biikaru Posted August 1, 2012 Posted August 1, 2012 I've been currently modding up my oblivion when i realized every NPC had this dialogue option "Passing a gift". Im unsure what mod put this choice in and if I should have cause for concern for seeing it with every npc. the choice allows me to open up a menu with the npc and give them stuff to hold or wear. Its rather nice actually but im only concerned because I had a similar issue with mal's bb shop (every npc had the mal shop dialogie) my current ever growing/changing load order: 00 Oblivion.esm 01 Beautiful People 2ch-Ed.esm 02 x117race.esm 03 Lovers with PK.esm 04 Unofficial Oblivion Patch.esp [Version 3.2.0] 05 Oblivion Citadel Door Fix.esp 06 DLCShiveringIsles.esp 07 Knights.esp 08 DLCFrostcrag.esp 09 DLCMehrunesRazor.esp 0A DLCBattlehornCastle.esp 0B DLCHorseArmor.esp 0C DLCSpellTomes.esp 0D DLCOrrery.esp 0E DLCVileLair.esp 0F DLCThievesDen.esp 10 LoversFSE.esp 11 LoversBed.esp 12 LoversBedNonStop.esp 13 Lovers with PK.esp [Version 90] 14 LoversMagic.esp 15 SetBody.esp 16 Real_Mannequin.esp ++ Beautiful People 2ch-Ed Disable BandBlindMask.esp ** Beautiful People 2ch-Ed Sheogorath Eye.esp ++ Beautiful People 2ch-Ed Vanilla Race.esp ++ Beautiful People 2ch-Ed Merged Hair Modules.esp ++ Beautiful People 2ch-Ed Merged Eye Modules.esp ++ Beautiful People 2ch-Ed Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed Merged RoseSims Hair Modules.esp ++ x117 Merged SKSRENs Hair Modules.esp ++ Beautiful People 2ch-Ed CustomRace.esp ++ Beautiful People 2ch-Ed Chocolate Elves.esp ++ Beautiful People 2ch-Ed Cute Elves.esp ++ Beautiful People 2ch-Ed Nec Mystic High Elf Remake.esp ++ x117Race ENG Race.esp 17 Beautiful People 2ch-Ed MS Elves - NoSc.esp ++ Specialanims.esp 18 Lops_hidden_village.esp 19 MadCompanionshipSpells.esp [Version 2.5] 1A MCS extension.esp 1B HumantouchNPC.esp 1C ff13_fang.esp 1D DMRA BBB Total Replacer Compilation.esp 1E Natural_Habitat_by_Max_Tael.esp 1F Natural_Water_by_Max_Tael.esp 20 Natural_Weather_HDR_with_darker_Nights_by_Max_Tael.esp 21 xulAncientRedwoods.esp [Version 1.6] 22 xulAncientYews.esp [Version 1.4.4] 23 xulArriusCreek.esp [Version 1.1.4] 24 xulAspenWood.esp [Version 1.0.2] 25 xulBlackwoodForest.esp [Version 1.1.0] 26 xulBravilBarrowfields.esp [Version 1.3.4] 27 xulBrenaRiverRavine.esp [Version 1.1.1] 28 xulCheydinhalFalls.esp [Version 1.0.1] 29 xulChorrolHinterland.esp [Version 1.2.3] 2A xulCloudtopMountains.esp [Version 1.0.3] 2B xulColovianHighlands_EV.esp [Version 1.2.2] 2C xuldarkforest.esp [Version 1.0.5] 2D XulEntiusGorge.esp [Version 1.2.1] 2E xulFallenleafEverglade.esp [Version 1.3.1] 2F xulImperialIsle.esp [Version 1.6.8] 30 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.5] 31 xulLushWoodlands.esp [Version 1.3.2] 32 xulPantherRiver.esp 33 xulRiverEthe.esp [Version 1.0.2] 34 xulSkingradOutskirts.esp [Version 1.0.2] 35 xulSnowdale.esp [Version 1.0.5] 36 xulStendarrValley.esp [Version 1.2.2] 37 xulTheHeath.esp 38 xulCliffsOfAnvil.esp [Version 1.12] 39 xulSilverfishRiverValley.esp [Version 1.0.3] 3A xulJerallGlacier.esp [Version 1.0.1] 3B xulTheEasternPeaks.esp [Version 1.0] 3C xulRollingHills_EV_withoutWheat.esp [Version 1.3.3] 3D xulPatch_AY_AC.esp [Version 1.1] 3E Bashed Patch, 0.esp 3F LoversIdleAnimsPriority.esp 40 LoversAnimObjectsPriority.esp
biikaru Posted August 1, 2012 Author Posted August 1, 2012 thank you, it does appear to be Human Touch as i disabled it and now the option no longer appears for every npc dialogue. I really like that mod though, will having that extra dialogue option mess up game throughout its course in any way that you can think of?
Guest ThatOne Posted August 1, 2012 Posted August 1, 2012 As long as you ignore it, it should not do anything.
biikaru Posted August 1, 2012 Author Posted August 1, 2012 Thanks all, I will use this feature carefully and at my discretion, topic closed
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