HanPL Posted August 12, 2011 Posted August 12, 2011 Well I manage to fix eye bug so I started translating another cool house from our Russian modder friends Can't really say when it will be finished since this house contains books which have tons of text to translate (for now its auto translated and it still takes lots of time to do it since one mistake and esp will get broken ) Here are few screens from Asylum Download : "Asylum " (Russian ) http://www.filesonic.pl/file/2544583501 -Translated Esp: http://www.loverslab.com/showthread.php?tid=2512
Slammer64 Posted August 12, 2011 Posted August 12, 2011 WOW, just wow HanPL, I gotta have this one! Keep up the great work and don't worry about getting it finished. Just do it when you have time, I can wait.
Eradawn Posted August 12, 2011 Posted August 12, 2011 very nice hanpl ! that looks awesome , hope you get the translation if you need help i ask a friend of mine who can speak russian if you need help .
Symon Posted August 12, 2011 Posted August 12, 2011 Well I've got to say the auto-translation from Russian does a much better job of auto-translation from Chinese! Nice work.
HanPL Posted August 12, 2011 Author Posted August 12, 2011 Well I use Professional Translator (Thanks to Ryan ^^) so its much better than auto translation from other tools
SkyeG Posted August 12, 2011 Posted August 12, 2011 Looks awesome keep up the good work HanPL your hard work is much appreciated
Professor Vertex Posted August 12, 2011 Posted August 12, 2011 If this comes with any clothes, I'd really like it if they were acquirable if they aren't already.
EvenstarGW Posted August 12, 2011 Posted August 12, 2011 <3 Thank you soo much. I only just downloaded this the other day, but was kinda worried about installing a Russian version. Can't wait to try it out. I'm just now installing Anvil Mystery house, so I can wait for this one a little longer. But thanks for taking it on, I'll love it! Krista made some amazing stuff.
LilDevil Posted August 13, 2011 Posted August 13, 2011 Awesome, I've had this mod for awhile, but I never paid much attention because of the different language. Glad that the mod is getting translated, cause my vampire needs a nice place to sleep Thank you for the work you put into this and helping make Oblivion a tough place to leave when Skyrim comes out.
Shimsham Posted August 13, 2011 Posted August 13, 2011 DL only when finished? Or during WIP? Truth be told I couldnt care about the books.
HanPL Posted August 19, 2011 Author Posted August 19, 2011 Ok I think mod is ready to release. I left 2 books only partialy translated becasue orginal author literally added 2 full novels into game so translating it would take ages and they don't add anything to mod (no quest or anything ) Everything else is translated (at least I hope so ) Added download link on first page.
Shimsham Posted August 19, 2011 Posted August 19, 2011 I cant seem to DL the translated ESP, everytime I hit "save" it goes to the screen to pick a location for a split second, then closes
11Z11 Posted August 20, 2011 Posted August 20, 2011 ummm.what's it about?house mod?quest? just some place with some chicks?
HanPL Posted August 20, 2011 Author Posted August 20, 2011 ummm.what's it about?house mod?quest? just some place with some chicks? Learn to read. http://www.loverslab.com/showthread.php?pid=29913#pid29913
Meddlesom Posted August 20, 2011 Posted August 20, 2011 Is this place supposed to have spawn points for npcs and creatures? So far I've found it loaded with zombies, rats, khajiit adventurers, vampires, and boneflayers... so it seems like it's being populated with FCOM stuff.
HanPL Posted August 20, 2011 Author Posted August 20, 2011 Nope there should be no creatures INSIDE it outside they can be depends on mods. If you have cratures inside then your probably in wrong place or have mod that changes locations spawning zone.
11Z11 Posted August 21, 2011 Posted August 21, 2011 well sorry ,just that you guys have this dual system where you got the downloads over there with some info and other info here in the discussion...and I have not been here as long as others or visit the downloads section as much
Meddlesom Posted August 21, 2011 Posted August 21, 2011 I see what the deal is... Asylum was built as a revamp of an existing dungeon, Redwater Fort, rather than creating a new location. So any mod like OOO, which removes existing creature and npc spawns and replaces them with new ones, is going to keep its spawn points inside Redwater Fort. There were also modified treasure chests in voids outside of the interior walls. The original author of Asylum made some poor decisions. First he should have created entirely new cells, even if he wanted to replace an existing dungeon. That right there solves so many mod incompatibilities. Besides that, the esp is a mess with orphaned world spaces, duplicate and deleted cells, changes to vanilla races, and changes to cells that are apparently unrelated to Asylum (such as the arcane university and abandoned mine) and is just not a clean mod. It's a nice looking place though. As far as the problem with spawns from OOO/FCOM, the way to fix that is by opening Oscuro's_Oblivion_Overhaul.esp in tes4edit, and deleting Fort Redwater from cell - block 5 - sub-block 2. Make a backup of the OOO esp before doing that, of course. The drawback is, this will make Redwater a vanilla dungeon, so if you stop using Asylum, the original Redwater will be vanilla unless you restore your OOO backup esp.
HanPL Posted August 21, 2011 Author Posted August 21, 2011 Well I don't use OOO/Fcom at all so I don't even enable that additional OOO_esp and everything is working just fine.
Meddlesom Posted August 21, 2011 Posted August 21, 2011 You may not use OOO or FCOM, but everything else I mentioned affects you. Asylum changes the name of the Arch Mage's quarters in the arcane university, changes the name of a cell in the imperial city waterfront, has a duplicate cell of Fort Rayles (which was apparently going to be the location of Asylum, but the author changed his mind, and left the duplicate cell in the esp), still will have orphaned world spaces, and changes the imperial race. I've gone through the Asylum.esp and cleaned it up. I can upload my version as a bugfix .esp, a version 1.01. Dirty esps like this are a cause of crashes and incompatibilities, so my cleaned esp should make it more stable.
HanPL Posted August 21, 2011 Author Posted August 21, 2011 Hmm I had no crash or anykid of problems but its always good to have more stable esp ^^
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