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Cheat Engine Pose Editor


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Posted

 

 

 

my game get Crash when i press the hotkeys.

 

i guess something is wrong ...  confused.gif

 

Which script did you use?

 

 

nc_doa5lr_170719.ct script

 

 

This is the original version of the script. But if it does not work for you, then the modified one will not work too. Maybe you are using the old version of the game?

 

 

i use 1.08 

Posted

 

 

 

 

my game get Crash when i press the hotkeys.

 

i guess something is wrong ...  confused.gif

 

Which script did you use?

 

 

nc_doa5lr_170719.ct script

 

 

This is the original version of the script. But if it does not work for you, then the modified one will not work too. Maybe you are using the old version of the game?

 

 

i use 1.08 

 

 

This is the reason

 

Posted

 

 

 

 

 

my game get Crash when i press the hotkeys.

 

i guess something is wrong ...  confused.gif

 

Which script did you use?

 

 

nc_doa5lr_170719.ct script

 

 

This is the original version of the script. But if it does not work for you, then the modified one will not work too. Maybe you are using the old version of the game?

 

 

i use 1.08 

 

 

This is the reason

 

 

 

lol so its the End for me  :(  :(

Posted

 

 

 

 

 

 

my game get Crash when i press the hotkeys.

 

i guess something is wrong ...  confused.gif

 

Which script did you use?

 

 

nc_doa5lr_170719.ct script

 

 

This is the original version of the script. But if it does not work for you, then the modified one will not work too. Maybe you are using the old version of the game?

 

 

i use 1.08 

 

 

This is the reason

 

 

 

lol so its the End for me  sad.png  sad.png

 

 

lol the new versions are not over yet

 

Posted

I tried many parameters, but never managed to change the position of the fingers of models. (( And this seems to me one of the essential shortcomings of this editor. The screenshots often show how unnaturally hands look. Maybe someone knows how to do this?

Posted

I'm sure it's possible, but it's all a matter of finding the values for them. I imagine if the author of the cheat table updates again that's what will be added.

Posted

 

It's awesome!

You can create a drunk moves? You could make video like "Drunk Tina walking along the beach" ))

 

By the way, for those who have an old version of the game and the script does not work. On the same site there are previous versions of scripts and the oldest one is written in May, It is possible that they can be suitable for your version of the game.

Posted

 

You could make video like "Drunk Tina walking along the beach" ))

 

 

 

Or so,  "Bass runs away from a drunken Honoka".  :)

Posted

 

 

You could make video like "Drunk Tina walking along the beach" ))

 

 

 

Or so,  "Bass runs away from a drunken Honoka".  smile.png

 

 

It would be a terrific clip. )  It's a pity that the weekend is over, otherwise I tried to make a screenshot with this scene   i imagine this picture. ))))))))))))

But I would replace Bass with Raidou, he runs slower))))

Posted

This cheat engine is so powerful and the potential is endless. I think we can create any pose and animation we want if there is way to edit hands easily.

Posted

 

 

 

You could make video like "Drunk Tina walking along the beach" ))

 

 

 

Or so,  "Bass runs away from a drunken Honoka".  smile.png

 

 

It would be a terrific clip. )  It's a pity that the weekend is over, otherwise I tried to make a screenshot with this scene   i imagine this picture. ))))))))))))

But I would replace Bass with Raidou, he runs slower))))

 

 

if drunken Honoka will overtake Raidou then such video cannot be put on Youtube. :(

 

Posted

I couldn't make this work, tried every single script that the blog guy released and all of them ends with my game crashing.

 

1.09B

 

Maybe autolink is doing something funny.

 

EDIT: It was the game version, just updated to 1.10 and everything works. Still is kinda a hassle to rotate everything, but is funny to try doing some thing.

Posted

Cheat Engine is very powerful but it is not practical. Unless we can save or convert the animation coordinates into MPM file.  I just found out there is an API interface from MMD so you can extract bone data easily from VMD and convert to DOA5 template as CSV file.  So basically we can create a tool to import any VMD files into DOA5. I just gave it a try with C# and it's very easy. The only problem is that some bones are named in Japanese.  Here are the sample code:

 

 public void Read(BinaryReader reader, CoordinateType coordinate, float scale)
        {
            Coordinate = coordinate;
            ModelName = MMDUtils.GetString(reader.ReadBytes(20));
            DWORD motionCount = BitConverter.ToUInt32(reader.ReadBytes(4), 0);
            Motions = new MotionData[motionCount];
            for (long i = 0; i < Motions.Length; i++)
            {
                Motions = new MotionData(reader, CoordZ, scale);
            }
            DWORD faceCount = BitConverter.ToUInt32(reader.ReadBytes(4), 0);
            FaceMotions = new FaceMotionData[faceCount];
            for (long i = 0; i < FaceMotions.Length; i++)
            {
                FaceMotions = new FaceMotionData(reader, CoordZ, scale);
            }
            DWORD cameraCount = BitConverter.ToUInt32(reader.ReadBytes(4), 0);
            CameraMotions = new CameraMotionData[cameraCount];
            for (long i = 0; i < CameraMotions.Length; i++)
            {
                CameraMotions = new CameraMotionData(reader, CoordZ, scale);
            }
            DWORD lightCount = BitConverter.ToUInt32(reader.ReadBytes(4), 0);
            LightMotions = new LightMotionData[lightCount];
            for (long i = 0; i < LightMotions.Length; i++)
            {
                LightMotions = new LightMotionData(reader, CoordZ, scale);
            }
        }
Posted

Yes, it is very interesting. So far I see two serious difficulties here. I just read the description of the format VMD files and there it is stated that these files are more or less rigidly attached to certain MMD models. Other models will also move and dance to music, but it may look ugly. This means that can use only those MMD models that are very similar in structure of bones to the models of DOA.

And the second, it seems, there is also a problem with the fingers. (((

Posted

Yes, it's not an easy task, otherwise those MMD dances will have been imported to the DOA5 long time ago.  Actually some people have already imported VMD to Unity successfully. I want to experiment with Gentleman Animation first to see how the result going to be.  

 

post-1293622-0-01340700-1502498454_thumb.jpg

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