Jump to content

Requests mod Fate/EXTELLA


Recommended Posts

XeNTaX to the rescue, mdl importer plugin for Noesis (link at the bottom), it can export to other 3d programs. I've checked, outfits are not separate from base model. But, there is full body nude model for Nero and Tamamo from their bath scene. I was able to swap it with base model. Open common\character\sv0000.chr in text editor (something like Notepad++ so it won't break character encoding) and change

MODELĀ Ā  Ā SV0001.mdl
change to
MODELĀ Ā  Ā SV0007.mdl

For Tamamo do similar thing for sv0100.chr file but change model to SV0107.mdl. I only tried opening scene but it seems to work.

Btw, can you send me your save data? (FESAVSYSTEM.bin) I've already beaten it on PS4.

Ā 

Link to comment

XeNTaX to the rescue, mdl importer plugin for Noesis (link at the bottom), it can export to other 3d programs. I've checked, outfits are not separate from base model. But, there is full body nude model for Nero and Tamamo from their bath scene. I was able to swap it with base model. Open common\character\sv0000.chr in text editor (something like Notepad++ so it won't break character encoding) and change

MODELĀ Ā  Ā SV0001.mdl
change to
MODELĀ Ā  Ā SV0007.mdl

For Tamamo do similar thing for sv0100.chr file but change model to SV0107.mdl. I only tried opening scene but it seems to work.

Btw, can you send me your save data? (FESAVSYSTEM.bin) I've already beaten it on PS4.

Thnks for the info.Ā 

And yes , unfortunately for now I think only Nero and Tamamo "will have to suffer from shame" :P

I think this is good for a starting point. I still need to figure out the correct location for the pussy and nipples in the textures since the pussy location is split in half in the texture and both sides have a deadborder (game won't use the texture in this zone).

post-1055840-0-44046100-1502219122_thumb.jpg

Ā 

As for the save :FESAVSYSTEM.rar

All 4 Main routes cleared.

Played a little with other characters.

All characters (I think) unlocked except for "Void Elizabeth"

A bunch of characters are lvl 1 , I haven't played that much :P

Link to comment

Ā 

XeNTaX to the rescue, mdl importer plugin for Noesis (link at the bottom), it can export to other 3d programs. I've checked, outfits are not separate from base model. But, there is full body nude model for Nero and Tamamo from their bath scene. I was able to swap it with base model. Open common\character\sv0000.chr in text editor (something like Notepad++ so it won't break character encoding) and change

MODELĀ Ā  Ā SV0001.mdl
change to
MODELĀ Ā  Ā SV0007.mdl

For Tamamo do similar thing for sv0100.chr file but change model to SV0107.mdl. I only tried opening scene but it seems to work.

Btw, can you send me your save data? (FESAVSYSTEM.bin) I've already beaten it on PS4.

Thnks for the info.Ā 

And yes , unfortunately for now I think only Nero and Tamamo "will have to suffer from shame" :P

I think this is good for a starting point. I still need to figure out the correct location for the pussy and nipples in the textures since the pussy location is split in half in the texture and both sides have a deadborder (game won't use the texture in this zone).

attachicon.gifScreenshot_4.jpg

Ā 

As for the save :attachicon.gifFESAVSYSTEM.rar

All 4 Main routes cleared.

Played a little with other characters.

All characters (I think) unlocked except for "Void Elizabeth"

A bunch of characters are lvl 1 , I haven't played that much :P

Ā 

Ā 

Is the mod applicable? Could you provide the link?

Ā 

Link to comment

Sadly as I said before, the outfit/armor is merged with the 3D model.
And this is as nude as Nero can get from her 3D Model.
post-1055840-0-00719600-1502294576_thumb.jpg
(Luckly Nero and Tamamo has her Nude model from the bathing scene, but all other characters don't.)
Ā 

Is the mod applicable? Could you provide the link?

It's still WIP. When It become more presentable I will upload it.

Link to comment

Use QuickBMS script from the XeNTaX thread I linked. That will unpack everything from archive.pk into nicely organized folders. Model textures will be in resource\target\win\mdltex, they have mds extension but it's just dds file. And interesting thing, you don't have to repack it at all. Just place extracted files into game folder and delete original archive, it will load them just fine. For viewing textures Noesis will open every texture from this game.

Ā 

I tried that quickbms script and it just extracted about 32,000 files into a single folder. They aren't organized into separate folders at all. Any idea what I did wrong?

Link to comment
On 8/9/2017 at 4:39 PM, JoeMesh said:

Ā 

On 8/6/2017 at 5:29 PM, NeroClaudius said:

Use QuickBMS script from the XeNTaX thread I linked. That will unpack everything from archive.pk into nicely organized folders. Model textures will be in resource\target\win\mdltex, they have mds extension but it's just dds file. And interesting thing, you don't have to repack it at all. Just place extracted files into game folder and delete original archive, it will load them just fine. For viewing textures Noesis will open every texture from this game.

Ā 

I tried that quickbms script and it just extracted about 32,000 files into a single folder. They aren't organized into separate folders at all. Any idea what I did wrong?

Ā 

Did you use the script for fate before extracting ?

In case you didn't that's probably why.

Ā 

Script

Ā 

Ā 

Ā 


# Soul Sacrifice Delta (Vita)
# script for QuickBMS http://quickbms.aluigi.org
#made by chrrox
get name basename
endian big
Open FDDE PK 0
Open FDDE pfs 1
Open FDDE pkh 2
goto 8 1
get FOLDERS long 1
get TFILES long 1
Ā 
for i = 0 < FOLDERS
Ā  Ā get FOLDERID long 1
Ā  Ā get FOLDERPARENT long 1
Ā  Ā get UNK long 1
Ā  Ā get SUBFLDR long 1
Ā  Ā get FILESTART long 1
Ā  Ā get FOLDERFILES long 1
Ā  Ā #print "%FOLDERID% %FOLDERPARENT% %UNK% %SUBFLDR% %FILESTART% %FOLDERFILES%"
Ā  Ā PutArray 3 i FOLDERPARENT
Ā  Ā PutArray 4 i FILESTART
Ā  Ā PutArray 5 i FOLDERFILES
next i
Ā 
for i = 0 < FOLDERS
Ā  Ā get FOLDERNAMEOFF long 1
Ā  Ā PutArray 0 i FOLDERNAMEOFF
next i
Ā 
for i = 0 < TFILES
Ā  Ā get FILENAMEOFF long 1
Ā  Ā PutArray 1 i FILENAMEOFF
next i
Ā 
savepos NAMEBASE 1
Ā 
for i = 0 < FOLDERS
Ā  Ā GetArray FOLDERNAMEOFF 0 i
Ā  Ā math FOLDERNAMEOFF += NAMEBASE
Ā  Ā goto FOLDERNAMEOFF 1
Ā  Ā get FOLDERNAME string 1
Ā  Ā #print "%FOLDERNAME%"
Ā  Ā string FOLDERNAME l FOLDERNAME
Ā  Ā PutArray 2 i FOLDERNAME
next i
Ā 
for i = 0 < TFILES
Ā  Ā GetArray FILENAMEOFF 1 i
Ā  Ā math FILENAMEOFF += NAMEBASE
Ā  Ā goto FILENAMEOFF 1
Ā  Ā get FILENAME string 1
Ā  Ā #print "%FILENAME%"
Ā  Ā string FILENAME l FILENAME
Ā  Ā PutArray 7 i FILENAME
next i
Ā 
set MEMORY_FILE binary ""
Ā 
for i = 0 < FOLDERS
Ā  Ā GetArray FOLDERNAME 2 i
Ā  Ā GetArray FOLDERPARENT 3 i
Ā  Ā GetArray FILESTART 4 i
Ā  Ā GetArray FOLDERFILES 5 i
Ā  Ā math FOLDERFILES += FILESTART
Ā  Ā set FOLDERBASE ""
Ā  Ā #print "%FOLDERPARENT% %FILESTART% %FOLDERFILES%"
Ā  Ā if FOLDERPARENT > 0
Ā  Ā GetArray FOLDERBASE 6 FOLDERPARENT
Ā  Ā string FOLDERBASE += /
Ā  Ā #print "%FOLDERNAME%"
Ā  Ā endif
Ā  Ā string FOLDERBASE += FOLDERNAME
Ā  Ā PutArray 6 i FOLDERBASE
Ā  Ā #print "%FOLDERBASE%"
Ā  Ā if FOLDERFILES > 0
Ā  Ā  Ā  for a = FILESTART < FOLDERFILES
Ā  Ā  Ā  Ā  Ā set NAME FOLDERBASE
Ā  Ā  Ā  Ā  Ā GetArray FILE 7 a
Ā  Ā  Ā  Ā  Ā string NAME += /
Ā  Ā  Ā  Ā  Ā string NAME += FILE
Ā  Ā  Ā  Ā  Ā #print "%NAME%"
Ā  Ā  Ā  Ā  Ā PutArray 8 a NAME
Ā  Ā  Ā  Ā  Ā #Put NAME LINE MEMORY_FILE
Ā  Ā  Ā  Ā  Ā # calculate checksum
Ā  Ā  Ā  Ā  Ā encryption crc 0x04c11db7 "32 -1 -1 1 0 0"
Ā  Ā  Ā  Ā  Ā string NAME E= NAME
Ā  Ā  Ā  Ā  Ā encryption "" ""
Ā  Ā  Ā  Ā  Ā #print "CRC %QUICKBMS_CRC|x%"
Ā  Ā  Ā  Ā  Ā string TEST p= "0x%08x " QUICKBMS_CRC
Ā  Ā  Ā  Ā  Ā string TEST += NAME
Ā  Ā  Ā  Ā  Ā #print "%TEST%"
Ā  Ā  Ā  Ā  Ā Put TEST LINE MEMORY_FILE
Ā  Ā  Ā  next a
Ā  Ā endif
next i
Ā 
goto 0 MEMORY_FILE
Ā 
get FILES long 2
for i = 0 < FILES
Ā  Ā #GetArray NAME 8 i
Ā  Ā get NAME_CRC long 2
Ā  Ā get OFFSET long 2
Ā  Ā get SIZE long 2
Ā  Ā get ZSIZE long 2
Ā  Ā NameCRC NAME NAME_CRC MEMORY_FILE 32
Ā  Ā if ZSIZE == 0
Ā  Ā  Ā  log NAME OFFSET SIZE
Ā  Ā else
Ā  Ā  Ā  clog NAME OFFSET ZSIZE SIZE
Ā  Ā endif
next i

Ā 

Ā 

Ā 

Copy and paste the script above in a .txt fileĀ (Notepad++ recomended)

When prompted to use a script in quickbms use it.

___

After you extract the file you will haveĀ  a Resource folder with the unpacked files. Copy paste it in your main game folder

After doing so, it will look like this .

"...\Fate.EXTELLA\resource\common"

post-1055840-0-13605200-1502308925_thumb.jpg

"...\Fate.EXTELLA\resource\target\win"

post-1055840-0-10434500-1502308926_thumb.jpg

Ā 

To make the game use unpacked files you can:

Ā 

  1. MoveĀ achive.pk archive.pkh archive.pfsĀ to a different folder .Ā You can create backup folder in folder the files was originally in
  2. DeleteĀ achive.pk archive.pkh archive.pfs
    Ā 

Editing textures.
Ā 

All files inĀ mdltex andĀ mdltex12Ā folders have .mdsĀ format you will need to rename the extension from your desired texture toĀ .dds.

There are many ways in doing so: Here are the fastest
Ā 

  1. Righclick or press F2 (on windows)Ā andĀ selectĀ renameĀ change .mds toĀ .dds
  2. Shift+RMB on a empty space of the folder and click "Call command prompt here".
    in the prompt panel type.
    Ā 
    ren *.mds *.dds Ā  Ā |" All files in this folder will have it's extension changed to .dds"
    ren *.dds *.mds Ā  Ā |" All files in this folder will have it's extension changed to .mds"

    Ā 

Link to comment

Ā 

Ā 

Use QuickBMS script from the XeNTaX thread I linked. That will unpack everything from archive.pk into nicely organized folders. Model textures will be in resource\target\win\mdltex, they have mds extension but it's just dds file. And interesting thing, you don't have to repack it at all. Just place extracted files into game folder and delete original archive, it will load them just fine. For viewing textures Noesis will open every texture from this game.

Ā 

I tried that quickbms script and it just extracted about 32,000 files into a single folder. They aren't organized into separate folders at all. Any idea what I did wrong?

Ā 

Did you use the script for fate before extracting ?

In case you didn't that's probably why.

Ā 

Script

Ā 

Ā 

# Soul Sacrifice Delta (Vita)
# script for QuickBMS http://quickbms.aluigi.org
#made by chrrox
get name basename
endian big
Open FDDE PK 0
Open FDDE pfs 1
Open FDDE pkh 2
goto 8 1
get FOLDERS long 1
get TFILES long 1
Ā 
for i = 0 < FOLDERS
Ā  Ā get FOLDERID long 1
Ā  Ā get FOLDERPARENT long 1
Ā  Ā get UNK long 1
Ā  Ā get SUBFLDR long 1
Ā  Ā get FILESTART long 1
Ā  Ā get FOLDERFILES long 1
Ā  Ā #print "%FOLDERID% %FOLDERPARENT% %UNK% %SUBFLDR% %FILESTART% %FOLDERFILES%"
Ā  Ā PutArray 3 i FOLDERPARENT
Ā  Ā PutArray 4 i FILESTART
Ā  Ā PutArray 5 i FOLDERFILES
next i
Ā 
for i = 0 < FOLDERS
Ā  Ā get FOLDERNAMEOFF long 1
Ā  Ā PutArray 0 i FOLDERNAMEOFF
next i
Ā 
for i = 0 < TFILES
Ā  Ā get FILENAMEOFF long 1
Ā  Ā PutArray 1 i FILENAMEOFF
next i
Ā 
savepos NAMEBASE 1
Ā 
for i = 0 < FOLDERS
Ā  Ā GetArray FOLDERNAMEOFF 0 i
Ā  Ā math FOLDERNAMEOFF += NAMEBASE
Ā  Ā goto FOLDERNAMEOFF 1
Ā  Ā get FOLDERNAME string 1
Ā  Ā #print "%FOLDERNAME%"
Ā  Ā string FOLDERNAME l FOLDERNAME
Ā  Ā PutArray 2 i FOLDERNAME
next i
Ā 
for i = 0 < TFILES
Ā  Ā GetArray FILENAMEOFF 1 i
Ā  Ā math FILENAMEOFF += NAMEBASE
Ā  Ā goto FILENAMEOFF 1
Ā  Ā get FILENAME string 1
Ā  Ā #print "%FILENAME%"
Ā  Ā string FILENAME l FILENAME
Ā  Ā PutArray 7 i FILENAME
next i
Ā 
set MEMORY_FILE binary ""
Ā 
for i = 0 < FOLDERS
Ā  Ā GetArray FOLDERNAME 2 i
Ā  Ā GetArray FOLDERPARENT 3 i
Ā  Ā GetArray FILESTART 4 i
Ā  Ā GetArray FOLDERFILES 5 i
Ā  Ā math FOLDERFILES += FILESTART
Ā  Ā set FOLDERBASE ""
Ā  Ā #print "%FOLDERPARENT% %FILESTART% %FOLDERFILES%"
Ā  Ā if FOLDERPARENT > 0
Ā  Ā GetArray FOLDERBASE 6 FOLDERPARENT
Ā  Ā string FOLDERBASE += /
Ā  Ā #print "%FOLDERNAME%"
Ā  Ā endif
Ā  Ā string FOLDERBASE += FOLDERNAME
Ā  Ā PutArray 6 i FOLDERBASE
Ā  Ā #print "%FOLDERBASE%"
Ā  Ā if FOLDERFILES > 0
Ā  Ā  Ā  for a = FILESTART < FOLDERFILES
Ā  Ā  Ā  Ā  Ā set NAME FOLDERBASE
Ā  Ā  Ā  Ā  Ā GetArray FILE 7 a
Ā  Ā  Ā  Ā  Ā string NAME += /
Ā  Ā  Ā  Ā  Ā string NAME += FILE
Ā  Ā  Ā  Ā  Ā #print "%NAME%"
Ā  Ā  Ā  Ā  Ā PutArray 8 a NAME
Ā  Ā  Ā  Ā  Ā #Put NAME LINE MEMORY_FILE
Ā  Ā  Ā  Ā  Ā # calculate checksum
Ā  Ā  Ā  Ā  Ā encryption crc 0x04c11db7 "32 -1 -1 1 0 0"
Ā  Ā  Ā  Ā  Ā string NAME E= NAME
Ā  Ā  Ā  Ā  Ā encryption "" ""
Ā  Ā  Ā  Ā  Ā #print "CRC %QUICKBMS_CRC|x%"
Ā  Ā  Ā  Ā  Ā string TEST p= "0x%08x " QUICKBMS_CRC
Ā  Ā  Ā  Ā  Ā string TEST += NAME
Ā  Ā  Ā  Ā  Ā #print "%TEST%"
Ā  Ā  Ā  Ā  Ā Put TEST LINE MEMORY_FILE
Ā  Ā  Ā  next a
Ā  Ā endif
next i
Ā 
goto 0 MEMORY_FILE
Ā 
get FILES long 2
for i = 0 < FILES
Ā  Ā #GetArray NAME 8 i
Ā  Ā get NAME_CRC long 2
Ā  Ā get OFFSET long 2
Ā  Ā get SIZE long 2
Ā  Ā get ZSIZE long 2
Ā  Ā NameCRC NAME NAME_CRC MEMORY_FILE 32
Ā  Ā if ZSIZE == 0
Ā  Ā  Ā  log NAME OFFSET SIZE
Ā  Ā else
Ā  Ā  Ā  clog NAME OFFSET ZSIZE SIZE
Ā  Ā endif
next i

Ā 

Ā 

Ā 

Copy paste in a .txt file (Notepad++ recomended)

And load this script when prompted.

___

After extracted you will get a Resource folder with the unpacked files. Copy paste in your main game folder

After doing so , it will look like this .

"...\Fate.EXTELLA\resource\common"

attachicon.gifcommon.jpg

"...\Fate.EXTELLA\resource\target\win"

attachicon.gifScreenshot_2.jpg

Ā 

To make the game use unpacked files instead of the packed ones you can:

  1. MoveĀ achive.pk archive.pkh archive.pfsĀ to a different folder .Ā You can create backup folder in folder the files was originally in
  2. DeleteĀ achive.pk archive.pkh archive.pfs

To the editing part.

All files inĀ mdltex andĀ mdltex12Ā have .mds extension so you will need to change the texture you want to edit to .dds extension.

There is many way in doing so: Here are the fastest

  1. Right clicking and going to rename and changing the extension to .dds and pressing enter (or clicking OK)
  2. Pressing F2 (Windows only) and changing the extension (same as above but faster)

    The steps above only let you change the extension of one file at a time. So this one below is a little trick I learned a

    long time ago.

  3. Shift+RMB on a empty space of the folder and click "Call command prompt here".

    After CMD appears type:

    More useful if you want to edit many files. Can be used to change to other extensions as well.

    ren *.mds *.dds    |" All files in this folder will have it's extension changed to .dds"
    ren *.dds *.mds    |" All files in this folder will have it's extension changed to .mds"

Ā 

Ā 

This script gives me Error: invalid command "set" or arguments -1 at line 66.

Ā 

Just to be clear on the steps. I copy the script and paste it in a txt file and save it in the quickbms folder. I open quickbms.exe, select the txt file I just created as the BMS script to be used, select archive.pk as the input file to extract, and then select an output folder to extract the files (a folder called "archive" for example.)

Ā 

Anything I'm missing?

Ā 

Ā 

Link to comment

Ā 

This script gives me Error: invalid command "set" or arguments -1 at line 66.

Ā 

Just to be clear on the steps. I copy the script and paste it in a txt file and save it in the quickbms folder. I open quickbms.exe, select the txt file I just created as the BMS script to be used, select archive.pk as the input file to extract, and then select an output folder to extract the files (a folder called "archive" for example.)

Ā 

Anything I'm missing?

Yes that's basically it, but achive.pk archive.pkh archive.pfs must be in the same folder in case you moved archive.pk to another folder.

Ā 

Line 66 from the script is

set FOLDERBASE ""

Try changing other output folder or changing it to a different name.

Link to comment

Ā 

Ā 

I figured out how to edit textures, but they seem to get washed out when I put them back. It looks like the same thing happened with yours. Have you figured out how to fix that?

attachicon.giffate.png

Ā 

You mean the skin gloss ?

If yes , it's because the model itself is made that way since the unique scene where these skins are used are in the bathtub.

(The unique way to do so is editing the 3D model with a proper program.)

Link to comment

Ā 

You mean the skin gloss ?

If yes , it's because the model itself is made that way since the unique scene where these skins are used are in the bathtub.

(The unique way to do so is editing the 3D model with a proper program.)

Ā 

Ā 

I don't think that's quite it. This is the bath model with no texture modification. See how much more color it has? There's something happening while modding the texture that desaturates it.

post-37392-0-05186100-1502332037_thumb.png

Link to comment

Ā 

Ā 

You mean the skin gloss ?

If yes , it's because the model itself is made that way since the unique scene where these skins are used are in the bathtub.

(The unique way to do so is editing the 3D model with a proper program.)

Ā 

Ā 

I don't think that's quite it. This is the bath model with no texture modification. See how much more color it has? There's something happening while modding the texture that desaturates it.

attachicon.giffate2.png

Ā 

Oh now I get it. Gonna do some testing here.

_________________________________

Edit : Found the cause

It's the compression used.

post-1055840-0-98782500-1502336528_thumb.jpgpost-1055840-0-93247900-1502336529_thumb.jpgpost-1055840-0-94088800-1502336530_thumb.jpg

You must use a compression with sRGB.

Got the same result with BC3 and BC7 , using compression with "Linear" color grading with result in that white aspect.

Beware that the nipple color will became darker as well.

_____

Edit : After further checking BC3 results were slightly worse.

Link to comment

Ā 

You must use a compression with sRGB.

Got the same result with BC3 and BC7 , using compression with "Linear" color grading with result in that white aspect.

Beware that the nipple color will became darker as well.

Ā 

Ā 

Is there an option for this in GIMP? I can't seem to find it, and I don't have photoshop.

Ā 

Edit: I guess I found a solution. I basically have to darken the whole texture first, but the nipple gets too dark so I'll have to fix that. But at least I have the natural skin color again.

post-37392-0-79792400-1502351534_thumb.png

Link to comment

Fate / Extella
Ā 

. . . Getting Ready . . .
Ā 

This post is subject to change in case
easier methods are discovered

____________________________________________________

Friendly advice : Always backup your files before doing anything
____________________________________________________

For Mod Users:

  • Preparing your game for mods

Ā 

Ā 

Ā 

  • Download Quickbms.zipĀ credits : QuickBMS by Luigi AriemmaĀ |Ā Script by chrrox from Xentax Forum
  • Extract files from Quickbms.zip in a folder of your choice ( Avoid extracting in game folder )
  • Open quickbms.exe
  • CMD step 1 BMS Script - Select "Fate Extella.txt" in the quickbms folder
    Ā post-1055840-0-82595000-1502423522_thumb.jpg
  • CMD step 2 Input files - SelectĀ archive.pkĀ  (Path : "...\Fate.EXTELLA\resource\target\win\pack\mount\retail")
    Ā post-1055840-0-82481000-1502423520_thumb.jpgĀ 
  • CMD step 3 Output folder - Select to where the files will be extracted ( Avoid extracting for a folder called "Archive" )
    post-1055840-0-83307300-1502423521_thumb.jpg
  • After the progress is completed (will take some time) you will have a resource folder (with files in it)Ā Copy and paste this folder inside your game root folder Ā Path : "...\Fate.EXTELLA"
  • Checl your common folder (Path :Ā "...\Fate.EXTELLA\resource\common")
    post-1055840-0-37176500-1502426697_thumb.jpg It must have 21 files in total.
    Now check your win folder (Path : "...\Fate.EXTELLA\resource\target\win")
    post-1055840-0-18576900-1502426839_thumb.jpg It must have 13 files in total
  • Now let's make the game use the extracted files instead of the packed ones. In the retail folder (Path : "...\Fate.EXTELLA\resource\target\win\pack\mount\retail") you will have two options move or delete but as we are aware of the situation we are in we will choose move :P.Ā 
    post-1055840-0-88419800-1502423518_thumb.jpg So create a backup folder somewhere you consider safe (can be inside the retail folder) and moveĀ archive.pfs,Ā archive.pkĀ andĀ archive.pkhĀ to it.
  • Now you game should be ready to receive some mods.There is a little bit more to it regarding where to place the modded file but I hope the mods will point where to place such files in their upload/post or make it Copy/Paste friendly.

Ā 


For Modders

  • Tools :

Ā 

Ā 

Ā 

  • Noesis Noesis.rar - for easily viewing the filesĀ credits : NoesisĀ byĀ Rich Whitehouse
  • Quickbms Quickbms.zipĀ - for extracting .pk filesĀ credits :Ā QuickBMSĀ byĀ Aluigi Alter VistaĀ |Ā ScriptĀ byĀ chrrox from Xentax Forum
  • Gimp or Photoshop (with proper plugins) for editing .dds files ( mdltexĀ andĀ mdltex12 folders will have files with .mds extension just change it to .dds and after you are done revert to .mds)

Ā 

Ā 

Ā 

Mods

Ā 

Nero + Tamamo -Ā Nero + Tamamo.rar
Install : After you complete the steps from "For Mod Users" section, extract the .rar in your main game folder and overwrite when prompted. Path : "...\Fate.EXTELLA".
Know issues : A small area below Tamamo's Tail will have a bright white texture.
Preview

Ā 

post-1055840-0-94197200-1502490822_thumb.jpgpost-1055840-0-95273600-1502490815_thumb.jpg

Ā 

Link to comment

Unless someone really dedicated decides to make a full body model for each female character we won't.
I have something in mind for the girls whose don't have a full body model. I'm thinking in something similar to a ragged cloth in the pussy/nipple area but I don't know if it will be presentable.
So no promises from me. As for these two girls other people can make different variations like Smooth pussy, bigger nipples ,smaller or bigger pussy.
Things that I can do but I don't know if it's worth the effort is recoloring the hair or some armors since I think they are nice the way they are.
If this game had more options it would be more motivational (more hair type,clothes).

Link to comment

Now that could be a strange request but is it possible to swap the transformation "moon crux" state model to the now functional nude model for Nero and Tamamo.

It would be neat to have that option as well.

In your game folder go to "...\Fate.EXTELLA\resource\common\character" Now with notepad++ do the following in these two files.

Ā 

RMB - Edit with notepad++ Ā  Ā "sv0010.chr" Ā (Saber Nero)

MODEL SV0010.mdl "change to" SV0011.mdl

RMB - Edit with notepad++ Ā  Ā "sv0110.chr" Ā (Caster Tamamo)

MODEL SV0010.mdl "change to" SV0111.mdl

Also it's worth saying that you can make other outfit use the nude model.

I used the default outfit for these 2 girls but if you like them and want make other outfit use the nude model instead.

"ie: For saber nero, instead of using her full armor plate (default outfit) you can use her bikini outfit to be the full nude one."

You can use Noesis to see each model in the model folder (...\Fate.EXTELLA\resource\target\win\model) to know which .char file you need to edit with notepad++.

Sample:

post-1055840-0-15402300-1502645569_thumb.jpgpost-1055840-0-99283400-1502645569_thumb.jpg

Ā 

Link to comment

As expected , Recoloring the clothes to make it looks like skin don't look good at all.
post-1055840-0-01264600-1502971196_thumb.jpgUsed Bikini DLC

This was one of my tries regarding full recolor of cloth . There was others a little better(but still ugly).
Tried making a ragged texture too but no success since it looks too superficial .
One interesting thing to note is that all girls have a full "barbie" texture for their body.
Just for the sake of doing something to vent out my frustation used Altera skin on nero :P
But WTF , Never thought this would look good at allĀ 
post-1055840-0-18391200-1502971829_thumb.jpgpost-1055840-0-30527300-1502971828_thumb.jpg
Yes no pussy nor nipples I was just venting out my frustration (I might do it later who knows)

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use