.

Next it does not have to actually be in the slot 32 to be seen, it could also be marked wrist.

Also Bodyslide to this day incorrectly includes the entire body for 1stPersonArms, so right off the bat each and every single person using Bodyslide has the Arms in first person done incorrectly.

 

The correction for 1stperson naked body mesh is quite easy, I simply took the 1stPerson Arms from the SkyrimMeshes.BSA and provided it as a "Fix"

It does in fact correct the 1stperson naked body for Bodyslide users, however the moment they run off another body it will be overwritten.

 

 

edit, sigh sorry I wrote this at like 3:30 AM and not feeling much better, but I hope its pretty clear....Simple solution would be to re-install the FIX I provided each time you run off a new body for your characters.  If your using NMM just reinstall the FIX, if your on MO than you would just keep the folder lower than your Bodyslide Output folder.  If your not using a mod manager just keep the fix in the ZIP file somewhere handy and just install its contents each time you run off new bodies.

 

If its an accessory item or glove that causes the issue correcting those will involve some knowledge with Nifskope and perhaps also Bodyslide/Outfit Studio but they can be fixed as well.  Simple solution would be to not use those items for first person play though.

Posted

Hey there, thanks for the quick reply! I really appreciate all the information you've provided, you've helped me understand quite a few things.

 

I'm still having the same problem though, and nothing I do to the 1stpersonfemalebody.nif seems to matter. According to your post, if my character is wearing absolutely nothing, and that I make sure your arms fix is installed (Data\meshes\actors\character\character assets\1stpersonfemalebody_0.nif and 1stpersonfemalebody_01.nif are yours, verified with nifscope), there is no way I should be seeing the double body bug, correct? Because I still am, unfortunately.

 

This being a skeleton issue would be weird, definitely. I simply went off of erroneous information I saw around here, and the fact that deleting the first person skeleton file stopped the double body from moving, but I agree that there has to be a mesh somewhere; I just can't find it.

 

Is there any way to track which mesh the game is loading? I'm also not entirely sure why the bug persists even when I remove the first person hands from enhanced camera. I've looked for other instances of the 1stperson files in my skyrim data directory, but there appears to be none. Any ideas?

 

Thanks again for all the information; I really hope you feel better!

Posted

If you use vanila races - 1st person meshes located in Data\Meshes\actors\character\character assets

If you use custom race - they may be located somewhere else.

For checking where - you need to open your race mod in CK or TESVEdit, find NakedBody in armor section (yes, naked torso is still armor), and look into body Armor Addon. There, in a separate line, you can see the path for 1st person meshes. If this line is empty - the game will use 3-rd person meshes.

Posted

If you use vanila races - 1st person meshes located in Data\Meshes\actors\character\character assets

If you use custom race - they may be located somewhere else.

For checking where - you need to open your race mod in CK or TESVEdit, find NakedBody in armor section (yes, naked torso is still armor), and look into body Armor Addon. There, in a separate line, you can see the path for 1st person meshes. If this line is empty - the game will use 3-rd person meshes.

I use vanilla races, so I guess my problem is just something else since the 1stperson mesh in character assets is the one from Gameplayer, and I can see with nifskope that there is no body. This is really weird.

Posted

Maybe RaceMenu overlays or any other tattoo mods respond for this?.. Try to reset your character to default state.

Because I'm using same mod (enhanced camera) for 1st person view and do not see this bug.

 

Oh, by the way, did you copy both _1 and _0 1st person files from skyrim.bsa?

Posted

Maybe RaceMenu overlays or any other tattoo mods respond for this?.. Try to reset your character to default state.

Because I'm using same mod (enhanced camera) for 1st person view and do not see this bug.

 

Oh, by the way, did you copy both _1 and _0 1st person files from skyrim.bsa?

 

Hey there, I really appreciate you taking the time to help me out! I didn't think about overlays, but I'll try it out for sure.

 

I'm not entirely certain what you're asking me. I'm using both the 1stperson body files from Gameplayer, which I believe he got from the skyrim files. I didn't do it myself though, would that help? Are you saying that cbbe writes to the skyrim - meshes.bsa? I'm probably being really dense, I apologize.

Posted

I'm using both the 1stperson body files from Gameplayer, which I believe he got from the skyrim files.

If he sent you two files (1stpersonfemalebody_1.nif and 1stpersonfemalebody_0.nif), and you copied both, then everything is good.

Posted

 

I'm using both the 1stperson body files from Gameplayer, which I believe he got from the skyrim files.

If he sent you two files (1stpersonfemalebody_1.nif and 1stpersonfemalebody_0.nif), and you copied both, then everything is good.

 

Yes, that's correct. As I've said, I've also verified the files myself using nifskope, and they're clearly arms only—yet the issue persists, hence this thread. Clearly they have to be attached to a mesh somewhere, but I can't think of a single source other than these 2 files, and the clothing/accessories/overlay files you've mentioned.

 

I will be trying to remove all overlays tonight as per your suggestion, to see what happens. I'll report back. Thanks again.

  • 3 years later...
Posted

I'm sorry to bring this thread back from the dead, but I am having the same issue and I don't know how to fix it. I checked all the 1stperson mesh files with nifskope too and they all only have arms.

Any help would be greatly appreciated.

  • 3 years later...
Posted (edited)
On 8/7/2017 at 4:32 AM, anonanonyma said:

When in first person, using enhanced camera (with first person arms, or full third person arms)

Sorry, but it seems that you and some others don't understand what Enhanced Camera does.  First please understand some facts about the Skyrim game engine:

 

Skyrim has 1st person and 3rd person.  They are not the same.  In 3rd person, the entire area around your character is rendered in full depth.  This affects how everything is rendered from light sources to shadows, spells, etc.  In 1st person, only the area visible in front of your character is rendered and it is rendered as an overlay - not in full depth.  This is a limitation of the game engine and optimized for performance targeted at GPU hardware from 2010-2011 (13-14 years old).  Don't believe me?  Pull out a torch and look at something like grass in 1st person.  Then switch to 3rd person and observe the difference in lighting.  Switch back and forth until you understand.

 

The Enhanced Camera mod renders the 3rd person body even when you are in 1st person, which is how it renders the entire body and not just the arms.  If you understand this you will see how replacing the 1st person body .nif will not change how Enhanced Camera behaves and will actually cause this problem.  Read the description from the Enhanced Camera mod:

Quote

Description
-----------
This is a skse plugin that enables a visible body while maintaining the look and feel of vanilla first person and requires minimal configuration. It uses a hybrid mode where both the 1st person arms and 3rd person body are visible.

If you've added a full body to the 1st person mesh then that is why you are seeing this issue.  Remove any edits you've made to the 1st person body .nif (delete them, the defaults are stored in the base game BSA files) and let Enhanced Camera do its thing.  Ensure that the SKSE_EnhancedCamera.ini file is set to display the body in 1st person:

Quote

[Main]

; Enables a visible body when in first person
bEnableFirstPersonBody=1

 

Edited by Kastagir

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