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Posted

Hello good people!

 

For some time, ive had an idea that i have tried creating. Sadly my laptop gave up a few weeks ago, and all the progress i made is lost. Thus, when it returns i am starting over, hopefully much better and much more stable than what i originally managed to produce. Meanwhile, i am looking for inputs, advice and just general thoughts. - There aee already mods that makes this somewhat possible, but my wish is to create a dedicated mod, with additional features.

 

The concept:

A "companion" consisting of 3-4 npcs. The first give at the mod, will be a band of bandits. Through dialogue options, you will be able to "evolve" your band, create a temporary campsite, sell/trade in the camp, and of course; LOTS of sexual options.

 

Features:

- Dialogue options featuring basic options like "grounding" the band momentarily, backgrounds and history, romantic development (jealosy and intrigue, unless you romance all four of course, you sloot!), boosting morale through vigerous sex, an option to make a temporary camp, some crafting options (very limited), etc. (Looking for inputs on this one)

 

- Boosting morale: Your band would need some incentive to stick around, so ample sex is needed! For female players this would be on you, for male players a victim is needed every now and then (gay options will be available too, but not a primary function). The morale will decline slowly, and will rise when given sex.

 

- Make camp: This will create a temporary camp that disappears either through dialogue, or after 1ingame day. The camp will "ground" your band for the time being, and spawn a quartermaster. The quartermaster will trade with you, allow you to boost campmorale in the camp (unique animations and events, dancing, lots of gangbanging, and hopefully a bukkakescene) - Campmorale is different from normal morale, and does not decline. As Campmorale is enhanced, an additional campguard will spawn at each level, with a maximum level of 5 (eg. +4 campguards, plus a band of hounds at level 5) Additionally, the quartermaster will offer a quest to unlock a horse in the camp. The horse, aswell as the hounds, will require tending aswell of course..

 

- An "intro" questchain: Involving aquiring horses for your band, upon completion, your band will mount up whenever you do.

 

- 4 unique questschains: One for each of your band-members, fleshing out their respective backgroundstories. Completing a questchain will unlock additional dialogueoptions, such as romance and 1on1 intimacy, plus armor and weapons (hopefully you will be able to determin their playstyle (ranged, 2handed or shield and sword - no magic is planned))

 

Help and advice/thoughts: My wish is to integrate existing mods, but i have absolutely no experience in this. I imagine integration with OSA:Ascendency for Camp-activities and moraleboosting. Integration with survivalmods, respectively around the camp, food and water (lots of proteins to be had in that camp!), etc. This is a subject i would need alot of assistance on.

 

So, that is my project. I do not have a time-estimate, dont have a promise of sucess, not even a laptop as im writing this. BUT.. This is something - i want -, and therefor something i will begin to work on as soon as i can. If anyone else finds this interesting or got deep insight in modding to offer, i would be so very grateful.

 

Thank you for reading this far, hopefully there will be a whole lot more to come down below :)

Posted

If you will have any question about scripting feel free to ask me (usually on Discord is faster.)

Posted

If someone by chance is bored and is a blackbelt-modder, have at it! I will personally shower you in gold and glory, once i kill that leprechaun!

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