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"Asylum " English Translation 1.0


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Posted

You may not use OOO or FCOM' date=' but everything else I mentioned affects you. Asylum changes the name of the Arch Mage's quarters in the arcane university, changes the name of a cell in the imperial city waterfront, has a duplicate cell of Fort Rayles (which was apparently going to be the location of Asylum, but the author changed his mind, and left the duplicate cell in the esp), still will have orphaned world spaces, and changes the imperial race.

 

I've gone through the Asylum.esp and cleaned it up. I can upload my version as a bugfix .esp, a version 1.01. Dirty esps like this are a cause of crashes and incompatibilities, so my cleaned esp should make it more stable.

[/quote']

 

does ur esp fixes the imperial race?

 

Posted

You may not use OOO or FCOM' date=' but everything else I mentioned affects you. Asylum changes the name of the Arch Mage's quarters in the arcane university, changes the name of a cell in the imperial city waterfront, has a duplicate cell of Fort Rayles (which was apparently going to be the location of Asylum, but the author changed his mind, and left the duplicate cell in the esp), still will have orphaned world spaces, and changes the imperial race.

 

I've gone through the Asylum.esp and cleaned it up. I can upload my version as a bugfix .esp, a version 1.01. Dirty esps like this are a cause of crashes and incompatibilities, so my cleaned esp should make it more stable.

[/quote']

 

does ur esp fixes the imperial race?

 

 

No, the problem there is that they used the imperial race for the girls in the Asylum, and the changes are to give them new hair and eyes. To fix that I would have to either make a new race for them and add the hairs, or make it dependent on another cosmetic set like beautiful people. I might do that though, make a new race for them.

Posted

I don't really see the problem with Asylum girls.

They look a bit diffrent but other Imperial female NPC in game look like they should.

Posted

You may not use OOO or FCOM' date=' but everything else I mentioned affects you. Asylum changes the name of the Arch Mage's quarters in the arcane university, changes the name of a cell in the imperial city waterfront, has a duplicate cell of Fort Rayles (which was apparently going to be the location of Asylum, but the author changed his mind, and left the duplicate cell in the esp), still will have orphaned world spaces, and changes the imperial race.

 

I've gone through the Asylum.esp and cleaned it up. I can upload my version as a bugfix .esp, a version 1.01. Dirty esps like this are a cause of crashes and incompatibilities, so my cleaned esp should make it more stable.

[/quote']

 

Man, that sounds dire. - of course i'm so dying to visit that asylum right now. but I'll wait for more convincing updates. Better safe than sorry i guess.

Posted

I can only say that Im using this mod myself and so far 0 problems.

Everything is working fine. but like I said Im not using FCOM and OOO and this mod is out for quite a while so probably Author is not planning to do any fixes...

Posted

You may not use OOO or FCOM' date=' but everything else I mentioned affects you. Asylum changes the name of the Arch Mage's quarters in the arcane university, changes the name of a cell in the imperial city waterfront, has a duplicate cell of Fort Rayles (which was apparently going to be the location of Asylum, but the author changed his mind, and left the duplicate cell in the esp), still will have orphaned world spaces, and changes the imperial race.

 

I've gone through the Asylum.esp and cleaned it up. I can upload my version as a bugfix .esp, a version 1.01. Dirty esps like this are a cause of crashes and incompatibilities, so my cleaned esp should make it more stable.

[/quote']

 

Man, that sounds dire. - of course i'm so dying to visit that asylum right now. but I'll wait for more convincing updates. Better safe than sorry i guess.

 

Just grab the esp from my post, it's got fixes for the major problems, and as long as you're using wrye bash and making a bashed patch, the imperial race should be fine. Worst case scenario is that some imperials might get googly eyes.

Posted

Thanks for translation han its working perfect , the only problem was the skeleton , I saw it to late , but i have replaced already with corroneras maximum Compalpilty skeleton.

 

All take care there is a other skeleton in the data folder it replace your other skeleton if you dont delete it.

 

Had the problem with streched breasts. But i solved it with the Corronera Skeleton.

 

Great Mod.

 

Greets

Posted

Meddlesom

In fact they had googley eyes I had to change them, so it should work normal now.

And if that problem will occur its 30 seconds in CS and problem fixed :D

Posted

I got there but the npc isnt english :/ Ive installed the mod and the translated esp and activated them. What have I done wrong then?

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Posted

I'm not able to get the Russian version for the resources. I surfed the pages at Anvilbay with translator running and could not find the file. Does anyone have a link that they know still works for this?

 

Thanks!

Wulf

Posted

I'm not able to get the Russian version for the resources. I surfed the pages at Anvilbay with translator running and could not find the file. Does anyone have a link that they know still works for this?

 

Thanks!

Wulf

 

~ NM, I found a working link in the "What mod is this" thread.

Cheers,

Wulf

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