SharkNFur Posted July 17, 2017 Posted July 17, 2017 View File "Sanctuary Lost" Â This started as simply a way to have sanctuary clean and semi fortified when i started a new game. Then i realized its been 200 years, someone would have settled here already. For now its simply a clean version of sanctuary. Very early WIP. Now Requires all the DLC to Function. Â Things to do:- Finish setting up decor and enviroment.- Set up Quest and Story. Â This is my first mod, i apperciate any constructive criticism, advice or ideas. Â Changelog.-v01Alpha- Sanctuary cleaned up. Bridge rebuilt and basic settlement stuffs placed. Â -v02Alpha-Codsworth diarys (unfinished and unfinilized) (Spoilers for future Quest). Placed in Player Home. Â -v03Alpha-You're Special, and Grognak books returned to playerhome. Cooking Stove added to main settlement house. Â -v04Alpha-Grognak magazine now works properly. Resource building added in to compensate for loss of scrapping materials. Chemistry Station also added in resource building. Â -v05Alpha-Linked Chemstation and Cooking Stove to Workbench, General Cleanup. Â -v06Alpha-Dead Bodies and Platforms can now be Manipulated through the workshop. Â -v07Alpha-Fixed every dresser having 250 Ballistic Fiber in its inventory. Â -v08Alpha-Fixed BOS platforms not being able to be built upon in workshop mode. Â -TESTA4This is a Version containing the unfinished Quest Bunker. Its going to be a massive underground complex built with quite a story. Don't explore it if you don't want to ruin the fun. The New Bunker complex is now about 90% complete. Partial Lighting and Navmeshing Started. I will be officially start designing the quest and filling the bunker with general lore friendly information. I will be trying to fill in a lot of what is missing in the lore with my own personal take on what happened to the military after the war. Submitter dallen365 Submitted 07/17/2017 Category Quest Requires All DLC
revan84 Posted July 18, 2017 Posted July 18, 2017 Looks very good! Won't be downloading just yet as I'm deep into a current game, but I'll be following this for sure. Â Â
SharkNFur Posted July 18, 2017 Author Posted July 18, 2017 Thanks, I didn't realize how long this would take on my own lol.
carlos0809 Posted July 20, 2017 Posted July 20, 2017 Is a good idea. When you get out of the vault and you can see that the world was destroyed and the descendants of the survivors are living in the neighborhood. And you think who will be living in the player's house. They would be good people or raiders? Or maybe drug addicts and whores?Â
wilson99 Posted July 20, 2017 Posted July 20, 2017 thank you thats how i hoped sanctuary would look like coming out of the vault,question is it on purpose that fences crops and other things are double ?
SharkNFur Posted July 20, 2017 Author Posted July 20, 2017 thank you thats how i hoped sanctuary would look like coming out of the vault,question is it on purpose that fences crops and other things are double ? Which things are doubled? And what exactly do you mean by doubled? The fence shouldn't have any other counter parts really. The only crops that should be there are some razorgrain by the big center tree.
wilson99 Posted July 20, 2017 Posted July 20, 2017 thanks for the reply i noticed it first when i opened the fence gate at the house i had to open two gates and all the fences and crops are doubled and the fences at the bramin pen it is not bad it gave me extra steel and other things .
SharkNFur Posted July 20, 2017 Author Posted July 20, 2017 thanks for the reply i noticed it first when i opened the fence gate at the house i had to open two gates and all the fences and crops are doubled and the fences at the bramin pen it is not bad it gave me extra steel and other things . Thanks for the heads up. I'll look at it this evening when i get home from work. I'll check both files to make sure. 1
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