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Requests mod Fate/EXTELLA


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Those file types are in a few other games people tried to work with in the past. Try the following tools to unpack them:

 

https://github.com/RGBA-CRT/LSPK-Extracter/releases

https://github.com/Barubary/dsdecmp

 

http://rgbacrt.seesaa.net/article/437742154.html contains information (in Japanese) on LSPK-Extracter, as it was used to unpack The Last Story.

There is no repacker available that I know of.

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Those file types are in a few other games people tried to work with in the past. Try the following tools to unpack them:

 

https://github.com/RGBA-CRT/LSPK-Extracter/releases

https://github.com/Barubary/dsdecmp

 

http://rgbacrt.seesaa.net/article/437742154.html contains information (in Japanese) on LSPK-Extracter, as it was used to unpack The Last Story.

There is no repacker available that I know of.

Repack would be hard to implement since the file size is big .

One way would be doing similar to Bayoneta (making the game game use the resources from a very specific folder).

As for the tools to unpack the .pk file. After some good 30 minutes unpacking all I got was a bunch of .txt files.

For extracting it works but we would need a programmer to tweak the unpacker since it seems to be using 0x11 offset to extract the files and the game uses other offset (probably).

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resorep(https://www.undertow.club/threads/tool-resorep-directx-11-texture-replacer.8402/) work with this game so you can mod it, unless u waiting complete tool  for changing textures

For some reason some textures get corrupted during the extraction , namely texture from SRGB folders which seems to be the ones holding the skin/hair textures judging the the image you posted. The same file is corrupted here.

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resorep(https://www.undertow.club/threads/tool-resorep-directx-11-texture-replacer.8402/) work with this game so you can mod it, unless u waiting complete tool  for changing textures

For some reason some textures get corrupted during the extraction , namely texture from SRGB folders which seems to be the ones holding the skin/hair textures judging the the image you posted. The same file is corrupted here.

 

 

Its not corruption its BNC compression for dds https://software.intel.com/en-us/articles/intel-texture-works-plugin  and look there https://github.com/GameTechDev/Intel-Texture-Works-Plugin/wiki/BCn-App-Support

 

that textures i uploaded upper is same as u say corrupted

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Its not corruption its BNC compression for dds https://software.intel.com/en-us/articles/intel-texture-works-plugin  and look there https://github.com/GameTechDev/Intel-Texture-Works-Plugin/wiki/BCn-App-Support

 

that textures i uploaded upper is same as u say corrupted

I already had that plugin for PS since I use PS for making my mods.

But it really seems that images from SRGB folder are coming corrupted (they're all black) for some reason.

All other textures from the other folders not being SRGB I can open and edit just fine.

 

Maybe it's the version of the program ?

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Its not corruption its BNC compression for dds https://software.intel.com/en-us/articles/intel-texture-works-plugin  and look there https://github.com/GameTechDev/Intel-Texture-Works-Plugin/wiki/BCn-App-Support

 

that textures i uploaded upper is same as u say corrupted

I already had that plugin for PS since I use PS for making my mods.

But it really seems that images from SRGB folder are coming corrupted (they're all black) for some reason.

All other textures from the other folders not being SRGB I can open and edit just fine.

 

Maybe it's the version of the program ?

 

 

maybe other textures has DXT compression, i dont know about support that textures, but have 2 plugins for dds - intel(BNC) and nvidia(DXT) check also nvidia dds plugin if u alredy have intel dds. Btw i can open all textures with those two plugins in photoshop cc. example my photoshop cs3 dont fully support  intel dds plugin but photoshop cc work nice with it. i add this plugin for newer 64 bit photoshop version. It nvidia plugin and work with DXT compression. for 32 bit version u can google it.

dds64.zip

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maybe other textures has DXT compression, i dont know about support that textures, but have 2 plugins for dds - intel(BNC) and nvidia(DXT) check also nvidia dds plugin if u alredy have intel dds. Btw i can open all textures with those two plugins in photoshop cc. example my photoshop cs3 dont fully support  intel dds plugin but photoshop cc work nice with it. i add this plugin for newer 64 bit photoshop version. It nvidia plugin and work with DXT compression. for 32 bit version u can google it.

I also have that plugin and I'm using Photoshop CC. Also all my image view programs that recognizes .dds format recognize .dds from the other folders well but when com to SRGB folders they show "Decoding Error" when I try to view any image.

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Edit: Nevermind after rebooting my PC for God knows what reason it started working .

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maybe other textures has DXT compression, i dont know about support that textures, but have 2 plugins for dds - intel(BNC) and nvidia(DXT) check also nvidia dds plugin if u alredy have intel dds. Btw i can open all textures with those two plugins in photoshop cc. example my photoshop cs3 dont fully support  intel dds plugin but photoshop cc work nice with it. i add this plugin for newer 64 bit photoshop version. It nvidia plugin and work with DXT compression. for 32 bit version u can google it.

I also have that plugin and I'm using Photoshop CC. Also all my image view programs that recognizes .dds format recognize .dds from the other folders well but when com to SRGB folders they show "Decoding Error" when I try to view any image.

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Edit: Nevermind after rebooting my PC for God knows what reason it started working .

 

what image program u use to open srgb folders, cos for me it only work with photoshop and noesis?  And that soft not so comfortable to scroll view textures))

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what image program u use to open srgb folders, cos for me it only work with photoshop and noesis?  And that soft not so comfortable to scroll view textures))

I use Irfanview with .dds plugin. But it doesn't work with SRGB files. Apart from the SRGB folders all .dds images work right.

 

Also figured what my problem with Photoshop was.

I had two .dds plugin installed.

Nvidia and Intel . Photoshop was using Nvidia plugin to edit the files (which appears to be incompatible with srgb compression)  . After I rebooted my machine it started using Intel Plugin and editing those images it started working.

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  • 2 weeks later...

After taking some good looking in the models , they are nice

Image: post-1055840-0-16161100-1501966644_thumb.jpgpost-1055840-0-40101800-1501966645_thumb.jpgpost-1055840-0-12746500-1501966646_thumb.jpg
 

Looking forward to The Butler's Impending Feast    ;)

 
With resorep I can only manage to recolor/edit texture (skin,hair,face,armor) stuff . Nothing like removing clothes or making it invisible.
I can try creating a blank file for a armor but it will probably just have a plain black color or cause a crash.

If a way to make armor invisible or remove it appears I will work on it. For now it's not much encouraging since just recoloring won't do much and it's annoying to find the texture files since resorep extract them with numbered names (ie : 48654887 ) and I don't have/know any Image viewer program that properly show Intel Compressed .dds files. I use Irfanview which I think is really good for viewing images overall but it only support (with proper plugin) nvidia compressed .dds.
 

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Use QuickBMS script from the XeNTaX thread I linked. That will unpack everything from archive.pk into nicely organized folders. Model textures will be in resource\target\win\mdltex, they have mds extension but it's just dds file. And interesting thing, you don't have to repack it at all. Just place extracted files into game folder and delete original archive, it will load them just fine. For viewing textures Noesis will open every texture from this game.

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Use QuickBMS script from the XeNTaX thread I linked. That will unpack everything from archive.pk into nicely organized folders. Model textures will be in resource\target\win\mdltex, they have mds extension but it's just dds file. And interesting thing, you don't have to repack it at all. Just place extracted files into game folder and delete original archive, it will load them just fine. For viewing textures Noesis will open every texture from this game.

Oh thanks! for some reason I didn't noticed it before .I was able to extract all files.

As for noesis it didn't work with the files from mdltex neither mdltex12 even after changing files format to .dds .

It's almost the same thing with Irfanview except that Noesis gives me a plain white texture while the other just say "decoding error".

 

Using Noesis 409742 from Rich WhiteHouse which I believe it's the Noesis author site.

Editing texture with Photoshop works fine after changing the extension . But without a good way to view files fast :(

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Use QuickBMS script from the XeNTaX thread I linked. That will unpack everything from archive.pk into nicely organized folders. Model textures will be in resource\target\win\mdltex, they have mds extension but it's just dds file. And interesting thing, you don't have to repack it at all. Just place extracted files into game folder and delete original archive, it will load them just fine. For viewing textures Noesis will open every texture from this game.

Oh thanks! for some reason I didn't noticed it before .I was able to extract all files.

As for noesis it didn't work with the files from mdltex neither mdltex12 even after changing files format to .dds .

It's almost the same thing with Irfanview except that Noesis gives me a plain white texture while the other just say "decoding error".

 

Using Noesis 409742 from Rich WhiteHouse which I believe it's the Noesis author site.

Editing texture with Photoshop works fine after changing the extension . But without a good way to view files fast sad.png

 

 

Yea, somebody had this problem with white texture and he fixed it but didn't explain how. At least you can edit them in PS. Characters textures start with SV then you have 2 digits for character ID, 2 digits for skin ID, what part it covers (body, hair etc.) and one letter for texture type. Some textures have this weird thing going on where alpha channel covers most of it, e.g. SV0101_hair_A.mds with alpha channel enabled/disabled:

post-2193821-0-84806000-1502136433_thumb.pngpost-2193821-0-69798600-1502136479_thumb.png

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Yea, somebody had this problem with white texture and he fixed it but didn't explain how. At least you can edit them in PS. Characters textures start with SV then you have 2 digits for character ID, 2 digits for skin ID, what part it covers (body, hair etc.) and one letter for texture type. Some textures have this weird thing going on where alpha channel covers most of it, e.g. SV0101_hair_A.mds with alpha channel enabled/disabled:

attachicon.gifSV0101_hair_A alpha off.pngattachicon.gifSV0101_hair_A alpha on.png

Managed to make it work (checked for update from the program) Now i can see the images '\o/' yay.

Now gonna do some research in editing the models.

 

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Edit.

 

Regarding the models . I was able to do something but not what I wanted. I was doing some test moving the files from Model folder.

I didn't found any good program to open/view/edit .mdl files.

I was able to make the Wings from Saber Venus invisible as well as the weapons.

But when it comes to the actual clothes/armor the game crashes and as far as it seems the clothes/armor models are in reality a full body model.

Unlike other games like SK:EV or VD:Bikkuni where the clothes models separated from the body models. 

Ok what I said above is really confusing so summarizing things:

  • Outfits/armor in Fate/Extella are in reality a unique model  - yes there is a entire Char model for each outfit instead of just the outfit itself
  • Weapons has it's own unique model - Some accessories are categorized as weapon in the model folder (ie:Saber Venus Wings)
  • SKEV and VDBK - There is a base body model for each Char and the Clothes has it's own Model separated as well.

So from the looks of it it seems close to impossible to make an actual nude model by removing the armor.

Now looking from another point of view , there is a chance that the armors aren't merged in the actual body in the model(.mdl) file which can result in someone making the outer layer (cloth meshes) invisible with a proper 3D model editing program or Hex Editing (for the experts).

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