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Adding a New Body Texture Path for Custom Follower


allsunday

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Posted

I've been googling all morning just to figure out what I thought would be a common question but apparently nobody has ever asked it before.

 

Here's the bottom line:

 

My custom follower is programmed to use the regular female body textures.

 

I want to make the custom follower use a different body texture from a different folder instead -- WITHOUT changing the regular female body textures.

 

How do you do such a "complicated" procedure with TESVEdit or the Creation Kit?  

 

If anybody knows a tutorial that actually has the answer on it, feel free to provide that link.  I've been googling all morning to find this answer my eyes are about to pop out.

Posted

It been a while since I've done this; so I may miss something.

In the CK:

  • You need to make a texture set for each of the body parts.  This is where you define what textures to use.  Miscellaneous-TextureSet.
  • Then make an armor AA for each body part that will use a custom texture.  Here you define the mesh and add the texture from your texture set under "Skin Texture".  Items-ArmorAddon
  • Then make an armor and add all the body part AAs.  This is your full skin.  Items-Armor
  • Then on the Actor window, Traits tab, choose your skin armor in the Skin drop down menu.
Posted

To follow what Tweens said.

 

You need to create texture sets then follow these steps to get the body and hands textures to apply.

Last is the head which I have always had to edit the nif texture path to avoid issues with grey face and you may have to rebuild the facegen if the textures are a different tint and to do that will depend on whether you use ck or racemenu.

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post-354307-0-48610100-1498856149_thumb.png

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Posted

Thank you for your response but that was simply way too general.  If I knew how to use the Creation Kit, I wouldn't be asking the question.  The hardest part is where do I click?  You know, with the mouse.  

 

Right now, I have already created a texture set, I know I did this correctly because I loaded another NPC mod and took pictures of it and copied everything exactly.

 

But I have no idea if I did the Armor Addon correctly.  AA means Armor Addon right?  Just making sure because you never know....

I only made an Armor Addon for the Body.  I don't know if I need to make one for the hands or anything.  Lulz.  My mind reading powers aren't very strong today.

 

Right now I'm trying to make the Armor and add the Armor Addon that I made.  There's Value, Enchanting, Template Armor, Weight, Armor Rating, Block Bash Impact Data Sheet, Alternate Block Material, Pickup Sound, Putdown Sound, Add Destruction Data, Ragdoll Constraint Template, Race, Biped Object, Male World Model, Male Icon Image, Male Message Icon, Female World Model, Female Icon Image, Female Message Icon...  heh heh... ok.... I'm trying to make a body mesh into an armor, how do I do this... hmmm......

 

Finally, in the Actor Window under the Traits tab, I found the Skin drop down menu under Far Away Model... what?  Why is this under Far Away Model?  Lol.  Is this right?  Geez, where to click.

 

 

Posted

I've been googling all morning just to figure out what I thought would be a common question but apparently nobody has ever asked it before.

 

Here's the bottom line:

 

My custom follower is programmed to use the regular female body textures.

 

I want to make the custom follower use a different body texture from a different folder instead -- WITHOUT changing the regular female body textures.

 

How do you do such a "complicated" procedure with TESVEdit or the Creation Kit?  

 

If anybody knows a tutorial that actually has the answer on it, feel free to provide that link.  I've been googling all morning to find this answer my eyes are about to pop out.

Removed suggestion, I seriously need air conditioning my brain is melting and thought this was about FO4.

Posted

 

 

I do this for my custom followers. Each has their own unique mesh and textures.

I used the Bodyframework path files from an old mod up on Nexus, e.g.:

 

Textures/Bodyframework/Alice

Materials/Bodyframework/Alice

Meshes/Bodyframework/Alice

 

Doesn't really matter what the folder names are as long as you change the paths in your .esp file to match the folder name you create. Paths to alter in the .esp should include:

armor addon

Change female world model and male world model to point to the folder where you want to place the meshes.

 

armor

Change the Models to point to the armor addon for the torso and hands

 

Non-player character

Change the WNAM - Skin to point to your armor for torso

 

textures

Change the Textures (RGB/A), diffuse normal/gloss and smooth spec to point to the directory/folder you place your textures in.

 

Other

Material files.

I recommend altering materials files before mesh files first. This way when you open the meshes in Nifskope, they will show your textures, not the game default.

 

Material Editor.exe will be used for this.

In your folder alter the basehumanFemaleskin.bgsm and basehumanFemaleHands.bgsm files.

 

I also include basehumanFemaleskinHead.bgsm and have created hdpt Headparts for each of my custom followers to make sure the back of head matches the rest of the body skin colors. That's for another tutorial.

 

Just drag the .bgsm file on top of Material Editor to open (drag and drop works), open the second tab named Material and change the paths to your folder locations for textures for

Diffuse Texture

path would be textures/YourFoldername/FemaleBody_d.dds

Normal Texture

textures/YourFoldername/FemaleBody_n.dds

Smooth Specular

textures/YourFoldername/FemaleBody_s.dds

 

Note, you can use either forward / or backslash \ to separate folders in the path. F04 doesn't care.

 

Meshes

You will need to then alter paths in the meshes for your custom npc, in the meshes you will need to change the paths for materials and textures*1.

 

*1 I have found with Fallout4 I do NOT need to have any paths for textures in the mesh file, I leave them blank. It works off of just the materials .bgsm file reference which contains the paths to the textures. Don't add texture paths in the mesh at your own risk I guess.

 

For this you will want NifSkope.exe

The files are femalebody.nif, femalehands.nif

Drag and drop one at a time onto Nifskope, wait a second,

expand 0 NiNode

expand BSSubIndexTriShape

Left single-click BSLightingShaderProperty, look below in the block list section,

right click the Name which shows the value Materials\... basehumanfemaleskin.bgsm

select Edit String Index and change the path for the material file to your path location.

 

You can update the texture paths in the mesh if you choose by expanding the BSLightingShaderProperty which shows the BSShaderTextureSet.

Just double click the paths under the block list section to edit.

 

 

 

What's WNAM??  Are you doing all of this in the Creation Kit or TESVEdit?  I'm sorry, I can't read minds.

Heh heh... I give up.  I'm just going to use GIMP and color her neck to match the General Female body textures.  Problem solved.  I didn't realize assigning Lydia a new body texture would require this much work.

Posted

To follow what Tweens said.

 

You need to create texture sets then follow these steps to get the body and hands textures to apply.

Last is the head which I have always had to edit the nif texture path to avoid issues with grey face and you may have to rebuild the facegen if the textures are a different tint and to do that will depend on whether you use ck or racemenu.

 

It's a custom Lydia.  Meaning it's a customized Vanilla follower.  The only reason why I'm trying to do all of this (assign her a new body texture) is because her head and body textures are mismatched.  I like her head textures and want to keep it that way.  I just want her to use the correct body texture.  I think I'll just color her neck in GIMP.  LMAO.

Posted

Ok, I went ahead and tried everything you guys said, guessing most of the time because I have no idea what you're talking about, and now Lydia's body is invisible in game.  Lol.  Thank you for trying to help though.  

Sorry if I sounded agitated.  Don't take it personally.  I just find it so annoying how hard it is to change Lydia's texture path.  

Posted

 

What's WNAM??  Are you doing all of this in the Creation Kit or TESVEdit?  I'm sorry, I can't read minds.

Heh heh... I give up.  I'm just going to use GIMP and color her neck to match the General Female body textures.  Problem solved.  I didn't realize assigning Lydia a new body texture would require this much work.

 

It's very hot here, my brain is melting, thought you were focusing on making your own custom NPCs, sorry for too  much info.

Hell I even thought you were talking about FO4, same procedure works for Skyrim or FO4. blush.gif

 

I use TESEDIT, it's quicker, doesn't crash like the CK tends to do.

WNAM is the default skin for the NPC, that name shows in TESEDIT as a field you can change.

 

A trick

If it's just textures that mismatch in a saved game and you KNOW you have the right textures and know they SHOULD work, sometimes just opening showracemenu on that character and selecting the Face option, then select Eyes, then select Sculpt and slightly press A or D then cancelling out brings the texture back to the body.

 

Don't get frustrated, it's a learning experience. Add this to more and you'll be making your own Lydias.

 

Best of luck, Happy Canada day and upcoming 4th of July. wink.png

Posted

 

 

What's WNAM??  Are you doing all of this in the Creation Kit or TESVEdit?  I'm sorry, I can't read minds.

Heh heh... I give up.  I'm just going to use GIMP and color her neck to match the General Female body textures.  Problem solved.  I didn't realize assigning Lydia a new body texture would require this much work.

 

It's very hot here, my brain is melting, thought you were focusing on making your own custom NPCs, sorry for too  much info.

Hell I even thought you were talking about FO4, same procedure works for Skyrim or FO4.

 

I use TESEDIT, it's quicker, doesn't crash like the CK tends to do.

WNAM is the default skin for the NPC, that name shows in TESEDIT as a field you can change.

 

A trick

If it's just textures that mismatch in a saved game and you KNOW you have the right textures and know they SHOULD work, sometimes just opening looksmenu on that character and selecting the Face option, then select Eyes, then select Sculpt and slightly press A or D then cancelling out brings the texture back to the body.

 

Don't get frustrated, it's a learning experience. Add this to more and you'll be making your own Lydias.

 

 

I never knew you could open ShowRaceMenu on an NPC in Skyrim.  How do you do that?

Posted

 

 

 

What's WNAM??  Are you doing all of this in the Creation Kit or TESVEdit?  I'm sorry, I can't read minds.

Heh heh... I give up.  I'm just going to use GIMP and color her neck to match the General Female body textures.  Problem solved.  I didn't realize assigning Lydia a new body texture would require this much work.

 

It's very hot here, my brain is melting, thought you were focusing on making your own custom NPCs, sorry for too  much info.

Hell I even thought you were talking about FO4, same procedure works for Skyrim or FO4.

 

I use TESEDIT, it's quicker, doesn't crash like the CK tends to do.

WNAM is the default skin for the NPC, that name shows in TESEDIT as a field you can change.

 

A trick

If it's just textures that mismatch in a saved game and you KNOW you have the right textures and know they SHOULD work, sometimes just opening looksmenu on that character and selecting the Face option, then select Eyes, then select Sculpt and slightly press A or D then cancelling out brings the texture back to the body.

 

Don't get frustrated, it's a learning experience. Add this to more and you'll be making your own Lydias.

 

 

I never knew you could open ShowRaceMenu on an NPC in Skyrim.  How do you do that?

 

 

If you have racemenu installed

Open the console by pressing the tilde key ~

Click on the NPC you want to change, the ID for that NPC will show

Type Showracemenu and the ID

 

example showracemenu 3812fd89

 

 

Posted

 

It been a while since I've done this; so I may miss something.

In the CK:

  • You need to make a texture set for each of the body parts.  This is where you define what textures to use.  Miscellaneous-TextureSet.
  • Then make an armor AA for each body part that will use a custom texture.  Here you define the mesh and add the texture from your texture set under "Skin Texture".  Items-ArmorAddon
  • Then make an armor and add all the body part AAs.  This is your full skin.  Items-Armor
  • Then on the Actor window, Traits tab, choose your skin armor in the Skin drop down menu.

 

 

Okay, I ate some tasty chicken and I'm feeling super energetic now.  I went back to tackle this and now I'm stuck on this spot:

 

  • Then make an armor and add all the body part AAs.  This is your full skin.  Items-Armor

 

How do you add ArmorAddons to an Armor?  I'm just staring at the blank Armor form and I'm also blank.

 

 

 

 

post-654302-0-47030600-1498861638_thumb.png

Posted

LOL....Nothing about modding is easy........ever....... :P

 

Ok, a bit more specific.

 

  • Start CK, click the Folder (top left), and choose your follower mod. or choose just Skyrim.esm.  (Double click the box)  Then click ok.
  • Wait for load.
  • In the Object Window:
  • Click on TextureSet and find SkinBodyFemale_1.  Double click.
  • Change the form name (at the top) to what you want.    (SkinBodyFemale_2, or what ever you want)
  • Change all the Maps to the ones you wish to use.
  • When done, click OK and the CK will ask if you want to create a new form.  Click Yes.
  • There is also SkinHandFemale_1 if you are changing the hand texture (Feet are part of the body texture)
  • Click on ArmorAddon and find NakedTorso.  Double click.
  • Change the ID.  (NakedTorso_Lydia).
  • Change the Skin Texture under Female to your SkinBodyFemale_2.
  • Click OK and answer Yes to new form.
  • For hands and feet:  NakedHands and NakedFeet.  Do as above for NakedTorso.
  • Click on Armor and find SkinNaked.  Double Click.
  • Change the ID.  (SkinNaked_Lydia)
  • Under Models (bottom middle), right click, choose New, and enter NakedTorso_Lydia in the filter box.  Click on it and click OK. 
  • Do this for hands and feet if you made them or leave the ones that are there.
  • Click on NakedTorso and press CNTL+Delete on your keyboard to delete the entry.
  • Click Ok and yes to new form.
  • Click on Actor and find Lydia (HousecarlWhiterun).  Double click.
  • Change the ID to what you want, or leave it as Lydia if you want to use her.
  • Click on the drop down arrow next to Skin and scroll down to SkinNaked_Lydia.
  • Make any other changes that you wish.  (Height, weight, etc,)
  • Click Ok and yes to form change if you changed the ID.
  • Under File, click Save, and you will get a window to name your follower.esp.
  • Click on the name of your follower under Actor and press CNTL+F4 to export Facegen Data.
  • Exit CK and test in game.

Edit to add:  If you change the Actor ID you will need to change the AI.  If you just want to change Lydia, then leave the Actor ID as HousecarlWhiterun.

Posted

 

 

 

If you have racemenu installed

Open the console by pressing the tilde key ~

Click on the NPC you want to change, the ID for that NPC will show

Type Showracemenu and the ID

 

example showracemenu 3812fd89

 

 

Oh, interesting.  I'll try that some other time. 

The issue is that I already know Lydia's body textures are mismatched because she's using the general textures all females use in Skyrim whereas the textures I want her to use are in a completely different folder.

Since I know for a fact that I don't have the right textures, this wouldn't work then.

Posted

 

 

 

 

If you have racemenu installed

Open the console by pressing the tilde key ~

Click on the NPC you want to change, the ID for that NPC will show

Type Showracemenu and the ID

 

example showracemenu 3812fd89

 

 

Oh, interesting.  I'll try that some other time. 

The issue is that I already know Lydia's body textures are mismatched because she's using the general textures all females use in Skyrim whereas the textures I want her to use are in a completely different folder.

Since I know for a fact that I don't have the right textures, this wouldn't work then.

 

 

Send me a link to which Lydia mod you're using.

I'll tweak it so you can have custom textures and upload for ya.

Will check back in about an hour, gotta run some errands that include ice and a way to cool off.

 

Posted

LOL....Nothing about modding is easy........ever....... tongue.png

 

Ok, a bit more specific.

 

  • Start CK, click the Folder (top left), and choose your follower mod. or choose just Skyrim.esm. (Double click the box) Then click ok.
  • Wait for load.
  • In the Object Window:
  • Click on TextureSet and find SkinBodyFemale_1. Double click.
  • Change the form name (at the top) to what you want. (SkinBodyFemale_2, or what ever you want)
  • Change all the Maps to the ones you wish to use.
  • When done, click OK and the CK will ask if you want to create a new form. Click Yes.
  • There is also SkinHandFemale_1 if you are changing the hand texture (Feet are part of the body texture)
  • Click on ArmorAddon and find NakedTorso. Double click.
  • Change the ID. (NakedTorso_Lydia).
  • Change the Skin Texture under Female to your SkinBodyFemale_2.
  • Click OK and answer Yes to new form.
  • For hands and feet: NakedHands and NakedFeet. Do as above for NakedTorso.
  • Click on Armor and find SkinNaked. Double Click.
  • Change the ID. (SkinNaked_Lydia)
  • Under Models (bottom middle), right click, choose New, and enter NakedTorso_Lydia in the filter box. Click on it and click OK.
  • Do this for hands and feet if you made them or leave the ones that are there.
  • Click on NakedTorso and press CNTL+Delete on your keyboard to delete the entry.
  • Click Ok and yes to new form.
  • Click on Actor and find Lydia (HousecarlWhiterun). Double click.
  • Change the ID to what you want, or leave it as Lydia if you want to use her.
  • Click on the drop down arrow next to Skin and scroll down to SkinNaked_Lydia.
  • Make any other changes that you wish. (Height, weight, etc,)
  • Click Ok and yes to form change if you changed the ID.
  • Under File, click Save, and you will get a window to name your follower.esp.
  • Click on the name of your follower under Actor and press CNTL+F4 to export Facegen Data.
  • Exit CK and test in game.
Edit to add: If you change the Actor ID you will need to change the AI. If you just want to change Lydia, then leave the Actor ID as HousecarlWhiterun.

This was really great info. Thanks! Unfortunately I followed this twice over and Lydia is still getting her textures from the regular females folder. I don't know why. I looked at her plugin in TESVEdit and it shows that her Texture Set for her body is set correctly to the folder I want it to go to but even if I remove these textures and load Skyrim she isn't blue with missing textures because she's still using the same textures from the regular females folder like before! Weird....

 

And also she still has the neck gap. That's how I can tell.

Posted

 

 

If you have racemenu installed

Open the console by pressing the tilde key ~

Click on the NPC you want to change, the ID for that NPC will show

Type Showracemenu and the ID

 

example showracemenu 3812fd89

 

Oh, interesting. I'll try that some other time.

The issue is that I already know Lydia's body textures are mismatched because she's using the general textures all females use in Skyrim whereas the textures I want her to use are in a completely different folder.

Since I know for a fact that I don't have the right textures, this wouldn't work then.

Send me a link to which Lydia mod you're using.

I'll tweak it so you can have custom textures and upload for ya.

Will check back in about an hour, gotta run some errands that include ice and a way to cool off.

You're damn right it's hot as balls. I'm in Cali and it's dreadful here.

I appreciate you offering to do the legwork for me but I'd feel bad to accept your offer so I'm going to spend a bit more time trying to figure this out. I just need a beauty nap. Maybe that'll help.

If you're really inclined to figure this one out, here's the mod: http://www.nexusmods.com/skyrim/mods/28380/?

 

Rudy from the famous Rudy ENB made the mod and he clearly has Lydia's head textures set to a different folder already. All that's left to do is route her body & hand textures to the same folder -- or anywhere as long as it's not the regular female body textures folder.

 

By the way, now that I remember, showracemenu is impossible for NPCs in Skyrim. Only showlooksmenu is possible for NPCs in Fallout 4 but I wouldn't recommend it since, from personal experience, it creates more problems than it solves. There are better ways to edit NPCs in Fallout 4. Took me awhile to remember, haven't played Fallout 4 in almost a year now.

Posted

 

 

Here ya go.

 

This includes the .esp file renamed with your forum name to prevent you overwriting the original. As well this has a set of CBBE bodyslide files. You will need to open Bodyslide and make the Lydia CBBE Body or Lydia CBBE HDT body and also the Lydia Feet. This will create the needed mesh files in the meshes\actors\character\Lydia location.

 

You will need to add your own body textures in the location:

textures\Actors\Character\Lydia

 

Make sure to add your own textures named:

femalebody_1.dds

femalebody_1_msn.dds

femalebody_1_s.dds

femalebody_1_sk.dds

 

femalehands_1.dds

femalehands_1_msn.dds

femalehands_1_s.dds

femalehands_1_sk.dds

 

Let me know if there's anything else.

I'm out for the evening, gonna see who has fireworks going.

I can hear some neighbors making noise. wink.png

LydiaPrettyFace-BodyandBodyslide1.0.0.7z

Posted

 

 

 

Here ya go.

 

This includes the .esp file renamed with your forum name to prevent you overwriting the original. As well this has a set of CBBE bodyslide files. You will need to open Bodyslide and make the Lydia CBBE Body or Lydia CBBE HDT body and also the Lydia Feet. This will create the needed mesh files in the meshes\actors\character\Lydia location.

 

You will need to add your own body textures in the location:

textures\Actors\Character\Lydia

 

Make sure to add your own textures named:

femalebody_1.dds

femalebody_1_msn.dds

femalebody_1_s.dds

femalebody_1_sk.dds

 

femalehands_1.dds

femalehands_1_msn.dds

femalehands_1_s.dds

femalehands_1_sk.dds

 

Let me know if there's anything else.

I'm out for the evening, gonna see who has fireworks going.

I can hear some neighbors making noise. wink.png

 

 

I purposely didn't install the textures just to see if Lydia will turn blue in the game but she's still using the textures from the good ol' general females folder.  Thank you for your help, though.

Posted

To follow what Tweens said.

 

You need to create texture sets then follow these steps to get the body and hands textures to apply.

Last is the head which I have always had to edit the nif texture path to avoid issues with grey face and you may have to rebuild the facegen if the textures are a different tint and to do that will depend on whether you use ck or racemenu.

haha! this is awesome that someone started this thread... i was just about to post the same question. i think this will help me out.

Posted

 

 

I purposely didn't install the textures just to see if Lydia will turn blue in the game but she's still using the textures from the good ol' general females folder.  Thank you for your help, though.

Testing in game I added the parts in phases, first game no body added meshes for 2nd game body shows but purple textures added textures for 3rd game and it showed the textures.

 

 

So grabbed a Skyrim base game, fresh, no mods. (always keep a spare backup on another drive)

Installed CBBE and Bodyslide and Outfit Studio, these don't have .esps so not listed below

 

Installed the following basic mods in this order.

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

hdtHighHeel.esm

Heels Sound.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

RaceMenu.esp

RaceMenuOverlayCompilation - CBBE.esp

disabled >> LydiaPrettyFace.esp

LydiaPrettyFaceAllSunday.esp

AmazingFollowerTweaks.esp

XPMSE.esp

Alternate Start - Live Another Life.esp

 

Opened Bodyslide, created (with morph button checked) Lydia CBBE Body HDT and Lydia CBBE Feet. Changed the default preset to something HUGE to ensure the body would show the body created, I mean abnormally huge, seriously would topple over huge. tongue.png

 

Copied over custom textures to the locations per previous post

 

Started up the game through alternative start (skips the wagon, beheading intro scene).

Did the quests up to killing the first dragon, learned shout. Jarl assigned Lydia.

 

Used Amazing follower Tweak mod to unequip Lydia, the toppling over huge body shows with the textures

It works on this end from a pretty basic Skyrim base game install, very few mods, clean fresh and shiny.

It works from a heavily modded Skyrim game setup with many many mods.

 

These were all fresh game starts tests, not previously saved.

 

Attaching two screenshots to show the body appears using fresh games

Screenshot2 (one on the left) is out of the box, note the head discoloration

Screenshot3 (one on the right) is after using NifMerge on the Meshes\Actors\Character\FaceGenData\FaceGeom\Skyrim.esm\000A2C8E.NIF file which came with the Lydia mod after I pointed the texture paths to the head to the texture paths that I used for the body textures (which include a femalehead.dds file). Attached the 000A2C8E.nif in the updated zip file if you want to try that as well - see path above

 

Do do this yourself, (how I fix the head color mismatch)

- Create a copy of Meshes\Actors\Character\FaceGenData\FaceGeom\Skyrim.esm\000A2C8E.NIF file (substitute to the ID of whatever NPC you are altering, in this case the ID matches Lydia)

- Open with Nifskope

- Select the FemaleHeadLydia NiTriShape,

- Expand, then expand BSLightingShaderProperty

- Expand and select BSShaderTextureSet

-Change the texture paths to your head textures:

textures\Actors\Character\Lydia\femalehead.dds

textures\Actors\Character\Lydia\femalehead_msn.dds

textures\Actors\Character\Lydia\femalehead_sk.dds

textures\Actors\Character\Lydia\femalehead_s.dds

-Save and close

 

Open NifMerge,

- Drag and drop this copy you just modified into the source

- Drag and drop the original onto the target

ignore any errors

- Click the check box Merge Child Nodes

- Click match by vertex

 

- Click merge to target

NifMerge will create an updated mesh and create a bak backup of your old mesh.

That's it.

 

Note both screenshots show the custom body and custom body textures. I chose one with a slight tan.

My player character and other NPCs retain the default CBBE textures and body.

 

I'd say, start a fresh game and check if it works from a fresh game.

 

Good luck and happy upcoming 4th of July.

 

Updated zip file includes directory structure to place textures, instructions and FMOD installer.

post-747397-0-78550200-1498929830_thumb.jpg

post-747397-0-50871200-1498929847_thumb.jpg

LydiaPrettyFace-BodyandBodyslide1.0.0.7z

Posted

 

 

 

I purposely didn't install the textures just to see if Lydia will turn blue in the game but she's still using the textures from the good ol' general females folder. Thank you for your help, though.

Testing in game I added the parts in phases, first game no body added meshes for 2nd game body shows but purple textures added textures for 3rd game and it showed the textures.

 

 

So grabbed a Skyrim base game, fresh, no mods. (always keep a spare backup on another drive)

Installed CBBE and Bodyslide and Outfit Studio, these don't have .esps so not listed below

 

Installed the following basic mods in this order.

Skyrim.esm

Update.esm

Dawnguard.esm

HearthFires.esm

Dragonborn.esm

hdtHighHeel.esm

Heels Sound.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

RaceMenu.esp

RaceMenuOverlayCompilation - CBBE.esp

disabled >> LydiaPrettyFace.esp

LydiaPrettyFaceAllSunday.esp

AmazingFollowerTweaks.esp

XPMSE.esp

Alternate Start - Live Another Life.esp

 

Opened Bodyslide, created (with morph button checked) Lydia CBBE Body HDT and Lydia CBBE Feet. Changed the default preset to something HUGE to ensure the body would show the body created, I mean abnormally huge, seriously would topple over huge. tongue.png

 

Copied over custom textures to the locations per previous post

 

Started up the game through alternative start (skips the wagon, beheading intro scene).

Did the quests up to killing the first dragon, learned shout. Jarl assigned Lydia.

 

Used Amazing follower Tweak mod to unequip Lydia, the toppling over huge body shows with the textures

It works on this end from a pretty basic Skyrim base game install, very few mods, clean fresh and shiny.

It works from a heavily modded Skyrim game setup with many many mods.

 

These were all fresh game starts tests, not previously saved.

 

Attaching two screenshots to show the body appears using fresh games

Screenshot2 (one on the left) is out of the box, note the head discoloration

Screenshot3 (one on the right) is after using NifMerge on the Meshes\Actors\Character\FaceGenData\FaceGeom\Skyrim.esm\000A2C8E.NIF file which came with the Lydia mod after I pointed the texture paths to the head to the texture paths that I used for the body textures (which include a femalehead.dds file). Attached the 000A2C8E.nif if you want to try that as well - see path above

 

Note both screenshots show the custom body and custom body textures. I chose one with a slight tan.

My player character and other NPCs retain the default CBBE textures.

 

I'd say, start a fresh game and check if it works from a fresh game.

 

Good luck and happy upcoming 4th of July.

Awesome! Will test soon. Got drunk last night and need sleep. Thank you for putting in so much effort. Need sandwiches.

Posted

what is the 2 and 17 in the [ DNAM Data ] section?

 

in the additional races section - what is the significance of listing additional races? what does it do?

 

btw i got mine working!!! but i was having a hard time because in the armor tab i had to list nord race... i just had default race. no idea what the others are supposed to do for the follower?

post-1071799-0-88857200-1498934968_thumb.jpg

Posted

what is the 2 and 17 in the [ DNAM Data ] section?

 

in the additional races section - what is the significance of listing additional races? what does it do?

 

btw i got mine working!!! but i was having a hard time because in the armor tab i had to list nord race... i just had default race. no idea what the others are supposed to do for the follower?

 

DNAM really don't know to be honest, just keep those there as they show in the default npc setups.

 

Additional races if correct means you can wear clothes, hair or have transformations from those races if those are enabled to do so.

Posted

 

what is the 2 and 17 in the [ DNAM Data ] section?

 

in the additional races section - what is the significance of listing additional races? what does it do?

 

btw i got mine working!!! but i was having a hard time because in the armor tab i had to list nord race... i just had default race. no idea what the others are supposed to do for the follower?

DNAM really don't know to be honest, just keep those there as they show in the default npc setups.

 

Additional races if correct means you can wear clothes, hair or have transformations from those races if those are enabled to do so.

regarding the DNAM, ok its just really easy to miss this when creating new records bc we're adding these onto existing mods that use the default female files and when you add these records they are zeroed out and i had to manually changed those but i almost didn't notice them bc they are so inoquous and easy to overlook.

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